Organ decay

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Organ decay is a rare, painful, and untreatable disease that causes increasingly reduced function in a particular organ, until destroying it completely. It is unknown what pathogen causes the illness.

Overview[edit]

Organ decay can affect the heart, lungs (left and/or right), and kidneys (left and/or right); multiple organs can be afflicted simultaneously (at least 3, at most, 5). Organ decay causes pain and reduced part efficiency (for example, breathing) in the afflicted organ with the associated knock-on effects. When the disease progress reaches 100% the affected organ will be destroyed- which is immediately fatal if the heart is destroyed.

Organ Decay cannot be treated with bed rest or medicine, and it is not prevented by penoxycyline. Instead, the afflicted organ must be healed with more exotic methods or replaced entirely, either with a natural organ or an artificial replacement. A fleshmass lungContent added by the Anomaly DLC from the corrupted obeliskContent added by the Anomaly DLC replacing an affected lung will also cure the decay[Verify] but unless all other potential mutations are impossible, such as having already been replaced by artificial parts, it is random chance if the lung is selected for mutation. Healer mech serum and Unnatural healingContent added by the Anomaly DLC will heal a single affected organ, even if multiple organs are afflicted with organ decay. Finally, luciferium and the Scarless geneContent added by the Biotech DLC will heal one organ every 15 to 30 days assuming no other healable conditions are present. Note that that this may not be fast enough to save the pawn if the heart or both kidneys/lungs are affected.

The decaying organ can be surgically removed, but it cannot be harvested.

Organ decay will reach full saturation after 30 to 40 days. Accelerated organ decay, which appears on creepjoinersContent added by the Anomaly DLC, will take only 10 to 20 days to reach maximum saturation. Surgical Inspection can reveal the presence of Organ Decay before the normal reveal.

Organ Decay Diagnosed early via surgical inspection.

The perfect immunity geneContent added by the Biotech DLC will prevent the acquisition of this disease[Duplicates?] but will not cure pre-existing conditions present at the time of implantation.

Stages[edit]

Minor[edit]

  • +5% Pain
  • −10% Part efficiency

Moderate[edit]

  • +10% Pain
  • −25% Part efficiency

Severe[edit]

  • +15% Pain
  • −50% Part efficiency

Extreme[edit]

  • +25% Pain
  • −75% Part efficiency
  • Complete loss of function at 1 severity. Note that this will result in the pawn's death if the heart, both kidneys, or both lungs are affected and reach this severity.

Progression[edit]

Stages[edit]

If obtained by a disease event, it is detected immediately and starts at 0 severity. Severity increases over time, at a rate of 1.66% to 3.34% per day for normal organ decay, and at a rate of 5% to 10% for the accelerated version.Content added by the Anomaly DLC Organ decay can appear as a downside on creepjoiners or duplicatesContent added by the Anomaly DLC, although it initially stays undiagnosed. After diagnosis, it starts at 0.02% to 15% severity.

  • Minor - Severity: 0 - 0.199
  • Moderate - Severity: 0.2 - 0.399
  • Severe - Severity: 0.4 - 0.599
  • Extreme - Severity: 0.6 - 0.999
  • Loss of function - Severity: 1

Version history[edit]

  • 1.5.4062 - Added.
  • 1.5.4067 - Added custom descriptions to the diagnosed (hidden) versions of organ decay and crumbling mind to make them less confusing.