Armorskin gland
| This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Armorskin gland
This bionic gland releases chemicals and nanomachines that toughen the skin and add flexible subdermal keratin plates at strategic points. This makes the user more resistant to damage across their whole body. Unfortunately, These changes make the skin appear leathery, with wrinkles across the whole body and face, which is generally considered ugly.
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Spacer
- Mass
- 4 kg
- HP
- 50
Armor
- Armor - Sharp
- 52%
- Armor - Blunt
- 20%
- Armor - Heat
- 40%
- Coverage
- Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Left Hand, Left Fingers, Right Shoulder, Right Arm, Right Hand, Right Fingers, Left Leg, Left Foot, Left Toes, Right Leg, Right Foot, Right Toes
- Layer
- Internal
Creation
- Required Research
- Skin hardening

- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (7.22 mins)
- thingSetMakerTags
- RewardStandardMidFreq
- tags
- ArmorGland
- techHediffsTags
- Advanced, ImplantEmpireCommon
- tradeTags
- Bionic, ImplantEmpireCommon
The Armorskin Gland is an implant added by the Royalty DLC that gives the host pawn natural armor, in exchange for making them uglier and slower. It is the middle option of the three skin gland implants, with protection and penalties between that of the toughskin and stoneskin glands.
Acquisition[edit]
Armorskin glands can be crafted at a fabrication bench once the Skin hardening research project has been completed. Note that this research requires a techprint. Each requires
20 Plasteel,
6 Advanced components, 26,000 ticks (7.22 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 8.
Summary[edit]
Pawns with an armorskin gland implanted in their torso[Verify] gain an offset to their intrinsic Sharp/Blunt/Heat Armor by 52/20/40% respectively. All skin glands, including vacskin glands,
are mutually exlusive and there are no other sources of intrinsic armor for humans as of the time of writing. As such, the base values before the offset is always 0%/0%/0%. Intrinsic armor is considered as its own layer for the purposes of armor calculations and is the final layer considered after all apparel. Intrinsic armor still protects body parts replaced by artificial body parts and body parts that they would not logically have skin, such as eyes.
It also reduces pawn beauty by −1, potentially resulting in an opinion malus with other humans that are not ascetic, kind, and blind depending on other beauty effects. It also multiplies the pawn's moving by a factor of ×90%.
Moving, in turn, affects the following stats: Hunting Stealth, Melee Dodge Chance, Move Speed. This results in a directly proportional change to a pawn's move speed, and a change in melee dodge chance equivalent to losing −1.8 levels of Melee skill. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 7, when replacing one leg, or under 10 for both legs.
As an artificial part, armorskin glands will give a mood buff to anyone with the Body modder trait, and a mood penalty to anyone with the Body purist trait.
Installation[edit]
Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.
Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of herbal quality or better, and a Medical skill of 5.
If the operation fails, the part will be destroyed.
Analysis[edit]
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It provides a noticeable amount of protection. Keep in mind that armor penetration usually negates a part of the implant's armor rating, making it less protective than expected.
Comparison table of the different types of skin gland:
| Type | Armor | Moving | Beauty | ||
|---|---|---|---|---|---|
| Sharp | Blunt | Heat | |||
| Toughskin gland | 35% | 10% | 30% | ×95 | - |
| Armorskin gland | 52% | 20% | 40% | ×90 | −1 |
| Stoneskin gland | 70% | 30% | 50% | ×85 | −2 |
| Vacskin gland |
0% | 0% | 0% | ×90 | - |
| Sharp |
|---|
| Blunt |
| Heat |
Version history[edit]
- Royalty DLC Release - Added.
- 1.1.2563 - Toughskin, armorskin, and stoneskin glands no longer stack
- 1.1.2598 - Buffed from 35/20/40% to 52/20/40%
