Larva
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Larva
The juvenile form of larger bioengineered insects. Larva maintain and expand hives using an acidic secretion. If provoked, they defend themselves by spewing sludge.
Base Stats
Pawn Stats
- Combat Power
- 25
- Move Speed
- 2 c/s
- Health Scale
- 25% HP
- Body Size
- 0.2
- Mass - Baby
- 2.4 kg
- Mass - Juvenile
- 6 kg
- Mass - Adult
- 12 kg
- Carrying Capacity
- 15
- Filth Rate
- 1
- Hunger Rate
- 0.16 Nutrition/Day
- Life Expectancy
- 4 years
- Coastal Animal
- false
- Manhunter Chance
- 50%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- Intermediate
- Available Training
- Guard, Attack, Sludge spew
- Wildness
- 20%
- Minimum Handling Skill
- 2
- Toxic Resistance
- 100%
- Toxic Environment Resistance
- 80%
- Comfortable Temp Range
- 0 °C – 40 °C (32 °F – 104 °F)
Production
- Meat Yield
31 Insect meat- Offspring Per Birth
- 1
Melee Combat
- Attack 1
- Mandibles
5 dmg (Bite)
7 % AP
2 second cooldown - Attack 2
- Head
4 dmg (Blunt)
6 % AP
2 second cooldown
0.1 chance factor - Average DPS
- 1.55
- tradeTags
- AnimalInsect
A larva (pl. larvae) is a type of small, sludge-spitting insectoid added by the Odyssey DLC.
Acquisition[edit]
Larvae can be found in stockpiles. They can also spawn from the destruction[Otherwise?] of egg sacs. These egg sacs can be created by the egg spew ability of hive queens or so emerge alongside with insect hives from quests.[Quest only?] Destroying an egg sac spawned by a tamed hive queen will spawn a tamed larva. These larvae act like tamed animals in all ways.
Summary[edit]
Emerges when destroying egg sacs. They have intermediate trainability, wildness of 20%, and a trainable sludge attack. The (fairly weak) sludge attack is used randomly until its ability is trained (2/2 levels), at which point it becomes a usable. clickable ability.
It has a range of 7 tiles, and deals acid damage in a 3x3 area. Leaves acid sludge that slows anything but insectoids that walk on it [By how much?]
Analysis[edit]
?
Training[edit]
This animal can be trained as follows:
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*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health[edit]
| This section has been suggested for recoding. Reason: Larva body type not supported. You can help RimWorld Wiki by improving it. |
The body part table is collapsed due to length. Expand to view.
Attack table
| Attack (Damage type) |
DPS[1] (Post Hit Chance)[2] |
Dam. | Cool. | AP | Selection chance[3] | |
|---|---|---|---|---|---|---|
| Average | 2.5 (1.55) |
- | - | 7% | - | |
| Mandibles (Bite) |
2.5 (1.55) |
5 | 2s | 7% | 100% | |
| Head (Blunt) |
2 (1.24) |
4 | 2s | 6% | 0% | |
- ↑ Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the pawn. - ↑ Assuming a melee hit chance of 62%
- ↑ Chance for attack to be selected. It may change depending on the melee verbs available to the pawn.
Gallery[edit]
Version history[edit]
- Odyssey DLC Release - Added.





