Spear

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Spear

Spear

A polearm tipped with a sharp point for stabbing opponents.


Base Stats

Type
EquipmentWeapons
Tech Level
Neolithic
Weapon Class
Neolithic
Mass
2 kg

Ranged Combat

Mode
Melee

Melee Combat

Mode
Melee
Melee Attack 1
Shaft
13 dmg (Blunt)
20% AP
2.6 seconds cooldown
Melee Attack 2 
Shaft
13 dmg (Poke)
20% AP
2.6 seconds cooldown
Melee Attack 3 
Point
23 dmg (Stab)
50% AP
2.6 seconds cooldown

Creation

Crafted At
Fueled smithy / Electric smithy
Required Research
Long blades
Skill Required
Crafting 4
Work To Make
12,000 ticks (3.33 mins)
Work Speed Stat
General Labor Speed
Stuff Tags
Metallic, Woody
Resources to make
Stuff 75
Technical
Has Quality
True
weaponTags
NeolithicMeleeAdvanced, MedievalMeleeAdvanced, Spear


The spear is a melee weapon that does a large amount of sharp damage with high AP.

Acquisition[edit]

Spears can be crafted at a fueled smithy or electric smithy once the Long blades research project has been completed. Each requires Stuff 75 Stuff (Metallic/Woody, 750 for SVMs), 12,000 ticks (3.33 mins) of work modified by the general labor speed of the crafter and the work to make factor of the material, and a crafting skill of 4.

Spears can be purchased from any combat supplier or war merchant, or obtained from several kinds of melee raiders.

Analysis[edit]

The spear is a sharp weapon with a very similar damage output to the longsword, despite the in-game tooltips stating otherwise. This is because the game does not account for the melee verb selection mechanic introduced in 1.1.

Spears and/or longswords are the best sharp melee weapons that colonists can craft. They compete with maces and warhammersContent added by the Royalty DLC for best overall craftable weapon. In-depth comparison can be seen in the below section.

Comparison to longswords[edit]

Spears have very slightly less DPS. The longsword is +1% stronger in raw DPS than the spear, after considering melee verb selection. In exchange, the spear has noticeably more AP (+14%) and costs Stuff 25 materials less. This makes the spear numerically superior, but that is not the full story.

Longswords can either Cut or Stab, while spears can only Stab. Cut damage has a chance to "cleave" through body parts. This increases damage per swing by 140%, but its damage is split between body parts. Cleave will cause pain shock faster, due to increased damage, and pain shock is the most common way to down a pawn. Also, a cut is more likely to destroy body parts it reduces to 0 HP, but stab focuses damage into one area, so stabs are more likely to destroy limbs and vital oranges.

Overall, which option is better depends on expected targets and quality:

  • At normal to excellent qualities, longswords are often better (definitely more consistent) for fighting against unarmored humans, lightly armored humans, and light mechs like scythers and lancers. This is due to the increased damage from cleaving. Spears would be better for fighting against armored enemies, like centipedes, due to the higher AP.
  • Both a masterwork plasteel spear and sword are able to one-shot body parts like head and neck, though not the torso. The masterwork spear is more likely to one-shot human enemies, as the damage won't be spread out, but empirical testing suggests that the longsword remains better against unarmored targets.[More testing needed] Spears still have more AP, so are better against armored enemies.

Melee damage factor[edit]

Melee damage factor boosts (strong melee damage geneContent added by the Biotech DLC and juggernaut serumContent added by the Anomaly DLC) will not boost the AP of the spear but will boost the AP of the longsword, due to how the spear is coded. Therefore, with strong melee or juggernaut serum, the longsword becomes almost strictly better due to now having better AP and better DPS than the spear. In addition, high quality longswords are able to destroy important body parts even when cleaving, so the spear's ability to focus on single body parts is a detriment, not a benefit.

The masterwork steel longsword given at the start of the The Sanguophage scenario is particularly relevant. With your sanguophage, it can one-shot through a torso stab and one-shot through cleaving pain. This longsword is actually stronger per-hit than an excellent plasteel longsword, and likely better than any weapon you'll be seeing for a while.

Comparison to maces[edit]

The spear shares a niche with the mace, as both offer better anti-armor properties than the longsword, gladius, or knife. Compared to the spear, the mace requires fewer crafting materials, is best made of uranium rather than plasteel, and is unlocked with Smithing research rather than Long Blades. Before armor, spears deal +12% more damage than a mace of equal quality. Maces are good against armor despite having low AP, since most enemies have very little Blunt armor.

At normal quality, a plasteel spear deals more damage than a uranium mace until fighting enemies with 68% Sharp armor. This means that spear is better against most mechanoids. But uranium mace will be far stronger than spears against flak vests (when hitting the vest) and power armor, dealing 42.9% more DPS than plasteel spear against flak vest at normal quality. This makes mace generally better against outlander and imperial raids.

This assumes plasteel vs. uranium. If both weapons are made out of steel, then the mace becomes relatively better against centipedes and plate armor and the like. Also remember that maces are cheaper, and that uranium is generally used less than plasteel.

Notes:

  • Once you reach masterwork quality, the plasteel spear's AP gets very high. No enemy, short of the empire's absolute best soldiersContent added by the Royalty DLC, has enough armor to justify using the mace. The spear is roughly equal against most power armor (a few % DPS worse), but can ignore all of a centipede's armor for the full 112%-of-mace damage.
  • This comparison does not account for the strong melee damage gene.Content added by the Biotech DLC With strong melee damage, the mace comes out ahead due to blunt damage not wasting damage when overkilling a body part.

Attack table

Feature Toggle
AttacksRitual Quality Check Off.pngRitual Quality Check On.png
QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Spear Spear Shaft (Blunt) Shaft (Poke) Point (Stab) Human: Left & right fist (Blunt) HP Value
    Quality
    Material DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 7.97 42.3% 9.36 2.6s 14.4% 3.6 6.25% 9.36 2.6s 14.4% 3.6 6.25% 23.92 2.6s 52% 9.2 75% 8.2 2s 12% 4.1 6.25% 200 82 Silver
    Awful Gold Gold 5.02 26% 10.4 2.6s 16% 4 6.25% 10.4 2.6s 16% 4 6.25% 13.8 2.6s 30% 5.31 75% 8.2 2s 12% 4.1 6.25% 60 3,770 Silver
    Awful Obsidian Obsidian Content added by the Odyssey DLC 8.57 45.5% 10.4 2.6s 16% 4 6.25% 10.4 2.6s 16% 4 6.25% 25.76 2.6s 56% 9.91 75% 8.2 2s 12% 4.1 6.25% 50 220 Silver
    Awful Plasteel Plasteel 8.39 36.3% 9.36 2.08s 14.4% 4.5 6.25% 9.36 2.08s 14.4% 4.5 6.25% 20.24 2.08s 44% 9.73 75% 8.2 2s 12% 4.1 6.25% 280 385 Silver
    Awful Silver Silver 5.57 29% 10.4 2.6s 16% 4 6.25% 10.4 2.6s 16% 4 6.25% 15.64 2.6s 34% 6.02 75% 8.2 2s 12% 4.1 6.25% 70 395 Silver
    Awful Steel Steel 6.39 33.5% 10.4 2.6s 16% 4 6.25% 10.4 2.6s 16% 4 6.25% 18.4 2.6s 40% 7.08 75% 8.2 2s 12% 4.1 6.25% 100 93 Silver
    Awful Uranium Uranium 6.6 37.5% 15.6 2.86s 24% 5.45 6.25% 15.6 2.86s 24% 5.45 6.25% 20.24 2.86s 44% 7.08 75% 8.2 2s 12% 4.1 6.25% 250 265 Silver
    Awful Wood Wood 3.87 12.73% 9.36 2.6s 14.4% 3.6 8.33% 9.36 2.6s 14.4% 3.6 8.33% 7.36 2.6s 16% 2.83 8.33% 8.2 2s 12% 4.1 37.5% 65 60 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 8.92 47.4% 10.53 2.6s 16.2% 4.05 6.25% 10.53 2.6s 16.2% 4.05 6.25% 26.91 2.6s 58.5% 10.35 75% 8.2 2s 12% 4.1 6.25% 200 123 Silver
    Poor Gold Gold 5.6 29.06% 11.7 2.6s 18% 4.5 6.25% 11.7 2.6s 18% 4.5 6.25% 15.53 2.6s 33.75% 5.97 75% 8.2 2s 12% 4.1 6.25% 60 5,655 Silver
    Poor Obsidian Obsidian Content added by the Odyssey DLC 9.59 51% 11.7 2.6s 18% 4.5 6.25% 11.7 2.6s 18% 4.5 6.25% 28.98 2.6s 63% 11.15 75% 8.2 2s 12% 4.1 6.25% 50 330 Silver
    Poor Plasteel Plasteel 9.38 40.65% 10.53 2.08s 16.2% 5.06 6.25% 10.53 2.08s 16.2% 5.06 6.25% 22.77 2.08s 49.5% 10.95 75% 8.2 2s 12% 4.1 6.25% 280 575 Silver
    Poor Silver Silver 6.21 32.44% 11.7 2.6s 18% 4.5 6.25% 11.7 2.6s 18% 4.5 6.25% 17.6 2.6s 38.25% 6.77 75% 8.2 2s 12% 4.1 6.25% 70 595 Silver
    Poor Steel Steel 7.13 37.5% 11.7 2.6s 18% 4.5 6.25% 11.7 2.6s 18% 4.5 6.25% 20.7 2.6s 45% 7.96 75% 8.2 2s 12% 4.1 6.25% 100 139 Silver
    Poor Uranium Uranium 7.37 42% 17.55 2.86s 27% 6.14 6.25% 17.55 2.86s 27% 6.14 6.25% 22.77 2.86s 49.5% 7.96 75% 8.2 2s 12% 4.1 6.25% 250 400 Silver
    Poor Wood Wood 3.83 15.08% 10.53 2.6s 16.2% 4.05 18.75% 10.53 2.6s 16.2% 4.05 18.75% 8.28 2.6s 18% 3.18 25% 8.2 2s 12% 4.1 18.75% 65 90 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 9.75 53.25% 11.7 2.6s 18% 4.5 12.5% 11.7 2.6s 18% 4.5 12.5% 29.9 2.6s 65% 11.5 75% 8.2 2s 12% 4.1 0% 200 164 Silver
    Normal Gold Gold 6.17 32.13% 13 2.6s 20% 5 6.25% 13 2.6s 20% 5 6.25% 17.25 2.6s 37.5% 6.63 75% 8.2 2s 12% 4.1 6.25% 60 7,540 Silver
    Normal Obsidian Obsidian Content added by the Odyssey DLC 10.54 57.5% 13 2.6s 20% 5 12.5% 13 2.6s 20% 5 12.5% 32.2 2.6s 70% 12.38 75% 8.2 2s 12% 4.1 0% 50 440 Silver
    Normal Plasteel Plasteel 10.53 45.75% 11.7 2.08s 18% 5.63 12.5% 11.7 2.08s 18% 5.63 12.5% 25.3 2.08s 55% 12.16 75% 8.2 2s 12% 4.1 0% 280 770 Silver
    Normal Silver Silver 6.86 35.88% 13 2.6s 20% 5 6.25% 13 2.6s 20% 5 6.25% 19.55 2.6s 42.5% 7.52 75% 8.2 2s 12% 4.1 6.25% 70 795 Silver
    Normal Steel Steel 7.88 41.5% 13 2.6s 20% 5 6.25% 13 2.6s 20% 5 6.25% 23 2.6s 50% 8.85 75% 8.2 2s 12% 4.1 6.25% 100 186 Silver
    Normal Uranium Uranium 8.15 46.5% 19.5 2.86s 30% 6.82 6.25% 19.5 2.86s 30% 6.82 6.25% 25.3 2.86s 55% 8.85 75% 8.2 2s 12% 4.1 6.25% 250 530 Silver
    Normal Wood Wood 4.36 17.17% 11.7 2.6s 18% 4.5 37.5% 11.7 2.6s 18% 4.5 37.5% 9.2 2.6s 20% 3.54 8.33% 8.2 2s 12% 4.1 8.33% 65 120 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 10.73 58.58% 12.87 2.6s 19.8% 4.95 12.5% 12.87 2.6s 19.8% 4.95 12.5% 32.89 2.6s 71.5% 12.65 75% 8.2 2s 12% 4.1 0% 200 205 Silver
    Good Gold Gold 6.75 35.19% 14.3 2.6s 22% 5.5 6.25% 14.3 2.6s 22% 5.5 6.25% 18.98 2.6s 41.25% 7.3 75% 8.2 2s 12% 4.1 6.25% 60 8,040 Silver
    Good Obsidian Obsidian Content added by the Odyssey DLC 11.59 63.25% 14.3 2.6s 22% 5.5 12.5% 14.3 2.6s 22% 5.5 12.5% 35.42 2.6s 77% 13.62 75% 8.2 2s 12% 4.1 0% 50 550 Silver
    Good Plasteel Plasteel 11.58 50.33% 12.87 2.08s 19.8% 6.19 12.5% 12.87 2.08s 19.8% 6.19 12.5% 27.83 2.08s 60.5% 13.38 75% 8.2 2s 12% 4.1 0% 280 960 Silver
    Good Silver Silver 7.5 39.31% 14.3 2.6s 22% 5.5 6.25% 14.3 2.6s 22% 5.5 6.25% 21.51 2.6s 46.75% 8.27 75% 8.2 2s 12% 4.1 6.25% 70 990 Silver
    Good Steel Steel 8.63 45.5% 14.3 2.6s 22% 5.5 6.25% 14.3 2.6s 22% 5.5 6.25% 25.3 2.6s 55% 9.73 75% 8.2 2s 12% 4.1 6.25% 100 230 Silver
    Good Uranium Uranium 8.93 51% 21.45 2.86s 33% 7.5 6.25% 21.45 2.86s 33% 7.5 6.25% 27.83 2.86s 60.5% 9.73 75% 8.2 2s 12% 4.1 6.25% 250 665 Silver
    Good Wood Wood 4.75 18.68% 12.87 2.6s 19.8% 4.95 37.5% 12.87 2.6s 19.8% 4.95 37.5% 10.12 2.6s 22% 3.89 8.33% 8.2 2s 12% 4.1 8.33% 65 150 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 11.7 63.9% 14.04 2.6s 21.6% 5.4 12.5% 14.04 2.6s 21.6% 5.4 12.5% 35.88 2.6s 78% 13.8 75% 8.2 2s 12% 4.1 0% 200 245 Silver
    Excellent Gold Gold 7.33 38.25% 15.6 2.6s 24% 6 6.25% 15.6 2.6s 24% 6 6.25% 20.7 2.6s 45% 7.96 75% 8.2 2s 12% 4.1 6.25% 60 8,540 Silver
    Excellent Obsidian Obsidian Content added by the Odyssey DLC 12.65 69% 15.6 2.6s 24% 6 12.5% 15.6 2.6s 24% 6 12.5% 38.64 2.6s 84% 14.86 75% 8.2 2s 12% 4.1 0% 50 660 Silver
    Excellent Plasteel Plasteel 12.63 54.9% 14.04 2.08s 21.6% 6.75 12.5% 14.04 2.08s 21.6% 6.75 12.5% 30.36 2.08s 66% 14.6 75% 8.2 2s 12% 4.1 0% 280 1,155 Silver
    Excellent Silver Silver 8.15 42.75% 15.6 2.6s 24% 6 6.25% 15.6 2.6s 24% 6 6.25% 23.46 2.6s 51% 9.02 75% 8.2 2s 12% 4.1 6.25% 70 1,190 Silver
    Excellent Steel Steel 9.38 49.5% 15.6 2.6s 24% 6 6.25% 15.6 2.6s 24% 6 6.25% 27.6 2.6s 60% 10.62 75% 8.2 2s 12% 4.1 6.25% 100 280 Silver
    Excellent Uranium Uranium 9.71 55.5% 23.4 2.86s 36% 8.18 6.25% 23.4 2.86s 36% 8.18 6.25% 30.36 2.86s 66% 10.62 75% 8.2 2s 12% 4.1 6.25% 250 800 Silver
    Excellent Wood Wood 5.13 20.2% 14.04 2.6s 21.6% 5.4 37.5% 14.04 2.6s 21.6% 5.4 37.5% 11.04 2.6s 24% 4.25 8.33% 8.2 2s 12% 4.1 8.33% 65 180 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 14.14 77.21% 16.97 2.6s 26.1% 6.53 12.5% 16.97 2.6s 26.1% 6.53 12.5% 43.36 2.6s 94.25% 16.68 75% 8.2 2s 12% 4.1 0% 200 410 Silver
    Masterwork Gold Gold 8.77 45.91% 18.85 2.6s 29% 7.25 6.25% 18.85 2.6s 29% 7.25 6.25% 25.01 2.6s 54.38% 9.62 75% 8.2 2s 12% 4.1 6.25% 60 9,540 Silver
    Masterwork Obsidian Obsidian Content added by the Odyssey DLC 15.28 83.38% 18.85 2.6s 29% 7.25 12.5% 18.85 2.6s 29% 7.25 12.5% 46.69 2.6s 101.5% 17.96 75% 8.2 2s 12% 4.1 0% 50 1,100 Silver
    Masterwork Plasteel Plasteel 15.27 66.34% 16.97 2.08s 26.1% 8.16 12.5% 16.97 2.08s 26.1% 8.16 12.5% 36.69 2.08s 79.75% 17.64 75% 8.2 2s 12% 4.1 0% 280 1,925 Silver
    Masterwork Silver Silver 9.76 51.34% 18.85 2.6s 29% 7.25 6.25% 18.85 2.6s 29% 7.25 6.25% 28.35 2.6s 61.63% 10.9 75% 8.2 2s 12% 4.1 6.25% 70 1,985 Silver
    Masterwork Steel Steel 11.43 61.63% 18.85 2.6s 29% 7.25 12.5% 18.85 2.6s 29% 7.25 12.5% 33.35 2.6s 72.5% 12.83 75% 8.2 2s 12% 4.1 0% 100 465 Silver
    Masterwork Uranium Uranium 12.09 70.69% 28.28 2.86s 43.5% 9.89 12.5% 28.28 2.86s 43.5% 9.89 12.5% 36.69 2.86s 79.75% 12.83 75% 8.2 2s 12% 4.1 0% 250 1,330 Silver
    Masterwork Wood Wood 6.08 23.99% 16.97 2.6s 26.1% 6.53 37.5% 16.97 2.6s 26.1% 6.53 37.5% 13.34 2.6s 29% 5.13 8.33% 8.2 2s 12% 4.1 8.33% 65 300 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 18.98 107.25% 19.31 2.6s 29.7% 7.43 0% 19.31 2.6s 29.7% 7.43 0% 49.34 2.6s 107.25% 18.98 100% 8.2 2s 12% 4.1 0% 200 820 Silver
    Legendary Gold Gold 9.92 52.03% 21.45 2.6s 33% 8.25 6.25% 21.45 2.6s 33% 8.25 6.25% 28.46 2.6s 61.88% 10.95 75% 8.2 2s 12% 4.1 6.25% 60 10,540 Silver
    Legendary Obsidian Obsidian Content added by the Odyssey DLC 17.39 94.88% 21.45 2.6s 33% 8.25 12.5% 21.45 2.6s 33% 8.25 12.5% 53.13 2.6s 115.5% 20.43 75% 8.2 2s 12% 4.1 0% 50 2,200 Silver
    Legendary Plasteel Plasteel 17.37 75.49% 19.31 2.08s 29.7% 9.28 12.5% 19.31 2.08s 29.7% 9.28 12.5% 41.75 2.08s 90.75% 20.07 75% 8.2 2s 12% 4.1 0% 280 3,770 Silver
    Legendary Silver Silver 11.37 60.84% 21.45 2.6s 33% 8.25 12.5% 21.45 2.6s 33% 8.25 12.5% 32.26 2.6s 70.13% 12.41 75% 8.2 2s 12% 4.1 0% 70 3,795 Silver
    Legendary Steel Steel 13.01 70.13% 21.45 2.6s 33% 8.25 12.5% 21.45 2.6s 33% 8.25 12.5% 37.95 2.6s 82.5% 14.6 75% 8.2 2s 12% 4.1 0% 100 930 Silver
    Legendary Uranium Uranium 13.76 80.44% 32.18 2.86s 49.5% 11.25 12.5% 32.18 2.86s 49.5% 11.25 12.5% 41.75 2.86s 90.75% 14.6 75% 8.2 2s 12% 4.1 0% 250 2,660 Silver
    Legendary Wood Wood 6.84 27.03% 19.31 2.6s 29.7% 7.43 37.5% 19.31 2.6s 29.7% 7.43 37.5% 15.18 2.6s 33% 5.84 8.33% 8.2 2s 12% 4.1 8.33% 65 600 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Version history[edit]

    • 0.7.581 - Added
    • 1.1.2610 - Implementation of new melee verb system. Previously, spears were more likely to use their shaft rather than their point. This now results in spears having higher DPS than what the game's infobox states.
    • 1.5.4062 - Received a new texture