Blood warmer

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Blood warmer

Blood warmer

A special bioferrite prosthetic that actively heats a ghoul's blood, allowing it to survive in cold environments. The prosthetic replaces a ghoul's kidney, heating the blood as it passes through.
Due to the extremely painful nature of the prosthetic, only ghouls can tolerate this enhancement.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Industrial
Market Value
110 Silver [Note]
Mass
0.3 kg
HP
50

Creation

Crafted At
Bioferrite shaper
Required Research
Ghoul enhancements
Skill Required
Crafting 4
Work To Make
13,200 ticks (3.67 mins)
Work Speed Stat
General Labor Speed
Resources to make
Bioferrite 10 + Component 1 + Chemfuel 10
Technical
thingCategories
BodyPartsGhoul
techHediffsTags
Ghoul


A blood warmer is an implant added by Odyssey DLC and only appearing if the Anomaly DLC is active. It allows a ghoul to withstand colder temperatures.

Acquisition[edit]

Blood warmers can be crafted at a bioferrite shaper once the Ghoul enhancements research project has been completed. Note that this research requires dark study to unlock. Each requires Bioferrite 10 Bioferrite, Component 1 Component, Chemfuel 10 Chemfuel, 13,200 ticks (3.67 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 4.

Summary[edit]

Blood warmers decreases the minimum comfortable temperature of the ghoul by −26 °C (−46.8 °F), allowing them to withstand colder temperatures, such as space.

Blood warmers replace the ghoul's natural kidney and have an 80% part efficiency, or a −20% reduction compared to a healthy organic kidney. When coupled with the kidney body part having a Blood filtration importance of 50%, it results in an decrease in blood filtration of −10% per kidney replaced. This reduction in blood filtration, in turn, reduces Immunity Gain Speed by −5% and Consciousness by −1%. See Consciousness for a full list of the affected stats.

Up to two blood warmers can be installed in a ghoul, replacing both kidneys. All their effects stack.

Installation[edit]

A blood warmer can only be installed in ghouls. Note that despite the description noting pain as the reason it cannot be installed in other pawns, methods of pain nullification such as painstoppers do not allow the warmer's installation into other pawns.

Installing the part requires 2,500 ticks (41.67 secs) of work. It doesn't anesthetize the ghoul, requires no medicine, cannot fail and has no skill requirements.

Analysis[edit]

The penalty to kidney efficiency from blood warmers has a negligible effect on ghouls. Ghouls are incapable of getting sick, and the consciousness penalty from reduced blood pumping results in a minuscule (~2%) penalty to DPS. A baseliner ghoul with melee skill 10 and no artificial bodyparts will have a listed DPS of 2.92. The installation of a single Blood Warmer reduces this to 2.91 DPS, with a second reducing DPS to 2.89.

This makes the blood warmer a very economical choice if using ghouls in environments cold enough to cause them hypothermia. Stacking two blood warmers is sufficient for an otherwise unmodified ghoul to survive in the vacuum of space.

Ghouls with the genesContent added by the Biotech DLC cold tolerantContent added by the Biotech DLC and furry tailContent added by the Biotech DLC will have low enough temperature tolerance that it takes approximately 9 hours in open vacuum before they reach 35% hypothermia and the red warning appears.

Compared to Detoxifier Kidneys and Immunoenhancers[edit]

Immunoenhancers provide no benefit to ghouls as they cannot get sick and do not benefit from increased immunity gain speed.

Detoxifier kidneys allow a ghoul access to toxic resistance which can be convenient for allowing them to operate under toxic fallout with no ill effects, but toxic resistance can also be granted by genes. Since ghouls can gain metabolic efficiency from numerous negative traits without suffering the negative effects of those traits, finding the 3-4 metabolic efficiency to pay for Anti-toxic Lungs or Tox Immunity is relatively easy and allows a ghoul to benefit from Toxic (Environment) Resistance and a Blood Warmer simultaneously.

The bonus to blood pumping provided by a pair detoxifier kidneys has no effect on ghoul DPS.

Version history[edit]