Immature dryad

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Immature dryad

Immature dryad

Dryads are small mammalian creatures that have a symbiotic relationship with the Gauranlen tree. This immature dryad can support and protect its tree, but its main purpose is to morph into more specialized and powerful dryad forms.

Base Stats

Type
AnimalDryad
Flammability
70%

Pawn Stats

Move Speed
3 c/s
Health Scale
80% HP
Body Size
0.667
Mass - Baby
8.004 kg
Mass - Juvenile
20.01 kg
Mass - Adult
40.02 kg
Carrying Capacity
50
Filth Rate
1
Diet
none
Life Expectancy
80 years
Coastal Animal
false
Manhunter Chance
100%
Manhunter Chance (Taming)
0%
Trainable Intelligence
None
Wildness
0%
Toxic Resistance
100%
Toxic Environment Resistance
0%
Comfortable Temp Range
-50 °C – 50 °C (-58 °F – 122 °F)

Production

Meat Yield
Immature dryad meat 4 immature dryad meat

Melee Combat

Attack 1
Front left paw
8 dmg (Scratch)
12 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 2
Front right paw
8 dmg (Scratch)
12 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 3
Teeth
9 dmg (Bite)
13 % AP
2 second cooldown
0.9 chance factor
Stun for 280 ticks (4.67 secs) on first strike
Attack 4
Head
4 dmg (Blunt)
6 % AP
2 second cooldown
0.2 chance factor
Average DPS
2.5854
Technical
tradeTags
AnimalDryad


Immature dyrads are a caste of Dryads, a type of animal added by the Ideology DLC.

Summary[edit]

All dryads, including the immature dryad, are produced by a gauranlen tree. They have no need to eat, are immune to disease events, and have 100% Toxic Resistance, rendering them immune to Toxic fallout and Toxic buildup. Dryads cannot die from blood loss, so in practice will survive virtually any damage that doesn't immediately kill them. Dryads can retreat to a healing pod in order to regenerate wounds; this takes 3 days and heals all permanent injuries and bad conditions.

Immature dryads are spawned by a gauranlen tree that has no caste selected, due to not selecting caste or the tree being unconnected to any pawn. They are reverted to this form if a connection was severed.

While immature dryads can be affected by "Manhunting <Animal>" event, they will not leave their tree nor attack any pawns. Immature dryads have a 100% chance to attack back when harmed.

Immature dryads will attempt to extinguish fires in the radius of their gauranlen tree.

Analysis[edit]

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Health[edit]

The body part table is collapsed due to length. Expand to view.

Part Name Health Quantity Coverage[1] Target Chance[2] Subpart of Internal Capacity[3] Effect if Destroyed/Removed
Body 32 1 100% 21% N/A[4] Ex.png - Death
Tail 8 1 7% 7% Body Ex.png - -
Spine 20 1 3% 3% Body Check.png Moving
−100% Moving[5]
Stomach 16 1 3% 3% Body Check.png Digestion
−50% Digestion
Heart 12 1 3% 3% Body Check.png Blood Pumping
Death
Lung 12 2 3% 3% Body Check.png Breathing
−50% Breathing. Death if both lost.
Kidney 12 2 3% 3% Body Check.png Blood Filtration −50% Blood Filtration. Death if both lost.
Liver 16 1 3% 3% Body Check.png Digestion
Death
Neck 20 1 20% 5% Body Ex.png Eating
Talking
Breathing
Death
Head 20 1 75% 2.25% Neck Ex.png - Death
Skull 20 1 25% 1.125% Head Check.png - Cannot be destroyed
Increasing Pain based on damage.
Brain 8 1 70% 2.625% Skull Check.png Consciousness
Death
Damage always results in scarring.
Eye 8 2 12% 1.8% Head Ex.png Sight
−25% Sight. −100% if both lost.
Damage always results in scarring.
0% Hit Chance against Blunt damage.
Ear 9.6 2 8% 1.2% Head Ex.png Hearing
−25% Hearing. −100% if both lost.
Nose 8 1 10% 1.5% Head Ex.png - -
AnimalJaw 8 1 10% 1.5% Head Ex.png Manipulation
−100% Manipulation.
Can no longer use Bite attack.
Front Leg 24 2 7% 5.95% Body Ex.png Moving
−25% Moving. −50% if both lost.
Can no longer use paw attack.[6]
Front Paw 8 2 15% 1.05% Front Leg Ex.png Moving
−25% Moving. −50% if both lost.
Can no longer use paw attack.
Rear Leg 24 2 7% 5.95% Body Ex.png Moving
−25% Moving. −50% if both lost.
Rear Paw 8 2 15% 1.05% Rear Leg Ex.png Moving
−25% Moving. −50% if both lost.
  1. Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
  2. Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
  3. Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
  4. This is the part that everything else connects to to be considered 'connected'.
  5. If Moving drops below 16% a pawn cannot move.
  6. A Scratch attack that varies from animal to animal. Each front paw allows one attack.

Attack table

  • Immature dryad Immature dryad
    Attack
    (Damage type)
    DPS[1]
    (Post Hit Chance)[2]
    Dam. Cool. AP Selection
    chance[3]
    Average 4.17
    (2.59)
    - - 12.33% -
    Front left paw
    (Scratch)
    4
    (2.48)
    8 2s 12% 33.33%
    Front right paw
    (Scratch)
    4
    (2.48)
    8 2s 12% 33.33%
    Teeth
    (Bite)
    4.5
    (2.79)
    9 2s 13% 33.33%
    Head
    (Blunt)
    2
    (1.24)
    4 2s 6% 0%
    1. Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the pawn.
    2. Assuming a melee hit chance of 62%
    3. Chance for attack to be selected. It may change depending on the melee verbs available to the pawn.

    Gallery[edit]

    Version history[edit]