Dandelions

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Dandelions

Dandelions

A tiny yellow flower which grows in large clusters. Though it is often considered a weed, dandelions in bloom are quite beautiful.

Base Stats

Type
PlantDecorative
Beauty
4 (4)
HP
85
Flammability
100%

Ingestion

Nutrition
0.25
Food Type
plant

Plant Stats

Time to grow
2.5 days (4.62 days)
Lifespan
20 days
Work to Sow
170 ticks (2.83 secs)
Work to Harvest
200 ticks (3.33 secs)
Min Fertility
5%
Fertility Sensitivity
0%
Min light to grow
51%
Immune to blights
Not a valid target
Polluted terrain
Lethal to it
Technical
sowTags
Ground


Dandelions are a common beautiful flower that can be sown but also grows naturally in temperate forests, arid shrublands, deserts, tundra, grasslandsContent added by the Odyssey DLC, lava fieldsContent added by the Odyssey DLC, and scarlandsContent added by the Odyssey DLC.

Acquisition[edit]

Dandelions can be sown by growers in growing zones. Sowing requires 170 ticks (2.83 secs) of work. Unlike roses and daylilies they cannot be planted in plant pots.

Analysis[edit]

Animal feed[edit]

Dandelions have a niche as a fast-growing plant for animals to graze on inside pens, for which they are almost strictly better than rice. However, dandelions should only be used if animal feed is needed urgently, as they are far inferior to corn and haygrass in terms of work per nutrition, and are inferior to haygrass in terms of nutrition per tile per day. Immature dandelions are worth less than the base 0.25 nutrition and will be eaten by animals just the same, lowering dandelion's work efficiency even further.

  • A dandelion takes 170 ticks (2.83 secs) to sow and is worth 0.25 nutrition if allowed to grow to maturity, or 680 ticks (11.33 secs) work per nutrition.
  • Haygrass takes 370 ticks (6.17 secs) to both sow and harvest, for 0.9 nutrition per plant, resulting in 411.11 ticks (6.85 secs) work per nutrition.

Overall, haygrass takes 60.5% as much work as fully grown dandelions. Corn is even better for work efficiency. Some time is needed to haul the hay/corn to the pen, but extra travel time is also required for growers to come into the pen and constantly plant dandelions.

Plant Grow days Fertility sensitivity Nutrition per day (normal soil) Work per nutrition
Unharvested Harvested Unharvested Harvested
Corn plant 20.9 (451.5%) 1 0.019 (35.4%) 0.053 (97.4%) 425 (62.5%) 336 (49.5%)
Dandelions 4.6 (100%) 0 0.054 (100%) 680 (100%)
Haygrass 12.9 (279.7%) 0.6 0.023 (42.9%) 0.07 (128.7%) 567 (83.3%) 411 (60.5%)
Potato plant 10.7 (231.8%) 0.4 0.023 (43.1%) 0.051 (94.9%) 680 (100%) 673 (98.9%)
Rice plant 5.5 (119.9%) 1 0.032 (58.4%) 0.054 (100.1%) 971 (142.9%) 1233 (181.4%)

Beauty[edit]

Dandelions are modestly beautiful. While they provide comparatively little beauty per plant, each dandelion lasts for 20 days, which cuts down on work. If you have a big room with a dirt floor and open roof, they can be viable for raising the rooms beauty. In smaller rooms, the higher beauty per tile of roses or daylilies will be preferred.

Plant Lifespan
(Days)
Sowing
Work
Min Light Beauty
/Tile
Beauty-Days
/Work
Dandelions 20 170 ticks (2.83 secs) 51% 4 0.47
Rose 7.5 750 ticks (12.5 secs) 30% 14 0.14
Daylily 4.5 540 ticks (9 secs) 30% 18 0.15
Bonsai treeContent added by the Ideology DLC 13.5 750 ticks (12.5 secs) 30% 15 0.27

Gallery[edit]