Revenant vertebrae

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Revenant vertebrae

Revenant vertebrae

A prosthetic spine that allows the user to become temporarily invisible. The prosthetic is crafted from a modified Revenant spine, using archotech shards to restrain the dormant revenant. The user can manipulate the visual centers of those nearby, effectively turning themselves invisible.


Base Stats

Type
Medical ItemsBody Parts
Market Value
1895 Silver
Mass
0.3 kg
HP
50
Body Part
Spine

Creation

Crafted At
Bioferrite shaper
Required Research
Revenant invisibility
Skill Required
Crafting 8
Work To Make
24,000 ticks (6.67 mins)
Resources to make
Bioferrite 10 + Revenant spine 1 + Shard 2
Technical
techHediffsTags
Anomaly


The Revenant Vertebrae is an artificial body part added by the Anomaly DLC. It acts as a total spine replacement that also grants the ability Revenant invisibility.

Acquisition[edit]

Revenant vertebraes can be crafted at a bioferrite shaper once the Revenant invisibility research project has been completed. Note that this research requires dark study to unlock. Each requires Bioferrite 10 Bioferrite, Revenant spine 1 Revenant spine, Shard 2 Shards, 24,000 ticks (6.67 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 8.

Revenant spines can be obtained occasionally through mysterious cargo quests. Otherwise, a revenant needs to be killed to retrieve its spine. A captured revenant can easily be ordered to be executed on its holding spot to gain its spine.

Summary[edit]

The revenant vertebrae functions as an alternative to a bionic spine. It fully replaces a shattered or otherwise damaged spine, and both prevents and cures the bad back condition. It otherwise provides no other statistical, curative, or preventative benefit. If the bearer is not a ghoul, they also gain access to revenant invisibility.

Revenant invisibility[edit]

Once a non-ghoul colonist with an installed revenant vertebrae is drafted, they gain access to the revenant invisibility ability. This ability makes the target become invisible for 900 ticks (15 secs) after a brief 60 ticks (1 sec) warmup time. After activation, it has a cooldown of 1 day.

Installation[edit]

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.

Once installed, the part cannot be removed by conventional means. It can be overwritten by the installation of a bionic spine, however the vertebrae will be lost in the process.

If the operation fails, the part has a 100% chance to be destroyed.

It cannot be installed inside pawns that have already become ghouls.

Analysis[edit]

A revenant vertebrae's primary use is that it provides the ability to briefly turn invisible, a useful trait for a melee pawn to close distances without being shot, a ranged pawm to escape melee and create distance, or to simply avoid heavy fire for a brief moment. It has notable synergy with jump packs or locust armorContent added by the Royalty DLC, allowing melee pawns to rapidly and safely close distance to targets. It can also be used for the purpose of allowing one to sneak a pawn into and out of a location without being detected, such as for hacking a guarded terminal, setting fire to an insect hive, or any other instance in which stealth may be useful. A revenant vertebrae can allow a colonist enough time to fire a doomsday rocket launcher, triple rocket launcher, or orbital bombardment targeter, or to use a psycast without interrupted by enemies.

As with the bionic spine, revenant vertebrae can also cure colonists with scarred or shattered spines, as well as the bad back condition. Depending on the colony's resources and research, as well as the player's luck, this may or may not be more practical than obtaining a bionic spine or alternative methods of healing, such as a Healer mech serum.

Finally, revenant vertebrae can also installed in body modders for a mood buff without negatively impacting any stats, unlike prosthetics and wooden limb replacements. However, due to the relative rarity of revenant vertebrae, this should not be a primary reason to install the implant, but rather a secondary benefit for a colonist that is already a candidate.

The main difficulty in using a revenant vertebrae comes from obtaining it. As it cannot be bought from other factions, the only way to obtain it is through:

  • Researching bioferrite shaping and building a bioferrite shaper;
  • Finding and killing a revenant, which can be both difficult and luck-dependent; and
  • Holding enough advanced entities to research revenant invisibility.
  • The entire process takes longer and is riskier if the player is forced to contain and research a revenant to gain the needed advanced entity research points- which may require several quadrums of being at risk of revenant escape attempts.

As such, although a revenant vertebrae is a rather useful prosthetic, it can take quite an initial investment to obtain. Once the research project to unlock revenant vertebra is finished, revenant spines can be immediately turned into revenant vertebrea (if the other raw materials are available), no containing a revenant required.

Version history[edit]