Revenant spine
| This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
| Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
Revenant spine
An articulated spine-like object from a dead revenant. It is a chaotic mesh of sharpened metal spokes, twisted into a warped cage. The material appears to be rough-cast black iron smeared in a dark, slippery fluid. Anyone who peers too closely inside its jagged form is left with a skull-splitting headache. You can destroy the spine to permanently kill the revenant. Alternatively, you can secure it on a holding platform and wait for the revenant to re-emerge, so you can study the captured entity.
Base Stats
- Type
- Misc
- Mass
- 5 kg
- HP
- 30
A Revenant Spine is a miscellaneous item added by the Anomaly DLC.
Acquisition[edit]
Revenant spines are acquired by killing revenants. Upon a revenant's death it will not leave a corpse, but instead the revenant will dissolve into the spine which can then be retrieved as any item. To destroy the spine, the player must choose a pawn to interact with the spine for 300 ticks (5 secs), ensuring that the revenant cannot reform and leaving 1 shard behind. Alternatively, one can acquire a revenant spine from a Mysterious Cargo quest as a piece of cargo.
Summary[edit]
| This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Specifically how long until reforms into rev? What happens if its kept in an inventroy (colonist, animal, and drop pod/shuttle)? will it still reform?. |
When a Revenant dies, it will leave a Revenant spine in its place. If not otherwise dealt with by the player, a revenant spine will eventually[how long?] reform into a revenant, returning it to full health and beginning its attacks again. A warning will be issued[How?] to the player before the revenant reforms.[Describe reforming visuals]
Capturing the spine and placing it on a holding spot or platform will cause the revenant to immediately reform in captivity. The revenant can then be used for dark study and other uses as normal. See the Revenant page for details.
Alternatively, the spine can be destroyed to prevent the Revenant from reforming, permanently killing it. To destroy the spine, the player must choose a pawn to interact with the spine for 300 ticks (5 secs), leaving
1 shard behind.
Finally, the spine can be used to craft a revenant vertebrae to be installed in a colonist. This will also permanently prevent the individual revenant from reforming.
| Product | Ingredients | Type |
|---|---|---|
| Medical Items - Body Parts |
Analysis[edit]
| This section is a stub. You can help RimWorld Wiki by expanding it. Reason: There is no analysis on Revenant, Vertebrae or here on whether the player should destroy, contain, or make Vertebrae from the spine. Doesn't have to be here - can just redirext to the other pages but has to be somewhere. |
As the player will be warned before the revenant reforms from its spine, it is possible to capture the spine before it reforms and immediately execute the revenant, turning it back into a spine and resetting the reformation time. However, the revenant spine cannot be studied on its own.
Version history[edit]
| This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Needs non DLC non Maintenance categories. |
- Anomaly DLC release - Added.
