Panther

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Panther

Panther

An agile and powerful big cat native to the jungles of old Earth. As solitary ambush predators, panthers are masters of taking down both large and small prey. Onlookers tend to focus on their graceful movements, while those in closer contact usually notice their skull-crushing strength.

Base Stats

Type
Animal
Market Value
400 Silver
Flammability
70%

Pawn Stats

Combat Power
120
Move Speed
5 c/s
Health Scale
130% HP
Body Size
1
Mass - Baby
12 kg
Mass - Juvenile
30 kg
Mass - Adult
60 kg
Carrying Capacity
75 kg
Filth Rate
2
Hunger Rate
0.32 Nutrition/Day
Diet
carnivorous, ovivorous
Life Expectancy
13 years
Manhunter Chance
50%
Manhunter Chance (Taming)
30%
Trainable Intelligence
Advanced
Wildness
80%
Minimum Handling Skill
8
Mate Interval
12 hours
Maturity Age
0.5 years (30 days)
Juvenile Age
0.25 years (15 days)
Comfortable Temp Range
-8 °C – 50 °C (17.6 °F – 122 °F)

Production

Meat Yield
140 Panther meat panther meat
Leather Yield
40 Panthera fur panthera fur
Gestation Period
10 days
Offspring Per Birth
1

Melee Combat

Attack 1
Front left paw
11 dmg (Scratch)
16 % AP
1.5 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 2
Front right paw
11 dmg (Scratch)
16 % AP
1.5 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 3
Teeth
16 dmg (Bite)
24 % AP
2 second cooldown
0.7 chance factor
Stun for 280 ticks (4.67 secs) on first strike
Attack 4
Head
9 dmg (Blunt)
13 % AP
2 second cooldown
0.2 chance factor
Average DPS
4.6748
Technical
tradeTags
AnimalUncommon, AnimalFighter


Panthers are medium-sized predators, good guardians when tamed.

They are effectively identical to the cougar, only differing in appearance, habitat, and comfortable temperature range. Panthers can only be found in tropical rainforests, and tropical swamps.

Diet[edit]

Can eat raw meat, corpses, all animal products, meals, all processed foods, and kibble.

Analysis[edit]

Panthers and cougars can make for good hauling animals and decent attack animals, if you can keep them fed. While they are more wild than a husky, meaning they create more filth and need to be retrained, panthers will not be attacked by other predators. You can feed them off meals, and when using meals, they are actually more efficient than huskies when it comes for hunger rate. However, you'll need raw meat or kibble to train them.

Training[edit]

This animal can be trained as follows:

Guard:  Check.png
Attack:  Check.png
Rescue:  Check.png
Haul:  Check.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health[edit]


Part Name Health Quantity Coverage[1] Target Chance[2] Subpart of Internal Capacity[3] Effect if Destroyed/Removed
Body 52 1 100% 21% N/A[4] Ex.png - Death
Tail 13 1 7% 7% Body Ex.png - -
Spine 32.5 1 3% 3% Body Check.png Moving
−100% Moving[5]
Stomach 26 1 3% 3% Body Check.png Digestion
−50% Digestion
Heart 19.5 1 3% 3% Body Check.png Blood Pumping
Death
Lung 19.5 2 3% 3% Body Check.png Breathing
−50% Breathing. Death if both lost.
Kidney 19.5 2 3% 3% Body Check.png Blood Filtration −50% Blood Filtration. Death if both lost.
Liver 26 1 3% 3% Body Check.png Digestion
Death
Neck 32.5 1 20% 5% Body Ex.png Eating
Talking
Breathing
Death
Head 32.5 1 75% 2.25% Neck Ex.png - Death
Skull 32.5 1 25% 1.125% Head Check.png - Cannot be destroyed
Increasing Pain based on damage.
Brain 13 1 70% 2.625% Skull Check.png Consciousness
Death
Damage always results in scarring.
Eye 13 2 12% 1.8% Head Ex.png Sight
−25% Sight. −100% if both lost.
Damage always results in scarring.
0% Hit Chance against Blunt damage.
Ear 15.6 2 8% 1.2% Head Ex.png Hearing
−25% Hearing. −100% if both lost.
Nose 13 1 10% 1.5% Head Ex.png - -
AnimalJaw 13 1 10% 1.5% Head Ex.png Manipulation
−100% Manipulation.
Can no longer use Bite attack.
Front Leg 39 2 7% 5.95% Body Ex.png Moving
−25% Moving. −50% if both lost.
Can no longer use paw attack.[6]
Front Paw 13 2 15% 1.05% Front Leg Ex.png Moving
−25% Moving. −50% if both lost.
Can no longer use paw attack.
Rear Leg 39 2 7% 5.95% Body Ex.png Moving
−25% Moving. −50% if both lost.
Rear Paw 13 2 15% 1.05% Rear Leg Ex.png Moving
−25% Moving. −50% if both lost.
  1. Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
  2. Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
  3. Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
  4. This is the part that everything else connects to to be considered 'connected'.
  5. If Moving drops below 16% a pawn cannot move.
  6. A Scratch attack that varies from animal to animal. Each front paw allows one attack.

Gallery[edit]

Trivia[edit]

I just discovered that the panther isn't a real animal. I feel betrayed. So I'm adding it to RimWorld anyway.

Panthers are not a distinct species in reality, instead they are simply melanistic examples of leopards or jaguars.

Version history[edit]

  • 0.14.1234 - Added
  • 0.18/1.0 - Now provides the new Panthera fur, which merged its previous leather type, pantherskin, with lynxskin and cougarskin.