Dandelions

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Dandelions

Dandelions

A tiny yellow flower which grows in large clusters. Though it is often considered a weed, dandelions in bloom are quite beautiful.

Base Stats

Type
PlantDecorative
Beauty
4 (4)
HP
85
Flammability
100%

Ingestion

Nutrition
0.25

Plant Stats

Time to grow
2.5 days (4.62 days)
Lifespan
20 days
Work to Sow
170 ticks (2.83 secs)
Work to Harvest
200 ticks (3.33 secs)
Min Fertility
5%
Fertility Sensitivity
0%
Min light to grow
51%
Immune to blights
Not a valid target
Polluted terrain
Lethal to it
Technical
sowTags
Ground


Dandelions are a common beautiful flower that can be sown but also grows naturally in temperate forests, arid shrublands, deserts, tundra, grasslandsContent added by the Odyssey DLC, lava fieldsContent added by the Odyssey DLC, and scarlandsContent added by the Odyssey DLC.

Acquisition[edit]

Dandelions can be sown by growers in growing zones. Sowing requires 170 ticks (2.83 secs) of work. Unlike roses and daylilies they cannot be planted in plant pots.

Analysis[edit]

Dandelions are modestly beautiful. While they provide comparatively little beauty per plant, each dandelion lasts for 20 days, which cuts down on work. If you have a big room with a dirt floor and open roof, they can be viable for raising the rooms beauty. In smaller rooms, the higher beauty per tile of roses or daylilies will be preferred.

Animal feed[edit]

Dandelions can be planted inside pens in order to quickly feed grazing animals. However, this should only be done if food is urgently needed. Growing and harvesting crop plants such as corn and haygrass will be more work efficient, even when dandelions are allowed to fully grow. Immature dandelions are worth less than the base 0.25 nutrition and will be eaten by animals just the same, lowering dandelion's work efficiency even further.

  • A dandelion takes 170 ticks (2.83 secs) to sow and is worth 0.25 nutrition if allowed to grow to maturity, or 680 ticks (11.33 secs) work per nutrition.
  • Haygrass takes 370 ticks (6.17 secs) to both sow and harvest, for 0.9 nutrition per plant, resulting in 411.11 ticks (6.85 secs) work per nutrition.

Overall, haygrass takes 60.5% as much work as fully grown dandelions. Corn is even better for work efficiency. Some time is needed to haul the hay/corn to the pen, but extra travel time is also required for growers to come into the pen and constantly plant dandelions.

Dandelions are better for nutrition per day per tile, with fully grown dandelions having 0.05 nutrition/day, and haygrass having 0.02 nutrition/day. Even when dandelions aren't allowed to grow, they will end up better. However, this comes at the cost of a lot more colonist work, and in most cases it is easier to just dedicate more tiles to haygrass.

Plant Lifespan
(Days)
Sowing
Work
Min Light Beauty
/Tile
Beauty-Days
/Work
Dandelions 20 170 ticks (2.83 secs) 51% 4 0.47
Rose 7.5 750 ticks (12.5 secs) 30% 14 0.14
Daylily 4.5 540 ticks (9 secs) 30% 18 0.15
Bonsai treeContent added by the Ideology DLC 13.5 750 ticks (12.5 secs) 30% 15 0.27

Gallery[edit]