Advanced component
Advanced component
Advanced computing and energy-directing machinery, miniaturized and hardened for the most demanding applications.
Base Stats
- Type
- Crafted resources
- Stack Limit
- 50
- Mass
- 0.6 kg
- HP
- 70
- Deterioration Rate
- 2
- Flammability
- 60%
Creation
- Required Research
- Advanced fabrication
- Skill Required
- Crafting 8
- Work To Make
- 10,000 ticks (2.78 mins)
- defName
- ComponentSpacer
- thingCategories
- Manufactured
- thingSetMakerTags
- RewardStandardHighFreq
- tradeTags
- ExoticMisc
Advanced components are a late game crafting material used for high-tech crafting and construction, such as building the ship to escape the planet, or making charge rifles and marine armor.
Acquisition[edit]
Advanced components can be crafted at a fabrication bench once the Advanced fabrication research project has been completed. Each requires
1 Component,
20 Steel,
10 Plasteel,
3 Gold, 10,000 ticks (2.78 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 8.
Advanced components can also be collected by destroying crashed ship parts or by purchasing them from traders. Advanced components can only be bought from orbital traders, outlanders, and the Empire.
They can also be found in ancient shrines.
Summary[edit]
Damage to an advanced component's HP does not affect their market value.
Usage[edit]
Advanced components are used in the following crafting recipes:
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Analysis[edit]
Like with regular components, advanced components are often a bottleneck to a colony. It is highly recommended to keep 2 advanced components for when you can build a fabrication bench, which allows you to make both types of component yourself. You may also want to grab one to make a ground-penetrating scanner or long-range mineral scanner. Both can scan for ores indefinitely; the metal that they find can be another bottleneck towards development.
Before Advanced Fabrication, the most reliable way to get these is via trade. Outlander faction bases often have a few advanced components on sale. If you are unable to trade this way, both exotics goods traders and orbital trade ships are able to sell some. If the colony is rich enough, a steady supply of caravans can be called in using the comms console, providing a stream of advanced components (gifting to pay for the goodwill cost of each caravan). Alternatively, a passenger shuttle
can quickly hop from faction base to faction base to buy them directly; this is cheaper than using the comms console, but each base has a 30 day cooldown.
Fabrication is slower than trade, but once available, crafting advanced components is cheaper and helps to amass the large amount of components required in the late game. A large amount of time - 10,000 ticks (2.78 mins) of work per component - is required, so building multiple fabrication benches and 1-2 tool cabinets can help speed up production. Of course, if crafting time is a large bottleneck, it is possible to use both trade and fabrication.
Note that you will need both plasteel and gold to create advanced components, so plan ahead accordingly.
Trivia[edit]
- In the code, Advanced Components are called "ComponentSpacer"
