Waste rat
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Waste rat
A toxin-adapted variant of the common rat. Waste rats have evolved to be pollution-resistant, as well as larger, tougher, and more aggressive than standard rats. Their bite infects their attacker with toxic buildup.
Base Stats
Pawn Stats
- Move Speed
- 4.0 c/s
- Health Scale
- 29% HP
- Body Size
- 0.3
- Mass - Baby
- 3.6 kg
- Mass - Juvenile
- 9 kg
- Mass - Adult
- 18 kg
- Carrying Capacity
- 22
- Filth Rate
- 2
- Hunger Rate
- 0.16 Nutrition/Day
- Diet
- omnivorous grazer
- Life Expectancy
- 8 years
- Manhunter Chance
- 50%
- Manhunter Chance (Taming)
- 20%
- Trainable Intelligence
- Intermediate
- Wildness
- 50%
- Minimum Handling Skill
- 5
- Mate Interval
- 8 hours
- Maturity Age
- 0.222 years (13.3 days)
- Juvenile Age
- 0.1 years (6 days)
- Toxic Resistance
- 50%
- Toxic Environment Resistance
- 100%
- Comfortable Temp Range
- -40 °C – 40 °C (-40 °F – 104 °F)
Production
- Meat Yield
42 waste rat meat
- Leather Yield
19 lightleather
- Gestation Period
- 5.661 days
- Offspring Per Birth
- 1-3 (1.614 avg)
Melee Combat
- Attack 1
- Front left paw
3.6 dmg (Scratch)
5 % AP
1.5 second cooldown
0.8 chance factor - Attack 2
- Front right paw
3.6 dmg (Scratch)
5 % AP
1.5 second cooldown
0.8 chance factor - Attack 3
- Teeth
6 dmg (Toxic bite)
9 % AP
2 second cooldown - Attack 4
- Head
2 dmg (Blunt)
3 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 1.7856
A waste rat is an animal added by the Biotech DLC.
Summary[edit]
Waste rats are rodents that are able to spawn on polluted maps that are considered moderately polluted or more. Unlike normal rats, waste rats have a rather high 50% revenge chance as well as a 20% chance to revenge when a handler fails to tame them. Bites from waste rats are capable of inflicting toxic buildup at a rate of 1.5% per damage inflicted.
Waste rats have 100% Toxic Environment Resistance rendering them immune to environmental effects such as rot stink and toxic buildup from non-attack sources.
Analysis[edit]
On heavily polluted maps, waste rats may be a more reliable source of food thanks to their environmental toxic immunity, so long as your colonists are careful; much like cobras, attacks from waste rats can poison your colonists with toxic buildup. As a tamed animal, Waste rats reproduce incredibly fast and can be trained to attack, allowing a swarm to form. however this is not without fault, due to their toxic buildup they can be prone to causing corpses to rot, leading to the leather and meat being wasted and posing a Lung rot risk for any pawn cleaning up after, their small size also makes them quite fragile as well. Essentially serving a role as cannon fodder with less maintenance and more control compared to their non-wasted variants that have higher wildness.
Tamed waste rats can also be a reliable source of meat and lightleather in polluted colonies - they can graze on pollution-tolerant plants like gray grass, eat farmed toxipotatoes or kibble, or eat whole corpses, including humans, insects and entities. They have the same hunger rate and reproductive cycle as regular rats, but produce 35% more meat. They are more nutritionally efficient than any other animal that can survive for long periods in polluted areas, but require training maintenance to remain tame.
Training[edit]
This animal can be trained as follows:
Guard: | ![]() |
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Attack: | ![]() |
Rescue: | ![]() |
Haul: | ![]() |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health[edit]
Gallery[edit]
Version history[edit]
- Biotech DLC Release - Added.