Unique beam repeater
| This article relates to content added by Odyssey (DLC). Please note that it will not be present without the DLC enabled. |
Unique beam repeater
A beam repeater with customized parts.
Base Stats
Ranged Combat
- Mode
- Burst
- Damage
- 5 dmg (Beam)
- Armor penetration
- 50%
- Warm-Up
- 240 ticks (4 secs)
- Cooldown
- 180 ticks (3 secs)
- Range
- 21.9 tile(s)
- Accuracy
- 65% - 72% - 65% - 60%
- Velocity
- 70 (m/s)
- Burst Count
- 30 (per burst)
- Burst Ticks
- 10 ticks (0.17 secs)
(360 RPM) - Total Burst Time
- 290 ticks (4.83 secs)
- DPS
- 12.68
- Stopping power
- 0.5
Melee Combat
- Melee Attack 1
- Stock
11.7 dmg (Blunt)
18% AP
2.6 seconds cooldown
- Has Quality
- True
- weaponTags
- Gun, GunHeavy, UltratechGun, WeaponBeamRepeater
- thingSetMakerTags
- RewardStandardLowFreq, UniqueWeapon
- tradeTags
- WeaponRanged
Unique beam repeaters are a unique variant of a beam repeater, an ultratech weapon. It fires 30-round bursts, the largest burst of all weapons. It has low damage per shot and a long warm-up and cooldown time, but has excellent armor penetration, slightly below-average range, and moderate accuracy.
Each unique beam repeater comes with a combination of traits that make it different from other beam repeaters.
Acquisition[edit]
Unique weapons can be obtained through quests, found in loot boxes like sealed crates, sealed containers, or ancient safes, found while fishing, or gifted by visitors. Unique weapons can also rarely be dropped by raiders. Ancient Mercenary and Orbital Item Stash quests will always contain at least one unique weapon, typically masterwork or legendary quality.
Weapons depot and ancient garrison map features do NOT contain unique weapons, nor do ancient dangers.
Summary[edit]
Before traits, unique beam repeaters are statistically identical to beam repeaters. The stats provided in this article are for base model before traits, except where specified otherwise.
Unique beam repeaters have the following namerLabels for use in their name generation:
- repeater
- beam repeater
- beamgun
Analysis[edit]
| This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Analysis should focus on mechanics unique to uniques, rather than replicating the base models analysis. |
Attack table
Ranged
For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
The value is provided due to the interpolated nature of accuracy between range points.
Melee
| Feature | Toggle |
|---|---|
| Attacks |
| Stock (Blunt) | Human: Left & right fist (Blunt) | HP | Value | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Quality |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
| Awful | 3.95 | 12.6% | 9.36 | 2.6s | 14.4% | 3.6 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 100 | 615 |
| Poor | 4.08 | 13.4% | 10.53 | 2.6s | 16.2% | 4.05 | 33.33% | 8.2 | 2s | 12% | 4.1 | 2× 33.33% | 100 | 925 |
| Normal | 4.42 | 16.5% | 11.7 | 2.6s | 18% | 4.5 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 1,235 |
| Good | 4.78 | 17.85% | 12.87 | 2.6s | 19.8% | 4.95 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 1,545 |
| Excellent | 5.13 | 19.2% | 14.04 | 2.6s | 21.6% | 5.4 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 1,850 |
| Masterwork | 6.03 | 22.58% | 16.97 | 2.6s | 26.1% | 6.53 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 3,085 |
| Legendary | 6.75 | 25.28% | 19.31 | 2.6s | 29.7% | 7.43 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 4,235 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Unique weapon traits[edit]
| This section is still under construction but is transcluded by use of template. As such, it cannot be edited from this page. If you would like to edit it, you can help RimWorld Wiki by doing so here. |
Unique weapons have individual traits that affect their stats in various ways. Each weapon will have one to three traits. Some traits are good, some are bad, some are just different. The traits that can appear on unique beam repeaters are:
| Name | Description | Stat Modifiers | Adjectives | A[1] | C[2] | Exclude |
|---|---|---|---|---|---|---|
| Quick reload | This weapon has a quick release-and-replace mechanism that makes it faster to reload. |
|
quick, nimble, quickload, quickshot, fastload |
|
1 |
- |
| Aim assistance | This weapon contains a rudimentary aim assistant computer which helps track targets, increasing accuracy at all ranges. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke. |
|
seeking, accurate, precise, auto-aim, self-aim |
|
1 |
- |
| Custom grip | This weapon contains a customized grip that handles recoil better, improving accuracy at short range. It looks cool too. |
|
custom, customized, gripped, hi-grip |
|
1 |
- |
| Rapid fire | This weapon contains an improved self-loading mechanism. When firing bursts of multiple rounds, the time between each round is dramatically reduced. |
|
rapid, burst, rapid-fire |
|
1 |
- |
| Extended magazine | This weapon fires 50% more shots in a single burst than normal. |
|
high-capacity, extendo-clip |
|
1 |
- |
| Frequency amplifier | This weapon passes the beam through a crystal amplifier, dramatically increasing the weapon's damage and range. The weapon needs to cool down between uses. |
|
amplified |
|
1 |
- |
| Ornamental | This weapon was crafted for aesthetics over functionality. It deals less damage but looks great. |
|
beautiful, elegant, ornamental |
|
0.5 |
Appearance |
| Ugly | This weapon was crafted with no respect for aesthetics. It looks like junk but gets the job done. Traders will pay less for it. |
|
monstrous, crude, ugly |
|
0.5 |
Appearance |
| Lightweight | This weapon is much lighter than normal, lowering its aiming time. |
|
light, quickdraw |
|
1 |
Weight |
| Cumbersome | This weapon is unwieldy to use, making it slower to aim. |
|
cumbersome, bulky, awkward |
|
1 |
Weight |
| Gold inlay | This weapon is inlaid with gold. Traders will pay more for it. |
|
Gold, golden |
|
0.5 |
Color |
| Jade inlay | This weapon is adorned with jade. Traders will pay more for it. |
|
jade |
|
0.5 |
Color |
Gallery[edit]
Version history[edit]
- Odyssey DLC Release - Added.
