Pine tree

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Pine tree

Pine tree

A large conifer covered with prickly pine cones. It grows in a distinctive conical shape.

Base Stats

Type
PlantTree
Beauty
2 (2)
HP
200
Flammability
80%
Path Cost
42 (24%)

Building

Minifiable
True
Passability
pass through only
Cover Effectiveness
25%
Blocks Wind
True

Ingestion

Nutrition
2

Plant Stats

Time to grow
20 days (36.92 days)
Lifespan
180 days
Work to Sow
4,000 ticks (1.11 mins)
Work to Harvest
800 ticks (13.33 secs)
Base Harvest Yield
27 Wood
Min Skill
6 Plants
Min Fertility
70%
Fertility Sensitivity
50%
Min light to grow
50%
Technical
sowTags
Ground


Pine trees are a plant that naturally occur in boreal forests and tundra. Pine trees can also be grown by the player in those biomes, but can't be sown in hydroponics. A mature pine tree yields 30 wood.

Growing[edit]

Pine trees have a base growing time of 20 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 50%. The following table details how long it takes for pine trees to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] 43.44 36.92 30.77 N/A
    Base Yield/day[2] 0.62 0.73 0.88 N/A
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.
  • Pine trees are functionally identical to birch trees. Therefore, pine trees are tied with birch trees as being the second worst tree to farm for wood in the game; the worst being cecropia trees.

    Food production[edit]

    Pine trees don't yield any human-edible products.

    Economy[edit]

    The pine tree's raw product is wood, which has a market value of 1.4 silver. The refined product with the largest profit margin is a grand sculpture, having a 51.25%[1] profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:

    Ground Type Gravel Soil Rich Soil Hydroponics
    Raw 0.52 0.61 0.73 -
    Refined 0.78 0.92 1.1 -
    1. 110% sell price multiplier and assuming normal quality. Your mileage may vary; see quality for more information on skill level's impact on the average market value of produced goods.

    Gallery[edit]