Grassland

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Grassland

Grassland

An open expanse dominated by tall grasses. These areas are good for farming and ranching, except when there's a drought. The lack of trees and other vegetation means there's always a steady breeze. Steam geysers never appear here due to low geothermal activity.

Base Stats

Type
Biome
Texture on World Map
GrasslandsTexture.png
Allows colonies
Yes
Allows Roads and Rivers
Yes
Animal Density
3.7
Plant Density
1.0
Disease MTB Days
50 days
Movement Difficulty
1[Note]
Forageability
100%
Wild Plant Regrow Days
13 days
Min Temperature
-10 °C (14 °F)
Max Temperature
55 °C (131 °F)
Rainfall range
800mm – 2500mm
Swampiness range
N/A
Max Fish Population Content added by the Odyssey DLC
540

Weather Commonalities

Clear
12
Fog
1
Rain
2
Foggy rain
2
Dry Thunderstorm
1
Rainy Thunderstorm
1
Soft snow
1
Hard snow
1
Gray PallContent added by the Anomaly DLC
1
WindyContent added by the Odyssey DLC
4

Grasslands is a warm biome in RimWorld added by the Odyssey DLC.

Summary[edit]

Grasslands never have any steam geysers. Grasslands may have droughts occur with a minimum of 40 days between them. It will never spawn in mountains.

In the lists below the number in brackets represents the relative commonality.

Flora[edit]

Fauna[edit]

Additionally, these animals can spawn in coastal maps:

If the map is polluted,Content added by the Biotech DLC then the game may choose to spawn in wild animals from this list instead:

Diseases[edit]

Grassland has a disease MTB of 50 days. The following diseases can occur in a grassland:

Disease Commonality
Flu 100
Plague 100
Malaria 100
Gut worms 50
Fibrous mechanites 30
Sensory mechanites 30
Muscle parasites 50
Animal flu 100
Animal plague 100
Organ decay 10

Fish[edit]

The table below contains the list of all of the fish that can be caught - as well as where they can be caught.

Fish Water body Rarity
Bass Freshwater Common
Catfish Freshwater Uncommon
Bluefish Saltwater Common
Marlin Saltwater Uncommon
Flounder Saltwater Uncommon

Droughts[edit]

Grasslands may have droughts. This is seperated into two events:

  • The Drought (initial) event always occurs first, lasts 4 days, and is hidden from the player. During drought (initial), rain cannot occur for 4 days - this includes the firewatcher that naturally encourages rain when fire is present.
  • The proper Drought event disables rain and causes all crops outside hydroponics to grow at 30% speed, and lasts from 6 to 10 days.

Droughts have a 40 day cooldown before they can fire again.

Summary[edit]

Grasslands is seemingly easy, being identical to temperate forest in many ways, but droughts can present a challenge to inexperienced players or to fresh colonies in general. The lack of geothermal power can also present a difficulty, as geothermal is normally a great way to get consistent power.

  • Growing and Food: Moderate - When not in a drought, growing is comfortable with year-round growing seasons. Animals are fairly common, too. Droughts slow food growth, though, so more crops need to be grown than normal. Also, crop destruction and blight are more harmful due to the slower growth speed. Hydroponics are immune to drought.
  • Disease: Easy - Grassland is identical to temperate forest. For a year-round growing biome, it has a relatively low disease frequency, and wild healroot grows naturally.
  • Temperature: Easy-Moderate - Temperatures are warm and normally comfortable. Heat waves can present an issue, and trees are less common than in other temperate biomes.
  • Fires: Difficult - Grassland is filled with flammable grass, and droughts disable the game's natural firewatcher for 10-14 days. Installing 2-tile wide firebreaks of non-flammable material around important areas, and using non-flammable materials construction, is recommended.

Gallery[edit]

History[edit]