Colossus toad

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Colossus toad

Colossus toad

A massive frog bioengineered for industrial farms. While safe to eat, its thick skin secretes an unpleasant slime.

Base Stats

Type
Animal
Market Value
220 Silver
Flammability
70%

Pawn Stats

Combat Power
60
Move Speed
3.2 c/s
Health Scale
80% HP
Body Size
0.8
Mass - Baby
9.6 kg
Mass - Juvenile
24 kg
Mass - Adult
48 kg
Carrying Capacity
60
Filth Rate
1
Hunger Rate
0.32 Nutrition/Day
Diet
omnivorous grazer
Life Expectancy
8 years
Coastal Animal
false
Manhunter Chance
0%
Manhunter Chance (Taming)
0%
Trainable Intelligence
Intermediate
Available Training
Guard, Attack
Wildness
25%
Minimum Handling Skill
2
Mate Interval
12 hours
Maturity Age
0.222 years (13.3 days)
Juvenile Age
0.1 years (6 days)
Toxic Resistance
0%
Toxic Environment Resistance
0%
Comfortable Temp Range
-10 °C – 50 °C (14 °F – 122 °F)

Production

Meat Yield
Colossus toad meat 112 colossus toad meat
Leather Yield
Lightleather 34 lightleather
Gestation Period
5.661 days
Offspring Per Birth
1

Melee Combat

Attack 1
Teeth
10 dmg (Bite)
15 % AP
2 second cooldown
0.7 chance factor
Attack 2
Head
7 dmg (Blunt)
10 % AP
2 second cooldown
0.2 chance factor
Average DPS
3.1
Technical
tradeTags
AnimalUncommon


A colossus toad is an animal added by the Odyssey DLC.

Acquisition[edit]

Colossus toads can be found in tropical swamps, and glowforests. They can either be tamed by a handler or self-tame in a random event.

Colossus toads can be bought and sold in other faction bases and from exotic goods traders. Colossus toads purchased from traders will be already tamed.

Summary[edit]

Despite the description mentioning the colossus toad being covered in unpleasant slime they do not cause any debuff on your colonists.

Analysis[edit]

A large breed of Toad that has been bioengineered for domestic farming/ranching. They are easy to tame with a minimum handling of 2. They do not require a pen and only an area zoned for them to roam in.

They make very useful tames in the glow forest for raising for meat or to be trained as attack dogs, having modest attack and are somewhat durable but can often be used in large numbers to overwhelm enemies even in the early game due to how fast they breed and mature.

Training[edit]

This animal can be trained as follows:

Obedience.png Guard:  Check.png
Release.png Attack:  Check.png
Rescue.png Rescue:  Ex.png
Haul animal.png Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health[edit]

The body part table is collapsed due to length. Expand to view.

Part Name Health Quantity Coverage[1] Target Chance[2] Subpart of Internal Capacity[3] Effect if Destroyed/Removed
Body 32 1 100% 26% N/A[4] Ex.png - Death
Spine 20 1 3% 3.0% Body Check.png Moving
−100% Moving[5]
Stomach 16 1 3% 3.0% Body Check.png Digestion
−50% Digestion
Heart 12 1 3% 3.0% Body Check.png Blood Pumping
Death
Lung 12 2 3% 3.0% Body Check.png Breathing
−50% Breathing. Death if both lost
Kidney 12 2 3% 3.0% Body Check.png Blood Filtration −50% Blood Filtration. Death if both lost
Liver 16 1 3% 3.0% Body Check.png Digestion
Death
Neck 20 1 22% 22% Body Ex.png Eating
Talking
Breathing
Death
Head 20 1 75% 9.9% Neck Ex.png - Death
Skull 20 1 25% 1.2375% Head Check.png - Cannot be destroyed
Increasing Pain based on damage.
Brain 8 1 70% 2.8875% Skull Check.png Consciousness
Death
Damage always results in scarring.
Eye 8 2 12% 0.495% Head Ex.png Sight
−25% Sight. −100% if both lost.
Damage always results in scarring.
0% Hit Chance against Blunt damage.
Ear 9.6 2 8% 0.33% Head Ex.png Hearing
−25% Hearing. −100% if both lost.
−15 Disfigured Social penalty
Nose 8 1 10% 0.4125% Head Ex.png - −15 Disfigured Social penalty
AnimalJaw 8 1 10% 0.4125% Head Ex.png Manipulation
−100% Manipulation.
Can no longer use Bite attack.
Front Leg 24 2 7% 5.95% Body Ex.png Moving
−25% Moving. −50% if both lost.
Can no longer use paw attack[6]
Front Paw 8 2 15% 1.05% Front Leg Ex.png Moving
−25% Moving. −50% if both lost.
Rear Leg 24 2 7% 5.95% Body Ex.png Moving
−25% Moving. −50% if both lost
Rear Paw 8 2 15% 1.05% Rear Leg Ex.png Moving
−25% Moving. −50% if both lost
  1. Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
  2. Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
  3. Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
  4. This is the part that everything else connects to to be considered 'connected'.
  5. If Moving drops below 16% a pawn cannot move.
  6. A Scratch attack that varies from animal to animal. Each front paw allows one attack.

Attack table

  • Colossus toad Colossus toad
    Attack
    (Damage type)
    DPS[1]
    (Post Hit Chance)[2]
    Dam. Cool. AP Selection
    chance[3]
    Average 5
    (3.1)
    - - 15% -
    Teeth
    (Bite)
    5
    (3.1)
    10 2s 15% 100%
    Head
    (Blunt)
    3.5
    (2.17)
    7 2s 10% 0%
    1. Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the pawn.
    2. Assuming a melee hit chance of 62%
    3. Chance for attack to be selected. It may change depending on the melee verbs available to the pawn.

    Gallery[edit]

    Version history[edit]