Negotiation Ability
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Negotiation Ability is a stat: How effective this person is as a negotiator. This affects the speed of prisoner recruitment, impact on faction relations when giving gifts, and the outcome of peace talks. Its minimum allowed value is 40%. Its default value is 100%.
Factors[edit]
- Social: 40% plus 7.5% per skill level.
- Talking: 90% importance, 5% allowed defect. Max 100%
- Hearing: 90% importance, 5% allowed defect. Max 100%
Offsets[edit]
- Implants:
- Psychic reader
: +50% (bonus scales with user's psychic sensitivity).
- Psychic reader
Formula[edit]
Negotiation Ability = (0.4 + Social skill level × 0.075) × {IF Talking < 0.95 THEN [1 + (Talking - 1) × 0.9] ELSE 1} × {IF Hearing < 0.95 THEN [1 + (Hearing - 1) × 0.9] ELSE 1}
For example the maximum possible value:
Negotiation Ability = (0.4 + 20 × 0.075) × {1} × {1} = 190%
| Social Skill Level | Negotiation Ability |
|---|---|
| 0 | 40% |
| 1 | 47.5% |
| 2 | 55% |
| 3 | 62.5% |
| 4 | 70% |
| 5 | 77.5% |
| 6 | 85% |
| 7 | 92.5% |
| 8 | 100% |
| 9 | 107.5% |
| 10 | 115% |
| 11 | 122.5% |
| 12 | 130% |
| 13 | 137.5% |
| 14 | 145% |
| 15 | 152.5% |
| 16 | 160% |
| 17 | 167.5% |
| 18 | 175% |
| 19 | 182.5% |
| 20 | 190% |