Melee Damage Multiplier
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This article is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Two-way links. |
This article is about the effect on an item's melee damage from quality. For the multiplier to melee damage from the wielder, see Melee Damage Factor.
Melee Damage Multiplier is a stat: A damage multiplier applied to melee combat. Its minimum allowed value is 0%. Its default value is 100%.
Factors[edit]
Quality | Factor |
---|---|
Awful | ×80% |
Poor | ×90% |
Normal | ×100% |
Good | ×110% |
Excellent | ×120% |
Masterwork | ×145% |
Legendary | ×165% |
Stat Def Data[edit]
Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
A damage multiplier applied to melee combat. |
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5008 |
Version history[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |