Death acidifier
Death acidifier
A chest implant for preventing enemy use of captured equipment. Upon the user's death, it releases powerful chemicals that dissolve gear in contact with the user's body. It doesn't damage others.
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Spacer
- Mass
- 0.2 kg
- HP
- 50
- Flammability
- 100%
The death acidifier is an artificial body part that destroys all equipped weapons and apparel equipped by the installed pawn upon their death.
Acquisition[edit]
It cannot be crafted but can be purchased from traders and installed normally, although it is more or less useless for your colonists.
It is installed on all Empire soldiers but cannot be removed from them.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Mechanics with how chemical burns are applied. Also chance of destruction on failed operation.. |
Upon death, a death acidifier destroys held weapons and worn apparel on a pawn. All other items carried in the dead pawn's inventory drop normally, including weapons and apparel not currently equipped. It does not prevent downed pawns from dropping their weapons or items, it only destroys weapons held and apparel worn at the time of death. It also does not prevent the stripping of apparel from a downed pawn.
It then applies chemical burns on the corpse, relative to where it destroyed items. It does not deal damage to anything else around the user on activation.
It will still be triggered upon the death of pawns with death refusal, but will not trigger on pawns saved from death by deathless.
[Verify]
Installation[edit]
Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of Herbal quality or better, and a Medical skill of 5.
It cannot be removed once installed.
If the operation fails, the part will be destroyed.
Analysis[edit]
The death acidifier merely serves as a way to prevent players from easily acquiring weapons and armor that would make the early game too easy. Installing the death acidifier on your pawns has no use, except for destroying equipment that could have been smelted for resources.
Downing a pawn does not cause the implant to activate. As long as the pawn is downed by blood loss or Psychic shock lances the forced death on down chance will not apply, which can be used to recover the Empire's gear freely.
Trivia[edit]
Animals with death acidifiers are immortal and cannot be killed by any means, including slaughtering, due to a bug that interrupts the death function. However without dev mode animals can never spawn with death acidifiers.