Flak jacket
Flak jacket
A tough fabric jacket with armor plates sewn in. While it's not as good as solid armor, it offers effective protection against all manner of attacks while remaining quite comfortable.
Base Stats
Apparel
- Insulation - Cold
- 14.4 °C (25.9 °F)
- Insulation - Heat
- 3 °C (5.4 °F)
- Armor - Sharp
- 55%
- Armor - Blunt
- 8%
- Armor - Heat
- 10%
- Clothing For Nudity
- True
- Coverage
- Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm
- Layer
- Outer
- Lifestage
- Adult
- Equip Delay
- 180 ticks (3 secs)
Creation
- Required Research
- Flak armor
- Skill Required
- Crafting 4
- Work To Make
- 14,000 ticks (3.89 mins)
- Work Speed Stat
- General Labor Speed
- Has Quality
- True
- thingCategories
- ApparelArmor
- defaultOutfitTags
- Soldier
- tags
- IndustrialAdvanced
- tradeTags
- Clothing, Armor
The flak jacket is a piece of armor that provides protection to the torso and arms at the cost of a penalty to move speed.
Acquisition[edit]
Flak jackets can be crafted at a machining table once the Flak armor research project has been completed. Each requires
70 Steel,
50 Cloth,
1 Component, 14,000 ticks (3.89 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 4.
Flak jackets can also be commonly found on Outlanders, Pirates, Ancients, and Imperial Troopers
. Flak jackets can also drop from destroyed flesh sacks,
with a ~ 1.95% chance of appearing.
Summary[edit]
When equipped, a flak jacket reduces the pawn's base move speed by −0.12 c/s. As offsets such as these apply before multiplicative effects such as from Moving capacity, the actual impact on move speed can be larger or smaller than this value. For example, a pawn with 125% Moving would have their speed decreased by −0.15 c/s, while a pawn with only 50% Moving would only have their speed decreased by −0.06 c/s. See Move Speed for details.
Analysis[edit]
Flak jackets are competitive Outer layer gear. Colonies should prioritize getting flak vests on all relevant colonists, first, due to the vest's much higher Sharp armor (100% vest vs 55% jacket). Afterwards, jackets can make a strong pair with a vest for the early-to-mid game if temperature insulation from a duster or parka is not required.
Flak jackets are more important than flak pants, as jackets cover vital organs and the arms while pants only cover the legs. Flak pants may be worth skipping altogether.
Comparisons to dusters[edit]
Devilstrand dusters are competitive with flak jackets. Despite devilstrand dusters providing −13% Sharp protection, they have much better Heat armor and heat insulation, do not have a movement penalty, and protect the legs without needing flak pants. In addition, devilstrand can be grown in-colony, while flak jackets require steel and components that are often a bottleneck in the mid game. Still, Sharp is the most common damage in the game.
Dusters made out of late-game materials, such as hyperweave and thrumbofur, are harder to acquire, but are statistically superior to flak jackets in every way except cost and wealth management concerns.
See below for comparison charts.
Stats table
For the full effects of qualities, see Quality.
Protection charts[edit]
General[edit]
Duster comparison[edit]
Note: Normal quality items. Lower on the graph is better.
| Sharp Armor |
|---|
| Blunt Armor |
Styles[edit]
| This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
Version history[edit]
- 1.0.0 - Added. Still using jacket art.
- Ideology DLC Release - Received styles via new Ideoligion style system.
- 1.6.4518 - Sharp protection increased from 40% to 55%.

