Tundra
Tundra
These mostly-frozen plains bear almost no trees and little vegetation. There are a few small animals interspersed with large herds of migratory grazers and their predators.
Base Stats
- Type
- Biome
- Allows colonies
- Yes
- Allows Roads and Rivers
- Yes
- Animal Density
- 1.1
- Plant Density
- 0.19
- Disease MTB Days
- 80 days
- Movement Difficulty
- 1[Note]
- Forageability
- 50%
- Wild Plant Regrow Days
- 28 days
- Min Temperature
- N/A
- Max Temperature
- 0 °C (32 °F)
Tundra is a cold biome in RimWorld.
Summary[edit]
Animal migrations may occur once or twice per year. Growing periods are generally very short or non-existent.
In the lists below the number in brackets represents the relative commonality.
Flora[edit]
Astragalus (0.1)
Berry bush (0.07)
Birch tree (0.08)
Bush (0.3)
Dandelions (0.1)
Grass (3.6)
Moss (0.5)
Pine tree (0.08)
Wild healroot (0.05)
Gray grass
(3)
Gray pine tree
(0.08)
Bulrush
(0.2)
Fireweed
(0.1)
Reeds
(1)
Fauna[edit]
Arctic fox (0.07)
Arctic wolf (0.07)
Caribou (2)
Elk (2)
Grizzly bear (0.07)
Hare (2)
Ibex (2)
Lynx (0.07)
Megasloth (0.2)
Muffalo (2)
Polar bear (0.07)
Snowhare (2)
Timber wolf (0.07)
Warg (0.07)
Greatwolf
(0.07)
Moose
(0.2)
Muskox
(1)
Sparrow
(0.5)
Wolverine
(0.07)
Additionally, these animals can spawn in coastal maps:
If the map is polluted
, then the game may choose to spawn in wild animals from this list instead:
Diseases[edit]
Tundra has a disease MTB of 80 days. The following diseases can occur in a Tundra:
| Disease | Commonality |
|---|---|
| Flu | 100 |
| Plague | 80 |
| Gut worms | 30 |
| Fibrous mechanites | 40 |
| Sensory mechanites | 40 |
| Muscle parasites | 30 |
| Animal flu | 100 |
| Animal plague | 80 |
| Organ decay | 10 |
Fish[edit]
| This section relates to content added by Odyssey (DLC). Please note that it will not be present without the DLC enabled. |
The table below contains the list of all of the fish that can be caught - as well as where they can be caught.
| Fish | Water body | Rarity |
|---|---|---|
| Salmon | Freshwater | Common |
| Frostfish | Freshwater | Uncommon |
| Salmon | Saltwater | Common |
| Cod | Saltwater | Common |
| Dogfish | Saltwater | Uncommon |
Analysis[edit]
Tundra is the coldest biome that still allows for outdoor crop growth. It is a step harder to start in than the boreal forest, as more crops need to be grown before the long winter starts.
- Food and Growing: Moderate to Very Difficult - Growing seasons range from 20 days to 0 days long. Forageable plants and animals are less frequent, but are present. There is plenty of regular soil and some rich soil, so greenhouses don't need hydroponics to be established.
- Disease: Easy - Disease events are uncommon. Healroot still grows naturally during the summer, and healroot plants will survive (but not grow in) the cold.
- Temperature: Moderate to Very Difficult - Warmer tundra tiles can give you some time to prepare before freezing temperatures kick in, and there are some trees to make campfires in a pinch. In the coldest tundra tiles, outdoor temperatures won't go above freezing. In any case, steam geysers can be enclosed inside your starter base for free heating.
- Fires: Easy - Low plant life means fires are not difficult to fight.
Overall starting difficulty ranges from moderate to difficult, depending on how long the growing season lasts. Significant preparation needs to be done each summer until greenhouses are established. Once greenhouses are established, the difficulty is similar to most other biomes, with less disease than warm biomes but winters forcing more insulative clothing.
Gallery[edit]
Version history[edit]
- 0.8.657 - Added