Artificial body parts
Artificial body parts are - as the name would imply - non-organic body parts that exist with the purpose of replacing a missing or damaged body part. There are a variety of different body parts that can be prosthetically replaced in/on pawns. Some serve to replace damaged / missing natural body parts, others are improvements over the original organ. Some offer implanted weaponry or additional capabilities.
Most prostheses fall loosely under one of several categories based on tech-level and research:
- Neolithic/Medieval: Crude wooden replacements, but better than nothing.
- Prosthetics: "Modern" replacements that are still inferior to their natural human limb/organ, or specialized parts that come with some drawback.
- Bionics: Futuristic replacements and advanced implants. Matches performance if not outright better than the original body part.
- Archotech: The ultimate, futuristic replacements which cannot be crafted.
In many cases, there is not an equivalent part for every tech level - there is not always a primitive, prosthetic, bionic, and archotech version of a given part. In the case of implants, they are usually available in one form only.
Comparison to Flesh[edit]
Artificial parts offer some benefits over regular, fleshy counterparts:
- Body part replacements are immune to certain health conditions. Replaced body parts cannot be infected, while health conditions like cataracts, bad backs, and heart attacks are instantly cured and prevented depending on the part.
- Injuries to replacement artificial body parts cannot bleed or scar, and do not cause pain. Wounds to fleshmass mutations
still bleed but will not generate additional pain.
Like organic body parts, artificial parts heal naturally over time, and will be destroyed if the part reaches 0 health.
Body Modders and Purists[edit]
Pawns with the Body modder or Body purist Traits will either get a Mood bonus or penalty depending on how many artificial body parts they have, if any at all, while also gaining different Social opinions of other pawns depending on if they also have artificial parts installed. Nearly every single artificial enhancement installed on a pawn is counted- from a peg leg, organ replacements, Royalty's
glandular enhancements (healing enhancer, immunoenhancer), archotech body parts, a Mechlink
, and Anomaly
's flesh limbs and Revenant vertebrae. The only enhancements not considered by either trait is any levels of Psylink
and upgrades used by a Mechanitor beyond the mechlink. No clothing or equipment item is counted, specifically Eltex gear
or any psychically active Persona weapon
. An implanted xenogerm
will be counted as one single enhancement no matter how complex the xenogerm is.
| Number of Enhancements |
Body Modder | Body Modder Opinion of Others |
Body Purist | Body Purist Opinion of Others |
|---|---|---|---|---|
| 0 | −4 | 0 | 0 | 0 |
| 1 | +4 | +8 | −10 | −8 |
| 2 | +7 | +16 | −15 | −16 |
| 3 | +9 | +24 | −20 | −24 |
| 4 | +11 | +32 | −25 | −32 |
| 5 | +12 | +40 | −30 | −40 |
| 6 | +13 | +40 | −35 | −40 |
Installation and Removal[edit]
There are two types of artificial parts: implants and replacements. Replacements entirely take over for the function of natural body parts, while implants can be freely installed inside body parts provided there isn't already mutually exclusive implants.
Installing artificial body parts requires medical skill, with a minimum of 3 for wooden parts up to a minimum of 5 for implants. Parts can be installed regardless of if they have been researched, as the research is only required to manufacture the parts.
Most replacement parts and implants can be uninstalled freely to retrieve the item back, with the exception of joywires, mindscrews, death acidifiers and obelisk mutations
. Artificial parts cannot be uninstalled from corpses, with the exception of the mechlink
which can ONLY be removed from corpses.
Artificial body parts cannot be installed on babies,
but can be installed on children.
Part Compatibility[edit]
Most implants are compatible with all other implants with the exception of skin glands. However, replacement parts cannot have implants or other replacement parts installed onto them, a bionic arm cannot have a field hand
replacement or an elbow blade
implant attached.
Head[edit]
Brain[edit]
All brain implants are compatible and can be installed at once, even if their effects cancel each other out.
| Name | Type | Effects |
|---|---|---|
| Joywire | Implant |
|
| Painstopper | Implant |
|
| Implant |
| |
| Implant |
| |
| Implant |
| |
| Implant |
| |
| Implant |
| |
| Implant |
| |
| Implant |
| |
| Implant |
| |
| Implant |
|
Mechanitor
[edit]
These brain implants only affect pawns that have become a Mechanitor
. Mechanitor implants are self-installed, without chance of failure.
| Name | Effects | Max upgrades count |
|---|---|---|
| Mechlink |
|
1 |
| Control sublink |
|
6 |
| Mech gestation processor |
|
6 |
| Repair probe |
|
6 |
| Remote repairer |
|
3 |
| Remote shielder |
|
3 |
Eyes[edit]
| Name | Type | Effects |
|---|---|---|
| Archotech eye | Replacement |
|
| Bionic eye | Replacement |
|
Ears[edit]
| Name | Type | Effects |
|---|---|---|
| Bionic ear | Replacement |
|
| Cochlear implant | Replacement |
|
Nose[edit]
| Name | Type | Effects |
|---|---|---|
| Replacement[1] |
| |
| Implant |
^1 The aesthetic nose can be installed when a nose is missing, but has a remove option similar to implants. This allows it to leave behind a fully healed nose when uninstalled, even if the nose was missing before it was installed.
Mouth[edit]
| Name | Type | Effects |
|---|---|---|
| Denture | Replacement (jaw and tongue) |
|
| Bionic jaw | Replacement (jaw and tongue) |
|
| Bionic tongue | Replacement (tongue)[1] |
|
| Implant (jaw) |
|
^1 The bionic tongue cannot be installed without a natural jaw, despite being able to have a natural tongue without a jaw.
Limbs[edit]
Arms[edit]
All arms replace everything from the shoulder down.
| Name | Type | Effects |
|---|---|---|
| Archotech arm | Replacement |
|
| Bionic arm | Replacement |
|
| Prosthetic arm | Replacement |
|
| Replacement |
| |
| Implant |
| |
| Replacement mutation |
| |
| Replacement mutation |
|
Hands[edit]
| Name | Type | Effects |
|---|---|---|
| Wooden hand | Replacement |
|
| Power claw | Replacement |
|
| Replacement |
| |
| Implant |
| |
| Implant |
|
Legs[edit]
| Name | Type | Effects |
|---|---|---|
| Archotech leg | Replacement |
|
| Bionic leg | Replacement |
|
| Prosthetic leg | Replacement |
|
| Peg leg | Replacement |
|
| Wooden foot | Replacement (foot only) |
|
| Implant |
|
Body[edit]
Stomach[edit]
| Name | Type | Effects |
|---|---|---|
| Bionic stomach | Replacement |
|
| Replacement |
| |
| Replacement |
| |
| Replacement |
| |
| Replacement mutation |
|
Heart[edit]
The heart pumps blood through the body. Pawns require a heart to survive, and will die instantly if it is removed or destroyed.
| Name | Type | Effects |
|---|---|---|
| Heart | Natural |
|
| Bionic heart | Replacement |
|
| Prosthetic heart | Replacement |
|
Lungs[edit]
The lungs transfer gasses from the air to the blood. Pawns require at least one lung to survive, and will die instantly if their last one is removed or destroyed.
| Name | Type | Effects |
|---|---|---|
| Lung (x2) | Natural |
|
| Replacement |
| |
| Replacement mutation |
|
Kidneys[edit]
The kidneys filter toxins and pathogens from blood. Pawns require at least one kidney to survive, and will die instantly if their last one is removed or destroyed.
| Name | Type | Effects |
|---|---|---|
| Kidney (x2) | Natural |
|
| Implant |
| |
| Replacement |
|
Liver[edit]
The liver filters toxins and synthesizes various necessary biochemicals. Pawns require a liver to survive, and will die instantly if it is removed or destroyed.
There are currently no artificial livers in the game, but organic ones can be harvested and replaced.
| Name | Type | Effects |
|---|---|---|
| Liver | Natural |
|
Torso[edit]
All torso implants can be installed at the same time, and are compatible with spinal prosthetic replacements.
| Name | Type | Effects |
|---|---|---|
| Death acidifier | Implant |
|
| Bionic spine | Replacement (spine) |
|
| Implant |
| |
| Implant |
| |
| Implant |
| |
| Implant | ||
| Replacement (spine) |
|
Skin[edit]
All skin implants are mutually exclusive and cannot be installed together.
| Name | Type | Effects |
|---|---|---|
| Implant |
| |
| Implant |
| |
| Implant |
| |
| Implant |
|
Ghoul upgrades
[edit]
These enhancements can only be installed on Ghouls. Installing Ghoul replacements cannot fail and do not harvest healthy natural organs.
| Name | Type | Effects |
|---|---|---|
| Implant (torso) |
| |
| Implant (torso) |
| |
| Replacement (heart) |
| |
| Replacement (heart) |
| |
| Replacement (heart) |
| |
| Replacement (kidney) |
|
Version history[edit]
- 0.7.581 - Artificial body part system added.
