Revenant spine

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Revenant spine

Revenant spine

An articulated spine-like object from a dead revenant. It is a chaotic mesh of sharpened metal spokes, twisted into a warped cage. The material appears to be rough-cast black iron smeared in a dark, slippery fluid. Anyone who peers too closely inside its jagged form is left with a skull-splitting headache. You can destroy the spine to permanently kill the revenant. Alternatively, you can secure it on a holding platform and wait for the revenant to re-emerge, so you can study the captured entity.

Base Stats

Type
Misc
Market Value
1000 Silver
Mass
5 kg
HP
30

A revenant spine is a miscellaneous item added by the Anomaly DLC. If captured or left alone, it will reform into a revenant.

Acquisition[edit]

Revenant spines are acquired by killing revenants. Upon a revenant's death it will not leave a corpse, but instead the revenant will dissolve into the spine which can then be retrieved as any item.

Alternatively, one can acquire a revenant spine from a Mysterious Cargo quest as a piece of cargo.

Summary[edit]

When a revenant dies, it will leave a revenant spine in its place. If not otherwise dealt with by the player, a revenant spine will eventually[how long?] reform into a revenant, returning it to full health and beginning its attacks again. A warning will be issued[How?] to the player before the revenant reforms.[Describe reforming visuals]

Capturing the spine and placing it on a holding spot or platform will cause the revenant to immediately reform in captivity. The revenant can then be used for dark study and other uses as normal. See the revenant page for details.

Alternatively, the spine can be destroyed to prevent the revenant from reforming, permanently killing it. To destroy the spine, the player must choose a pawn to interact with the spine for 300 ticks (5 secs), leaving Shard 1 shard behind.

Finally, the spine can be used to craft a revenant vertebrae to be installed in a colonist. This will also permanently prevent the individual revenant from reforming.

  • Product Ingredients Type
    Revenant vertebrae Revenant vertebrae Content added by the Anomaly DLC Bioferrite 10 + Revenant spine 1 + Shard 2 Medical Items - Body Parts
  • Analysis[edit]

    As the player will be warned before the revenant reforms from its spine, it is possible to capture the spine before it reforms and immediately execute the revenant, turning it back into a spine and resetting the reformation time. However, the revenant spine cannot be studied on its own.

    Usage[edit]

    There are three uses for a revenant spine:

    • Containment: This relies on the colony having a strong enough holding cell, and if planning to keep the revenant for an extended period of time, a way to deal with escapes. Otherwise, revenants have a relatively high study points and bioferrite gain. For more details, see revenant.
    • Revenant vertebrae: This offers a unique buff to colonists, enabling them to reposition, escape, and more effectively use items with a long warmup like doomsday rocket launchers. In addition, it is an artifical body part that can be used to replace damaged or broken spines. Revenant vertebrae are the best spine body part, so the opportunity cost is fairly low.
    • Destruction: Destruction is not necessary to deal with revenant spine, as even if capture is unwanted and creating a vertebrae is not possible, it is possible to capture and execute the revenant to reset the spine's timer. Since shards can be obtained by other means while revenant vertebrae are useful and cannot, it is generally not wise to destroy the spine.

    Even colonies that may prefer entities dead rather than alive can benefit from making a temporary containment chamber until they research revenant invisibility and craft a revenant spine. Even if you somehow can't acquire enough containment strength. Repeatedly executing then re-containing it in a spare room can prove to be an tedious but effective containment method.

    Version history[edit]