Metal hell
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Distinguish the pocket map from the biome of the same name. |
Metal hell
The room is made entirely of gray metal with jagged and twisted shapes that seem to defy human comprehension. The air thrums with dirty energy, accented by the occasional creak of the grinding metal walls.
Base Stats
- Type
- Pocket map
- defName
- MetalHell
Metal hell is a map generated once a colonist is selected to activate the fully awoken Monolith.
Summary[edit]
The Metal hell is generated within a 100 by 100 cell Pocket map, classified as the MetalHell biome. It has a temperature of 31 (-16 C, 3 F), is considered underground, has a solid Void metal roof and floor, and call aid is disabled within the map. The map consists of a solid border of Void metal walls, with a large carved out circular area defined with jagged edges, the edge of which is surrounded by scattered heaps of variably sized Void metal masses. At the center is the Void node, surrounded by Twisted archotech supports, with a swirling energy and fog masking the core of the metal hell. After activating the fully awoken Monolith and being sent here, a colonist within the metal hell can be selected to interact with the Void Node, and is met with two options: to embrace the void or disrupt the link; each achieving different endings.
Gallery[edit]
Version history[edit]
- Anomaly DLC Release - Added.