Venom fangs

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Venom fangs

Venom fangs

A pair of injectors implanted through the canine teeth, connected to a venom pump. The user can bite an enemy, extend the injectors, and pump venom into the target.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Industrial
Market Value
355 Silver

Melee Combat

Mode
Melee
Melee Attack 1
Venom fangs
15 dmg (Toxic bite)
22% AP
2 seconds cooldown
Body Part
Teeth

Creation

Crafted At
Machining table
Required Research
Poison synthesisTechprint
Skill Required
Crafting 5
Work To Make
15,000 ticks (4.17 mins)
Resources to make
Steel 40 + Component 7
Technical
thingSetMakerTags
RewardStandardLowFreq
techHediffsTags
AdvancedWeapon
tradeTags
ImplantEmpireCommon


Venom fangs are an artificial body part that gives a pawn implanted with them an additional attack that inflicts toxic buildup on the target.

Acquisition[edit]

Venom fangs can be crafted at a machining table once the Poison synthesis research project has been completed. Note that this research requires a techprint. Each requires Steel 40 Steel, Component 7 Components, 15,000 ticks (4.17 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 5.

They can also be obtained by exotic traders, quests or found on raiders and visitors.

Summary[edit]

A venom fang is an implant that can be installed into a pawn's natural jaw. It does not replace the functions of the jaw or the natural bite attack. Whenever the venom fangs deal damage, it applies toxic buildup, at a rate of 1.5% buildup severity per 1 HP damage dealt. The severity inflicted is multiplied by the Toxic Resistance of the target and is inversely proportional to the body size of the target.

Due to the melee verb selection mechanic, a pawns best possible attack will be used predominantly. This means that the venom fangs will be their primary weapon if they aren't wielding a melee weapon or have a physically stronger prosthetic. If a pawn does have a better melee attack, then venom fangs will still improve damage as it replaces "Mid" damage attacks like fists and handle hits.

Pawns will not use the venom fangs in social fights, instead using the baseline bite attack.

Installation[edit]

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.

Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of herbal quality or better, and a Medical skill of 5.

If the operation fails, the part will be destroyed.

Analysis[edit]

The venom fang is a somewhat weak melee implant that can inflict the toxic buildup debuff when used. It is weaker then a normal quality steel longsword against unarmored enemies, and falls even further away against armored foes due to its worse armor penetration. As a dedicated melee weapon it is outclassed by all other melee implants unlocked by the compact weaponry and poison synthesis techprint, and is massively outclassed by most dedicated melee weapons. It should not be considered as a pawn's primary offensive option.

The primary benefit of fangs over other implanted melee weapons is that it blocks neither artificial arms nor artificial legs from also being used. If a pawn has two artifical arms and legs, the fangs are the last place that a body part weapon can be installed. Note that toxic buildup will trigger the enemy death on downed chance as of 1.5, so it cannot be used to capture raiders much better than normal.

Version history[edit]

  • Royalty DLC Release - Addded.
  • Version 1.1.? - Buffed from 12% AP and 4.10 DPS to 22% AP and 7.5 DPS. Toxic build up was also improved.