Melee DPS
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This article is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) this page is dangerous as is because it is very likely to confuse people about actual melee DPS vs the stat of the same name. this needs to be explictly and loudly spelled out here (i.e. more than just Template: About and the practical differences explained, to the point where we might consider.moving this page to Melee DPS (stat) and leaving a description here 2) Thorough explanation of StatWorker_MeleeDPS and all of its contributing factors towards the calculated melee DPS. |
This page is under construction. Information may be incomplete or incorrect, and the page may not be of the quality required for general use. Assistance is: Encouraged |
Melee DPS is a stat: Average damage per second in melee combat.
This stat ignores target defenses like dodging and armor. Its minimum allowed value is 0. Its default value is 0.
Factors[edit]
- Melee Damage
- Average of all attacks
- Melee Damage goes through a list of all available melee verbs, factors in their selection weights, base power, and pawn, stuff, and weapon multipliers (MeleeDamageFactor, SharpDamageMultiplier / BluntDamageMultiplier, and MeleeWeapon_DamageMultiplier)
- Average of all attacks
- Melee Hit Chance
- Melee Cooldown
- Average of all attacks
- Melee Cooldown goes through a list of all available melee verbs, factors in their selection weights, and stuff and pawn multipliers (MeleeWeapon_CooldownMultiplier and MeleeCooldownFactor)
- Average of all attacks
The basic string format is:
{0} ( {1} x {2} / {3} )
or
Melee DPS ( Average Melee Damage x Melee Hit Chance / Average Melee Cooldown )
Stat Def Data[edit]
Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
Average damage per second in melee combat. This stat ignores target defenses like dodging and armor. |
|
|
- | 5100 |