Toughskin gland
| This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Toughskin gland
This bionic gland releases chemicals and nanomachines that toughen the skin, making it somewhat more resistant to damage. While it doesn't add as much protection as some other skin-hardening glands, the toughskin gland has the advantage of not noticeably altering the user's appearance.
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Spacer
- Mass
- 4 kg
- HP
- 50
Armor
- Armor - Sharp
- 35%
- Armor - Blunt
- 10%
- Armor - Heat
- 30%
- Coverage
- Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Left Hand, Left Fingers, Right Shoulder, Right Arm, Right Hand, Right Fingers, Left Leg, Left Foot, Left Toes, Right Leg, Right Foot, Right Toes
- Layer
- Internal
Creation
- Required Research
- Skin hardening

- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (7.22 mins)
- thingSetMakerTags
- RewardStandardMidFreq
- tags
- ArmorGland
- techHediffsTags
- Advanced, ImplantEmpireCommon
- tradeTags
- Bionic, ImplantEmpireCommon
The toughskin gland is an implant added by the Royalty DLC that gives the host pawn natural armor, in exchange for making them slower.
It is the least protective and has the smallest penalties of the three skin gland implants, being weaker than both the armorskin and stoneskin glands.
Acquisition[edit]
Toughskin glands can be crafted at a fabrication bench once the Skin hardening research project has been completed. Note that this research requires a techprint. Each requires
15 Plasteel,
4 Advanced components, 26,000 ticks (7.22 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 8.
Summary[edit]
Pawns that with a toughskin gland implanted in their torso[Verify] gain an offset to their intrinsic Sharp/Blunt/Heat Armor by 35/10/30% respectively. All skin glands, including vacskin glands,
are mutually exlusive and there are no other sources of intrinsic armor for humans as of the time of writing. As such, the base values before the offset is always 0%/0%/0%. Intrinsic armor is considered as its own layer for the purposes of armor calculations and is the final layer considered after all apparel. Intrinsic armor still protects body parts replaced by artificial body parts and body parts that they would not logically have skin, such as eyes.
It does not reduce pawn beauty like the other armor-providing skin glands but it does multiply the pawn's moving by a factor of ×95%.
Moving, in turn, affects the following stats: Hunting Stealth, Melee Dodge Chance, Move Speed. This results in a directly proportional change to a pawn's move speed, and a change in melee dodge chance equivalent to losing −0.9 levels of Melee skill. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for some pawns with suitably low skill or other moving penalties..
As an artificial part, toughskin glands will give a mood buff to anyone with the Body modder trait, and a mood penalty to anyone with the Body purist trait.
Installation[edit]
Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.
Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of herbal quality or better, and a Medical skill of 5.
If the operation fails, the part will be destroyed.
Analysis[edit]
It provides slight protection, and covers body parts that get little to no armor, such as the eyes and fingers, but its protection is so small that it's often irrelevant. For example, a punch from a normal human with an organic arm deals blunt damage and has an AP of 12%, meaning this gland provides no protection whatsoever from the weakest possible attack from a human. The heat armor is notably better than the other two, offering a 15% chance to avoid being set on fire by most flame damage attacks but it is still lacklustre.
Players who wish to protect their pawns should usually instead spend their silver or advanced components on proper armor or bionic limbs. A bionic arm completely removes the need to protect the fingers at all, and a recon helmet provides three times the sharp armor while covering the eyes.
That being said, there is still a niche for this gland. Nudist colonies and ghouls
do not wear apparel and thus have very little armor. Therefore, even the minor protection of this gland may be useful. Even then, though, the armor bonus is still so low that players should generally consider the more protective armor glands.
Comparison table of the three types:
| Type | Armor | Moving | Beauty | ||
|---|---|---|---|---|---|
| Sharp | Blunt | Heat | |||
| Toughskin gland | 35% | 10% | 30% | ×95 | - |
| Armorskin gland | 52% | 20% | 40% | ×90 | −1 |
| Stoneskin gland | 70% | 30% | 50% | ×85 | −2 |
| Sharp |
|---|
| Blunt |
| Heat |
Version history[edit]
- Royalty DLC Release - Added.
- 1.1.2563 - Toughskin, armorskin, and stoneskin glands no longer stack
- 1.1.2598 - Buffed from 20/10/20% to 35/10/30%
