Unique sniper rifle

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Unique sniper rifle

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A sniper rifle with customized parts.

Base Stats

Type
EquipmentWeapons
Tech Level
Industrial
Weapon Class
Industrial
Market Value
530 Silver
Mass
4 kg

Ranged Combat

Mode
Single-Shot
Damage
25 dmg (Bullet)
Armor penetration
38%
Warm-Up
210 ticks (3.5 secs)
Cooldown
90 ticks (1.5 secs)
Range
44.9 tile(s)
Accuracy
50% - 70% - 88% - 90%
Velocity
100 (m/s)
Burst Count
1 (per burst)
DPS
5
Stopping power
1.5

Melee Combat

Melee Attack 1
Stock
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 2 
Barrel
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 3 
Barrel
9 dmg (Poke)
13% AP
2.0 seconds cooldown
Technical
Has Quality
True
weaponTags
SniperRifle
thingSetMakerTags
RewardStandardLowFreq, UniqueWeapon
tradeTags
WeaponRanged


The unique sniper rifle is the unique weapon variant of the sniper rifle: a slightly heavier, single-shot firearm in RimWorld which deals a high amount of damage per shot; a long time between shots; very long range and high overall accuracy.

Each unique sniper rifle comes with a combination of traits that make it different from other sniper rifles.

Acquisition[edit]

Unique weapons can be obtained through quests, found in loot boxes like sealed crates, sealed containers, or ancient safes, found while fishing, or gifted by visitors. Unique weapons can also rarely be dropped by raiders. Ancient Mercenary and Orbital Item Stash quests will always contain at least one unique weapon, typically masterwork or legendary quality.

Weapons depot and ancient garrison map features do NOT contain unique weapons, nor do ancient dangers.

Summary[edit]

Before traits, unique sniper rifles are statistically identical to sniper rifles. The stats provided in this article are for base model before traits, except where specified otherwise.

Unique sniper rifles have the following namerLabels for use in their name generation:

  • sniper rifle
  • precision rifle
  • marksman rifle
  • sniper
  • headshotter
  • snipegun
  • stalker
  • assassinator

Analysis[edit]

Attack table

Ranged

  • Unique sniper rifle (Error: Page has no Property:Image) Unique sniper rifle Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
    Quality Dam. AP
    Awful 22.5 34.2% 40% 56% 70.4% 72% 4.5 1.8 2.52 3.15 3.24 265 Silver
    Poor 25 38% 45% 63% 79.2% 81% 5 2.25 3.15 3.95 4.05 395 Silver
    Normal 25 38% 50% 70% 88% 90% 5 2.5 3.5 4.4 4.5 530 Silver
    Good 25 38% 55% 77% 96.8% 99% 5 2.75 3.85 4.85 4.95 660 Silver
    Excellent 25 38% 60% 84% 100% 100% 5 3 4.2 5 5 795 Silver
    Masterwork 31.25 47.5% 67.5% 94.5% 100% 100% 6.25 4.25 5.94 6.25 6.25 1,325 Silver
    Legendary 37.5 57% 75% 100% 100% 100% 7.5 5.63 7.5 7.5 7.5 2,650 Silver

    For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
    The value is provided due to the interpolated nature of accuracy between range points.

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Unique sniper rifle (Error: Page has no Property:Image) Unique sniper rifle Stock (Blunt) Barrel (Blunt) Barrel (Poke) Human: Left & right fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 3.98 11.6% 7.2 2s 10.4% 3.6 8.33% 7.2 2s 10.4% 3.6 8.33% 7.2 2s 10.4% 3.6 8.33% 8.2 2s 12% 4.1 37.5% 100 265 Silver
    Poor 4.07 11.82% 8.1 2s 11.7% 4.05 20% 8.1 2s 11.7% 4.05 20% 8.1 2s 11.7% 4.05 20% 8.2 2s 12% 4.1 20% 100 395 Silver
    Normal 4.4 12.75% 9 2s 13% 4.5 25% 9 2s 13% 4.5 25% 9 2s 13% 4.5 25% 8.2 2s 12% 4.1 12.5% 100 530 Silver
    Good 4.74 13.73% 9.9 2s 14.3% 4.95 25% 9.9 2s 14.3% 4.95 25% 9.9 2s 14.3% 4.95 25% 8.2 2s 12% 4.1 12.5% 100 660 Silver
    Excellent 5.08 14.7% 10.8 2s 15.6% 5.4 25% 10.8 2s 15.6% 5.4 25% 10.8 2s 15.6% 5.4 25% 8.2 2s 12% 4.1 12.5% 100 795 Silver
    Masterwork 5.92 17.14% 13.05 2s 18.85% 6.53 25% 13.05 2s 18.85% 6.53 25% 13.05 2s 18.85% 6.53 25% 8.2 2s 12% 4.1 12.5% 100 1,325 Silver
    Legendary 6.59 19.09% 14.85 2s 21.45% 7.43 25% 14.85 2s 21.45% 7.43 25% 14.85 2s 21.45% 7.43 25% 8.2 2s 12% 4.1 12.5% 100 2,650 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder


    Unique weapon traits[edit]

    Unique weapons have individual traits that affect their stats in various ways. Each weapon will have one to three traits. Some traits are good, some are bad, some are just different. The traits that can appear on unique sniper rifles are:

  • Name Description Adjectives Generate alone? Commonality Applicable weapons Exclude
    Quick reload This weapon has a quick release-and-replace mechanism that makes it faster to reload.

    quick, nimble, quickload, quickshot, fastload

    Check.png

    1

    -

    Aim assistance This weapon contains a rudimentary aim assistant computer which helps track targets, increasing accuracy at all ranges. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke.
    • Accuracy (Touch): x1.2
    • Accuracy (Short): x1.2
    • Accuracy (Medium): x1.2
    • Accuracy (Long): x1.2
    • Market value: +70 Silver
    • Ignores Accuracy Maluses

    seeking, accurate, precise, auto-aim, self-aim

    Check.png

    1

    -

    Custom grip This weapon contains a customized grip that handles recoil better, improving accuracy at short range. It looks cool too.

    custom, customized, gripped, hi-grip

    Ex.png

    1

    -

    Tox rounds This weapon fires rounds coated with toxic chemicals, which sicken wounded targets.
    • Forced color: UniqueWeapon_Tox
    • Projectile type: Toxic
    • Market value: +50 Silver

    green, poison, venom, venomous, snakebite

    Check.png

    1

    AmmoType, Color

    Piercing rounds This weapon fires rounds designed to penetrate thick armor.
    • Ranged Armor Penetration Multiplier: +0.2
    • Market value: +40 Silver

    piercing, sharp, sabot, penetrating

    Check.png

    1

    AmmoType

    Incendiary rounds This weapon fires ammunition that contains a flammable chemical. It has a chance to ignite targets.
    • Forced color: UniqueWeapon_Fire
    • Projectile type: Incendiary
    • Market value: +90 Silver

    red, fiery, flaming, burning, hot, igniting, napalm

    Check.png

    1

    AmmoType, Color

    EMP rounds This weapon fires rounds with embedded EMP capacitors, which will temporarily disable electronics and mechanoids.
    • Forced color: UniqueWeapon_EMP
    • Extra Damages:
      • EMP: 4
    • Market value: +75 Silver

    EMP, electric, shocking, sparky, zapping

    Check.png

    1

    AmmoType, Color

    Hollow-point rounds This weapon fires bullets that expand on impact, dealing more damage than normal.

    shredding, hollowpoint, hardpunch, meatrip, grinder

    Check.png

    1

    AmmoType

    High-power rounds Special ammunition makes this weapon more powerful than normal. The heavy recoil makes it less accurate.
    • Ranged Damage Multiplier: +0.3
    • Ranged Armor Penetration Multiplier: +0.15
    • Accuracy (Touch): x0.9
    • Accuracy (Short): x0.9
    • Accuracy (Medium): x0.9
    • Accuracy (Long): x0.9
    • Market value: +60 Silver

    atlas, hi-power, heavy-shot, hardpunch, heavy-hit

    Check.png

    1

    AmmoType

    Extended barrel This weapon has a longer range than normal.

    long, extended

    Check.png

    1

    Barrel

    Tracking scope This weapon's scope uses target recognition software to automate target tracking, making it faster to fire.

    trackscope, fastfire

    Check.png

    1

    Scope

    Rangefinder This weapon's scope contains an advanced rangefinder, allowing it to fire further.

    eagle, farsight

    Check.png

    1

    Scope

    Ornamental This weapon was crafted for aesthetics over functionality. It deals less damage but looks great.

    beautiful, elegant, ornamental

    Ex.png

    0.5

    Appearance

    Ugly This weapon was crafted with no respect for aesthetics. It looks like junk but gets the job done. Traders will pay less for it.

    monstrous, crude, ugly

    Ex.png

    0.5

    Appearance

    Lightweight This weapon is much lighter than normal, lowering its aiming time.
    • Ranged Warmup Multiplier: -0.2
    • Market value: +80
    • Mass: x0.75

    light, quickdraw

    Check.png

    1

    Weight

    Cumbersome This weapon is unwieldy to use, making it slower to aim.

    cumbersome, bulky, awkward

    Ex.png

    1

    Weight

    Gold inlay This weapon is inlaid with gold. Traders will pay more for it.

    Gold, golden

    Ex.png

    0.5

    Color

    Jade inlay This weapon is adorned with jade. Traders will pay more for it.

    jade

    Ex.png

    0.5

    Color


    Gallery[edit]

    Version history[edit]