Vacsuit helmet
| This article relates to content added by Odyssey (DLC). Please note that it will not be present without the DLC enabled. |
Vacsuit helmet
A helmet that efficiently recycles the user's oxygen, allowing them to breathe in the vacuum of space for hours at a time. The process isn't perfectly efficient, so the user must periodically return to a pressurized environment.
Base Stats
- Tech Level
- Industrial
- Mass
- 1.5 kg
- HP
- 120
- Flammability
- 40%
Armor
- Insulation - Cold
- 6 °C (10.8 °F)
- Insulation - Heat
- 4 °C (7.2 °F)
- Armor - Sharp
- 52%
- Armor - Blunt
- 24%
- Armor - Heat
- 66%
- Coverage
- Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw
- Layer
- Headgear
- Lifestage
- Child, Adult
Creation
- Required Research
- Orbital tech
- Work To Make
- 15,000 ticks (4.17 mins)
- Work Speed Stat
- General Labor Speed
- Has Quality
- True
- thingCategories
- ArmorHeadgear
- thingSetMakerTags
- RewardStandardMidFreq
- defaultOutfitTags
- Spacefarer
- tags
- IndustrialBasic
- tradeTags
- Armor
The vacsuit helmet is an item of apparel added by the Odyssey DLC that provides significant vacuum resistance, for use in the vacuum of space. It forms a set with the vacsuit.
Acquisition[edit]
Vacsuit helmets can be crafted at a machining table once the Orbital tech research project has been completed. Each requires
40 Steel,
2 Components and 15,000 ticks (4.17 mins) of work modified by the general labor speed of the crafter.
Vacsuit helmets are practically ubiquitous along NPC factions. Most humanoid NPCs like civilians and raiders can spawn wearing them, even if they are otherwise completely unarmored.
Summary[edit]
Vacsuit helmets increases the vacuum resistance of its wearer by +69%. Quality does not affect this resistance.
Vacsuit helmets increase Toxic Environment Resistance by +80%, causing the effects of rot stink and toxic buildup from environmental sources like tox gas, toxic fallout, or pollution to be 20% effective. It also prevents the user from being affected by tox gas exposure. It does not protect from diseases, nor does it prevent toxic buildup from attacks such as the cobra's bite. The helmet's quality does not affect this resistance.
Analysis[edit]
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Compares really favorably to a steel flak helmet. A vacsuit helmet is roughly one quality level behind a steel flak helmet in terms of protection; a normal vacsuit helmet is roughly equivalent to a poor steel flak helmet. Steel flak helmets and vacsuit helmets share nearly the same recipe; vacsuit helmets, however, do not cost plasteel. It offers the same toxic environment resistance and tox gas immunity as a gas mask, gives the best equippable vacuum resistance, non-trivial amount of heat and cold insulation, and likely most importantly, covers the entire head. Adding a face mask would not come close to the same resistances, and sacrifices the eyes, jaw and nose to protect the upper head and brain case a little better. Missing body parts are never hit by attacks, so it's better to cover as much as possible.
Near complete upgrade from gas masks or simple helmets. Vacuum Resistance, equal (or any!) immunity to tox gas and environmental toxin resistance, and better coverage. A rarer plasteel simple helmet might be wearable slightly longerMaterials, but with only 52% -> 57% sharp resistance, the colonist wearing it probably won't notice the difference (if they can breathe long enough to test it). Even if you don't need the value of an integrated gas mask, better uses for plasteel exist. For any material option in simple headwear, the vacsuit helmet is a clear choice.
For children
, it outclasses the Kid helmet. Fitting all ages, it also won't fall off if they have a growth moment in space, giving them at least a short time to get to somewhere oxygenated even as they shed the rest of their outfits and kid vacsuits.
Stats table
For the full effects of qualities, see Quality.
Version history[edit]
- Odyssey DLC Release - Added.
