Scaria
Scaria is a disease that causes afflicted animals to be permanently manhunter, and afflicted humans permanently berserk. If not treated, it kills the victim in five days.
Upon death, pawns with scaria have a chance of instantly rotting, preventing any butchering products from being obtained. This chance is dependent on difficulty.
The pawn's mental break will be suppressed if it is downed, but resumes if they regain movement.
Occurrence[edit]
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Ordinarily, it may be introduced to the map only on by a manhunter pack event or quest, and will not infect your tamed animals by event. In scarlands
half of wild animals will enter the map with scaria.
Scaria infection[edit]
Scaria spreads through bites and scratches inflicted by an animal or a human with scaria. As long as these wounds don't become infected - in the usual manner -, the injured pawn is safe from scaria. If they do get infected, it will manifest as a scaria infection instead of a regular infection. Other types of wounds do not spread scaria.
Animals mostly inflict bites[Check special bites] and scratches, which makes them the main spreaders of scaria.
Humans can technically spread scaria but only in specific conditions:
- Biting: Humans rarely bite. Because of the melee verb selection mechanic, humans only bite when they can't use their hands or a weapon, so in effect either when they have no hands or when they have 2 wooden hands and no weapon equipped.
- Scratching: Humans do not have a natural scratch attack but they can still spread scaria if they have prosthetics or weapons that inflict scratch wounds, such as:
A scaria infection progresses at the same speed and has the same immunization properties as a regular infection, but increases mental break threshold in addition to pain, and causes scaria instead of death. The effects on breathing and consciousness seen in the late stages of regular infections are absent (apart from the effect of pain on consciousness).
Stages[edit]
| Stage | Severity | Symptoms |
|---|---|---|
| Infection (minor) | 0% - 32% |
|
| Infection (major) | 33% - 77% |
|
| Infection (extreme) | 78% - 99% |
|
| Infection (extreme) | 100% |
|
Treatment[edit]
Scaria infections may be treated in the same manner as an ordinary infection. If this fails, the infection will be replaced by scaria.
On a downed pawn, scaria can be treated with an operation requiring both:
- 3 medicine of industrial quality or better; and
- A doctor with a medical skill of 8 or higher.
Analysis[edit]
Scaria was added to balance out manhunter packs, from being a huge wealth boost from the corpse butchering. Now most of the manhunter animals end up as useless rotten corpses.
Financially, it is almost never worth it to cure an animal's scaria, with the exception of Thrumbos or any other high value animals. In that case, if the manhunter Thrumbo is downed, curing the scaria then slaughtering it guarantees a useful corpse for butchering.
In addition to the risk of wound infections, pawns engaged in melee with scaria manhunters will be exposed to corpse gas from instant rot, which will cause lung rot very rapidly. Detoxifier lungs
will defend against this danger.
The same techniques that defend against normal wound infections also apply to scaria infection. If beating the infection is in doubt, the pawn should be disarmed before the disease drives them berserk. Afterwards, treatment may be applied if the requirements are available and the victim is unable to walk.
Gallery[edit]
Version history[edit]
- 1.1.2647 - Added.
- 1.2.2719 - Fixed a bug where curing scaria would not remove manhunting.
- 1.6.4518 - Now spreads when attacking