Unique beam repeater

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Unique beam repeater

Unique beam repeater

A beam repeater with customized parts.

Base Stats

Type
EquipmentWeapons
Tech Level
Spacer
Weapon Class
Spacer
Market Value
1235 Silver
Mass
10 kg

Ranged Combat

Mode
Burst
Damage
5 dmg (Beam)
Armor penetration
50%
Warm-Up
240 ticks (4 secs)
Cooldown
180 ticks (3 secs)
Range
21.9 tile(s)
Accuracy
65% - 72% - 65% - 60%
Velocity
70 (m/s)
Burst Count
30 (per burst)
Burst Ticks
10 ticks (0.17 secs)
(360 RPM)
Total Burst Time
290 ticks (4.83 secs)
DPS
12.68
Stopping power
0.5

Melee Combat

Melee Attack 1
Stock
11.7 dmg (Blunt)
18% AP
2.6 seconds cooldown
Technical
Has Quality
True
weaponTags
Gun, GunHeavy, UltratechGun, WeaponBeamRepeater
thingSetMakerTags
RewardStandardLowFreq, UniqueWeapon
tradeTags
WeaponRanged


Unique beam repeaters are a unique variant of a beam repeater, an ultratech weapon. It fires 30-round bursts, the largest burst of all weapons. It has low damage per shot and a long warm-up and cooldown time, but has excellent armor penetration, slightly below-average range, and moderate accuracy.

Each unique beam repeater comes with a combination of traits that make it different from other beam repeaters.

Acquisition[edit]

Unique weapons can be obtained through quests, found in loot boxes like sealed crates, sealed containers, or ancient safes, found while fishing, or gifted by visitors. Unique weapons can also rarely be dropped by raiders. Ancient Mercenary and Orbital Item Stash quests will always contain at least one unique weapon, typically masterwork or legendary quality.

Weapons depot and ancient garrison map features do NOT contain unique weapons, nor do ancient dangers.

Summary[edit]

Before traits, unique beam repeaters are statistically identical to beam repeaters. The stats provided in this article are for base model before traits, except where specified otherwise.

Unique beam repeaters have the following namerLabels for use in their name generation:

  • repeater
  • beam repeater
  • beamgun

Analysis[edit]

Attack table

Ranged

  • Unique beam repeater Unique beam repeater Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
    Quality Dam. AP
    Awful 4.5 45% 52% 57.6% 52% 48% 11.41 5.93 6.62 5.93 - 615 Silver
    Poor 5 50% 58.5% 64.8% 58.5% 54% 12.68 7.48 8.24 7.48 - 925 Silver
    Normal 5 50% 65% 72% 65% 60% 12.68 8.24 9.13 8.24 - 1,235 Silver
    Good 5 50% 71.5% 79.2% 71.5% 66% 12.68 9.13 10.02 9.13 - 1,545 Silver
    Excellent 5 50% 78% 86.4% 78% 72% 12.68 9.89 10.9 9.89 - 1,850 Silver
    Masterwork 6.25 62.5% 87.75% 97.2% 87.75% 81% 15.85 13.95 15.37 13.95 - 3,085 Silver
    Legendary 7.5 75% 97.5% 100% 97.5% 90% 19.02 18.64 19.02 18.64 - 4,235 Silver

    For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
    The value is provided due to the interpolated nature of accuracy between range points.

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Unique beam repeater Unique beam repeater Stock (Blunt) Human: Left & right fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 3.95 12.6% 9.36 2.6s 14.4% 3.6 25% 8.2 2s 12% 4.1 37.5% 100 615 Silver
    Poor 4.08 13.4% 10.53 2.6s 16.2% 4.05 33.33% 8.2 2s 12% 4.1 33.33% 100 925 Silver
    Normal 4.42 16.5% 11.7 2.6s 18% 4.5 75% 8.2 2s 12% 4.1 12.5% 100 1,235 Silver
    Good 4.78 17.85% 12.87 2.6s 19.8% 4.95 75% 8.2 2s 12% 4.1 12.5% 100 1,545 Silver
    Excellent 5.13 19.2% 14.04 2.6s 21.6% 5.4 75% 8.2 2s 12% 4.1 12.5% 100 1,850 Silver
    Masterwork 6.03 22.58% 16.97 2.6s 26.1% 6.53 75% 8.2 2s 12% 4.1 12.5% 100 3,085 Silver
    Legendary 6.75 25.28% 19.31 2.6s 29.7% 7.43 75% 8.2 2s 12% 4.1 12.5% 100 4,235 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Unique weapon traits[edit]

    Unique weapons have individual traits that affect their stats in various ways. Each weapon will have one to three traits. Some traits are good, some are bad, some are just different. The traits that can appear on unique beam repeaters are:

  • Name Description Stat Modifiers Adjectives A[1] C[2] Exclude
    Quick reload This weapon has a quick release-and-replace mechanism that makes it faster to reload.

    quick, nimble, quickload, quickshot, fastload

    Check.png

    1

    -

    Aim assistance This weapon contains a rudimentary aim assistant computer which helps track targets, increasing accuracy at all ranges. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke.
    • Accuracy (Touch): ×1.2
    • Accuracy (Short): ×1.2
    • Accuracy (Medium): ×1.2
    • Accuracy (Long): ×1.2
    • Ignores Accuracy maluses: Weather, Blind smoke
    • Ignores Blind fogContent added by the Odyssey DLC range penalty
    • Market value: +70 Silver

    seeking, accurate, precise, auto-aim, self-aim

    Check.png

    1

    -

    Custom grip This weapon contains a customized grip that handles recoil better, improving accuracy at short range. It looks cool too.

    custom, customized, gripped, hi-grip

    Ex.png

    1

    -

    Rapid fire This weapon contains an improved self-loading mechanism. When firing bursts of multiple rounds, the time between each round is dramatically reduced.

    rapid, burst, rapid-fire

    Check.png

    1

    -

    Extended magazine This weapon fires 50% more shots in a single burst than normal.
    • Burstshot Count Multiplier: 1.5
    • Fires 5 rounds from 3 burst weapons,
      66% more than normal

    high-capacity, extendo-clip

    Check.png

    1

    -

    Frequency amplifier This weapon passes the beam through a crystal amplifier, dramatically increasing the weapon's damage and range. The weapon needs to cool down between uses.
    • Range Multiplier: +0.3
    • Ranged Damage Multiplier: +0.5
    • Ranged Cooldown: ×1.5
    • Market value: +120 Silver

    amplified

    Check.png

    1

    -

    Ornamental This weapon was crafted for aesthetics over functionality. It deals less damage but looks great.

    beautiful, elegant, ornamental

    Ex.png

    0.5

    Appearance

    Ugly This weapon was crafted with no respect for aesthetics. It looks like junk but gets the job done. Traders will pay less for it.

    monstrous, crude, ugly

    Ex.png

    0.5

    Appearance

    Lightweight This weapon is much lighter than normal, lowering its aiming time.
    • Ranged Warmup Multiplier: −0.2
    • Market value: +80
    • Mass: ×0.75

    light, quickdraw

    Check.png

    1

    Weight

    Cumbersome This weapon is unwieldy to use, making it slower to aim.

    cumbersome, bulky, awkward

    Ex.png

    1

    Weight

    Gold inlay This weapon is inlaid with gold. Traders will pay more for it.

    Gold, golden

    Ex.png

    0.5

    Color

    Jade inlay This weapon is adorned with jade. Traders will pay more for it.

    jade

    Ex.png

    0.5

    Color

    1. Generate alone?
    2. Commonality.


    Gallery[edit]

    Version history[edit]