Flak jacket

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Flak jacket

Flak jacket

A tough fabric jacket with armor plates sewn in. While it's not as good as solid armor, it offers effective protection against all manner of attacks while remaining quite comfortable.

Base Stats

Type
GearArmor
Tech Level
Medieval
Market Value
290 Silver
Mass
4 kg
HP
260

Apparel

Insulation - Cold
14.4 °C (25.9 °F)
Insulation - Heat
°C (5.4 °F)
Armor - Sharp
55%
Armor - Blunt
8%
Armor - Heat
10%
Clothing For Nudity
True
Coverage
Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm
Layer
Outer
Lifestage
Adult
Equip Delay
180 ticks (3 secs)

Creation

Crafted At
Machining table
Required Research
Flak armor
Skill Required
Crafting 4
Work To Make
14,000 ticks (3.89 mins)
Work Speed Stat
General Labor Speed
Resources to make
Steel 70 + Cloth 50 + Component 1
Technical
Has Quality
True
thingCategories
ApparelArmor
defaultOutfitTags
Soldier
tags
IndustrialAdvanced
tradeTags
Clothing, Armor


The flak jacket is a piece of armor that provides protection to the torso and arms at the cost of a penalty to move speed.

Acquisition[edit]

Flak jackets can be crafted at a machining table once the Flak armor research project has been completed. Each requires Steel 70 Steel, Cloth 50 Cloth, Component 1 Component, 14,000 ticks (3.89 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 4.

Flak jackets can also be commonly found on Outlanders, Pirates, Ancients, and Imperial Troopers Content added by the Royalty DLC. Flak jackets can also drop from destroyed flesh sacks,Content added by the Anomaly DLC with a ~ 1.95% chance of appearing.

Summary[edit]

When equipped, a flak jacket reduces the pawn's base move speed by −0.12 c/s. As offsets such as these apply before multiplicative effects such as from Moving capacity, the actual impact on move speed can be larger or smaller than this value. For example, a pawn with 125% Moving would have their speed decreased by −0.15 c/s, while a pawn with only 50% Moving would only have their speed decreased by −0.06 c/s. See Move Speed for details.

Analysis[edit]

Flak jackets are competitive Outer layer gear. Colonies should prioritize getting flak vests on all relevant colonists, first, due to the vest's much higher Sharp armor (100% vest vs 55% jacket). Afterwards, jackets can make a strong pair with a vest for the early-to-mid game if temperature insulation from a duster or parka is not required.

Flak jackets are more important than flak pants, as jackets cover vital organs and the arms while pants only cover the legs. Flak pants may be worth skipping altogether.

Comparisons to dusters[edit]

Devilstrand dusters are competitive with flak jackets. Despite devilstrand dusters providing −13% Sharp protection, they have much better Heat armor and heat insulation, do not have a movement penalty, and protect the legs without needing flak pants. In addition, devilstrand can be grown in-colony, while flak jackets require steel and components that are often a bottleneck in the mid game. Still, Sharp is the most common damage in the game.

Dusters made out of late-game materials, such as hyperweave and thrumbofur, are harder to acquire, but are statistically superior to flak jackets in every way except cost and wealth management concerns.

See below for comparison charts.

Stats table

  • Flak jacket Flak jacket Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Awful 33% 4.8% 6% 260 -11.52 °C (-20.7 °F) +2.4 °C (4.3 °F) 145 Silver
    Poor 44% 6.4% 8% 260 -12.96 °C (-23.3 °F) +2.7 °C (4.9 °F) 215 Silver
    Normal 55% 8% 10% 260 -14.4 °C (-25.9 °F) +3 °C (5.4 °F) 290 Silver
    Good 63.25% 9.2% 11.5% 260 -15.84 °C (-28.5 °F) +3.3 °C (5.9 °F) 360 Silver
    Excellent 71.5% 10.4% 13% 260 -17.28 °C (-31.1 °F) +3.6 °C (6.5 °F) 435 Silver
    Masterwork 79.75% 11.6% 14.5% 260 -21.6 °C (-38.9 °F) +4.5 °C (8.1 °F) 725 Silver
    Legendary 99% 14.4% 18% 260 -25.92 °C (-46.7 °F) +5.4 °C (9.7 °F) 1,450 Silver

    For the full effects of qualities, see Quality.

  • Protection charts[edit]

    General[edit]

    Sharp protection by flak jacket and vest; with marine armor for reference

    Duster comparison[edit]

    Note: Normal quality items. Lower on the graph is better.

    Sharp Armor
    Blunt Armor

    Styles[edit]

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Version history[edit]