Knife
Knife
One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.
Base Stats
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Handle
9 dmg (Blunt)
13% AP
2 seconds cooldown - Melee Attack 2
- Blade
12 dmg (Cut)
18% AP
1.5 seconds cooldown - Melee Attack 3
- Point
13 dmg (Stab)
20% AP
2 seconds cooldown
Creation
- Required Research
- Smithing
- Work To Make
- 1,800 ticks (30 secs)
- Work Speed Stat
- General Labor Speed
- Stuff Tags
- Metallic
- Has Quality
- True
- weaponTags
- MedievalMeleeBasic, NeolithicMeleeBasic
The knife is a primitive, sharp melee weapon. It deals a low amount of damage, but has a short cooldown, making it friendlier to unskilled users.
Acquisition[edit]
Knives can be crafted at a crafting spot, fueled smithy, or electric smithy once the Smithing research project has been completed. Each requires
30 Stuff (Metallic, 300 for SVMs) and 1,800 ticks (30 secs) of work modified by the general labor speed of the crafter and the work to make factor of the material.
It can also be purchased from any outlander and orbital combat suppliers, or obtained from outlander and pirate raiders drops.
A plasteel knife is given at the beginning with Crashlanded scenario, while a unique jade knife is given at the beginning with Lost Tribe scenario.
Analysis[edit]
Smithing unlocks a variety of weapons. Despite the gladius and ikwa being more expensive and the game displaying higher DPS in their inventory, and both are worse than the knife (assuming same material/quality). This is due to the quirks of the melee verb selection system:
- Each weapon has multiple attacks, or verbs, with some better than others. The knife's Cut attack is the strongest, and in gameplay, it is selected 75% of the time. Meanwhile, the game's infobox incorrectly calculates the likelihood of each attack (it uses RimWorld 1.0 values), so it assumes that the knife's inferior Point attack is used more often than it actually is.
- The knife is more likely to inflict Cut damage. Whenever a Cut attack is rolled, it has a chance to cleave, dealing 140% damage split across body parts. While Stab damage is more likely to destroy parts and can damage internal body parts, Cut's damage will deal more DPS and thus cause pain shock or death by HP loss faster (these are the most common ways to down a pawn).
This comparison remains true even after considering melee damage factors like strong melee damage gene
and weapon quality.
Once longswords are available, knives are statistically worse than a sword of the same material/quality but knives are surprisingly competitive once the low cost and easy of getting high quality knifes are taken into account. A knife will have a higher average DPS than a sword of the same material one quality level lower, and you get 3.33 chances to roll a high-quality knife for the same material cost as the sword. Similarly, two melee fighters with knives will do better than a single fighter with a sword. As such high quality plasteel and bioferrite
knives can remain a valid choice even until the end-game, though they are typically phased out by resource-rich colonies.
Maces and warhammers
deal less pure DPS, but as they do Blunt damage, they have a different niche compared to the knife. They have superior body part overkill mechanics, and made from uranium and at high qualities, they can remove entire limbs. Maces are end-game options and the specifics of whether they outperform their sharp competitors depends on a variety of factors including the presence of any melee damage factors and whether ultratech weapons
are available.
Crashlanded[edit]
In the Crashlanded scenario, you receive a normal quality plasteel knife. This is roughly as strong as a normal steel longsword, and stronger than most other steel weapons of normal quality. Compared to the longsword, the knife attacks faster for less damage per hit, and is marginally worse against armor.
Attack table
| Feature | Toggle |
|---|---|
| Attacks | |
| Quality |
| Handle (Blunt) | Blade (Cut) | Point (Stab) | Human: Left & right fist (Blunt) | HP | Value | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Quality | Material | DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
| Awful | 7.16 | 17.43% | 6.48 | 2s | 9.36% | 3.24 | 6.25% | 12.48 | 1.5s | 18.72% | 8.32 | 75% | 13.52 | 2s | 20.8% | 6.76 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 200 | 19 | |
| Awful | 4.53 | 11% | 7.2 | 2s | 10.4% | 3.6 | 6.25% | 7.2 | 1.5s | 10.8% | 4.8 | 75% | 7.8 | 2s | 12% | 3.9 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 1,505 | |
| Awful | 7.67 | 18.67% | 7.2 | 2s | 10.4% | 3.6 | 6.25% | 13.44 | 1.5s | 20.16% | 8.96 | 75% | 14.56 | 2s | 22.4% | 7.28 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 50 | 80 | |
| Awful | 7.46 | 15.07% | 6.48 | 1.6s | 9.36% | 4.05 | 6.25% | 10.56 | 1.2s | 15.84% | 8.8 | 75% | 11.44 | 1.6s | 17.6% | 7.15 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 280 | 142 | |
| Awful | 5.01 | 12.18% | 7.2 | 2s | 10.4% | 3.6 | 6.25% | 8.16 | 1.5s | 12.24% | 5.44 | 75% | 8.84 | 2s | 13.6% | 4.42 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 153 | |
| Awful | 5.74 | 13.95% | 7.2 | 2s | 10.4% | 3.6 | 6.25% | 9.6 | 1.5s | 14.4% | 6.4 | 75% | 10.4 | 2s | 16% | 5.2 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 32 | |
| Awful | 5.86 | 15.46% | 10.8 | 2.2s | 15.6% | 4.91 | 6.25% | 10.56 | 1.65s | 15.84% | 6.4 | 75% | 11.44 | 2.2s | 17.6% | 5.2 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 96 | |
| Poor | 7.98 | 19.42% | 7.29 | 2s | 10.53% | 3.65 | 6.25% | 14.04 | 1.5s | 21.06% | 9.36 | 75% | 15.21 | 2s | 23.4% | 7.61 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 200 | 29 | |
| Poor | 5.02 | 12.19% | 8.1 | 2s | 11.7% | 4.05 | 6.25% | 8.1 | 1.5s | 12.15% | 5.4 | 75% | 8.78 | 2s | 13.5% | 4.39 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 2,255 | |
| Poor | 8.55 | 20.82% | 8.1 | 2s | 11.7% | 4.05 | 6.25% | 15.12 | 1.5s | 22.68% | 10.08 | 75% | 16.38 | 2s | 25.2% | 8.19 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 50 | 120 | |
| Poor | 8.29 | 16.76% | 7.29 | 1.6s | 10.53% | 4.56 | 6.25% | 11.88 | 1.2s | 17.82% | 9.9 | 75% | 12.87 | 1.6s | 19.8% | 8.04 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 280 | 215 | |
| Poor | 5.56 | 13.52% | 8.1 | 2s | 11.7% | 4.05 | 6.25% | 9.18 | 1.5s | 13.77% | 6.12 | 75% | 9.95 | 2s | 15.3% | 4.97 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 230 | |
| Poor | 6.38 | 15.51% | 8.1 | 2s | 11.7% | 4.05 | 6.25% | 10.8 | 1.5s | 16.2% | 7.2 | 75% | 11.7 | 2s | 18% | 5.85 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 48 | |
| Poor | 6.52 | 17.2% | 12.15 | 2.2s | 17.55% | 5.52 | 6.25% | 11.88 | 1.65s | 17.82% | 7.2 | 75% | 12.87 | 2.2s | 19.8% | 5.85 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 144 | |
| Normal | 8.79 | 21.41% | 8.1 | 2s | 11.7% | 4.05 | 6.25% | 15.6 | 1.5s | 23.4% | 10.4 | 75% | 16.9 | 2s | 26% | 8.45 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 200 | 39 | |
| Normal | 5.51 | 13.38% | 9 | 2s | 13% | 4.5 | 6.25% | 9 | 1.5s | 13.5% | 6 | 75% | 9.75 | 2s | 15% | 4.88 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 3,005 | |
| Normal | 9.43 | 22.96% | 9 | 2s | 13% | 4.5 | 6.25% | 16.8 | 1.5s | 25.2% | 11.2 | 75% | 18.2 | 2s | 28% | 9.1 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 50 | 160 | |
| Normal | 9.13 | 18.46% | 8.1 | 1.6s | 11.7% | 5.06 | 6.25% | 13.2 | 1.2s | 19.8% | 11 | 75% | 14.3 | 1.6s | 22% | 8.94 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 280 | 285 | |
| Normal | 6.11 | 14.85% | 9 | 2s | 13% | 4.5 | 6.25% | 10.2 | 1.5s | 15.3% | 6.8 | 75% | 11.05 | 2s | 17% | 5.53 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 305 | |
| Normal | 7.02 | 17.06% | 9 | 2s | 13% | 4.5 | 6.25% | 12 | 1.5s | 18% | 8 | 75% | 13 | 2s | 20% | 6.5 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 64 | |
| Normal | 7.18 | 18.94% | 13.5 | 2.2s | 19.5% | 6.14 | 6.25% | 13.2 | 1.65s | 19.8% | 8 | 75% | 14.3 | 2.2s | 22% | 6.5 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 192 | |
| Good | 9.61 | 23.4% | 8.91 | 2s | 12.87% | 4.46 | 6.25% | 17.16 | 1.5s | 25.74% | 11.44 | 75% | 18.59 | 2s | 28.6% | 9.3 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 200 | 48 | |
| Good | 5.99 | 14.56% | 9.9 | 2s | 14.3% | 4.95 | 6.25% | 9.9 | 1.5s | 14.85% | 6.6 | 75% | 10.73 | 2s | 16.5% | 5.36 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 3,505 | |
| Good | 10.31 | 25.11% | 9.9 | 2s | 14.3% | 4.95 | 6.25% | 18.48 | 1.5s | 27.72% | 12.32 | 75% | 20.02 | 2s | 30.8% | 10.01 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 50 | 200 | |
| Good | 9.97 | 20.15% | 8.91 | 1.6s | 12.87% | 5.57 | 6.25% | 14.52 | 1.2s | 21.78% | 12.1 | 75% | 15.73 | 1.6s | 24.2% | 9.83 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 280 | 355 | |
| Good | 6.66 | 16.19% | 9.9 | 2s | 14.3% | 4.95 | 6.25% | 11.22 | 1.5s | 16.83% | 7.48 | 75% | 12.16 | 2s | 18.7% | 6.08 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 385 | |
| Good | 7.65 | 18.62% | 9.9 | 2s | 14.3% | 4.95 | 6.25% | 13.2 | 1.5s | 19.8% | 8.8 | 75% | 14.3 | 2s | 22% | 7.15 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 79 | |
| Good | 7.84 | 20.69% | 14.85 | 2.2s | 21.45% | 6.75 | 6.25% | 14.52 | 1.65s | 21.78% | 8.8 | 75% | 15.73 | 2.2s | 24.2% | 7.15 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 240 | |
| Excellent | 10.42 | 25.39% | 9.72 | 2s | 14.04% | 4.86 | 6.25% | 18.72 | 1.5s | 28.08% | 12.48 | 75% | 20.28 | 2s | 31.2% | 10.14 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 200 | 58 | |
| Excellent | 6.48 | 15.75% | 10.8 | 2s | 15.6% | 5.4 | 6.25% | 10.8 | 1.5s | 16.2% | 7.2 | 75% | 11.7 | 2s | 18% | 5.85 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 4,005 | |
| Excellent | 11.19 | 27.26% | 10.8 | 2s | 15.6% | 5.4 | 6.25% | 20.16 | 1.5s | 30.24% | 13.44 | 75% | 21.84 | 2s | 33.6% | 10.92 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 50 | 240 | |
| Excellent | 10.8 | 21.85% | 9.72 | 1.6s | 14.04% | 6.08 | 6.25% | 15.84 | 1.2s | 23.76% | 13.2 | 75% | 17.16 | 1.6s | 26.4% | 10.73 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 280 | 425 | |
| Excellent | 7.21 | 17.52% | 10.8 | 2s | 15.6% | 5.4 | 6.25% | 12.24 | 1.5s | 18.36% | 8.16 | 75% | 13.26 | 2s | 20.4% | 6.63 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 460 | |
| Excellent | 8.29 | 20.18% | 10.8 | 2s | 15.6% | 5.4 | 6.25% | 14.4 | 1.5s | 21.6% | 9.6 | 75% | 15.6 | 2s | 24% | 7.8 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 95 | |
| Excellent | 8.5 | 22.43% | 16.2 | 2.2s | 23.4% | 7.36 | 6.25% | 15.84 | 1.65s | 23.76% | 9.6 | 75% | 17.16 | 2.2s | 26.4% | 7.8 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 290 | |
| Masterwork | 13.23 | 32.28% | 11.75 | 2s | 16.97% | 5.87 | 12.5% | 22.62 | 1.5s | 33.93% | 15.08 | 75% | 24.51 | 2s | 37.7% | 12.25 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 200 | 97 | |
| Masterwork | 7.7 | 18.72% | 13.05 | 2s | 18.85% | 6.53 | 6.25% | 13.05 | 1.5s | 19.58% | 8.7 | 75% | 14.14 | 2s | 21.75% | 7.07 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 5,005 | |
| Masterwork | 14.28 | 34.84% | 13.05 | 2s | 18.85% | 6.53 | 12.5% | 24.36 | 1.5s | 36.54% | 16.24 | 75% | 26.39 | 2s | 40.6% | 13.2 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 50 | 400 | |
| Masterwork | 14.17 | 27.64% | 11.75 | 1.6s | 16.97% | 7.34 | 12.5% | 19.14 | 1.2s | 28.71% | 15.95 | 75% | 20.74 | 1.6s | 31.9% | 12.96 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 280 | 710 | |
| Masterwork | 8.58 | 20.86% | 13.05 | 2s | 18.85% | 6.53 | 6.25% | 14.79 | 1.5s | 22.19% | 9.86 | 75% | 16.02 | 2s | 24.65% | 8.01 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 765 | |
| Masterwork | 9.89 | 24.07% | 13.05 | 2s | 18.85% | 6.53 | 6.25% | 17.4 | 1.5s | 26.1% | 11.6 | 75% | 18.85 | 2s | 29% | 9.43 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 159 | |
| Masterwork | 10.16 | 26.79% | 19.58 | 2.2s | 28.28% | 8.9 | 6.25% | 19.14 | 1.65s | 28.71% | 11.6 | 75% | 20.74 | 2.2s | 31.9% | 9.43 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 480 | |
| Legendary | 15.05 | 36.73% | 13.37 | 2s | 19.31% | 6.68 | 12.5% | 25.74 | 1.5s | 38.61% | 17.16 | 75% | 27.89 | 2s | 42.9% | 13.94 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 200 | 194 | |
| Legendary | 8.67 | 21.09% | 14.85 | 2s | 21.45% | 7.43 | 6.25% | 14.85 | 1.5s | 22.28% | 9.9 | 75% | 16.09 | 2s | 24.75% | 8.04 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 6,005 | |
| Legendary | 16.25 | 39.64% | 14.85 | 2s | 21.45% | 7.43 | 12.5% | 27.72 | 1.5s | 41.58% | 18.48 | 75% | 30.03 | 2s | 46.2% | 15.02 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 50 | 800 | |
| Legendary | 16.12 | 31.45% | 13.37 | 1.6s | 19.31% | 8.35 | 12.5% | 21.78 | 1.2s | 32.67% | 18.15 | 75% | 23.6 | 1.6s | 36.3% | 14.75 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 280 | 1,420 | |
| Legendary | 9.67 | 23.53% | 14.85 | 2s | 21.45% | 7.43 | 6.25% | 16.83 | 1.5s | 25.25% | 11.22 | 75% | 18.23 | 2s | 28.05% | 9.12 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 1,530 | |
| Legendary | 11.17 | 27.18% | 14.85 | 2s | 21.45% | 7.43 | 6.25% | 19.8 | 1.5s | 29.7% | 13.2 | 75% | 21.45 | 2s | 33% | 10.73 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 315 | |
| Legendary | 11.48 | 30.28% | 22.28 | 2.2s | 32.18% | 10.13 | 6.25% | 21.78 | 1.65s | 32.67% | 13.2 | 75% | 23.6 | 2.2s | 36.3% | 10.73 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 960 | |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Styles[edit]
| This section relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
Version history[edit]
- 0.7.581 - Added
- 1.5.4062 - Received a new texture.
- Anomaly DLC Release - Received a new style, Horaxian.


