Slicecap

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Slicecap

Slicecap

A hard cap that partly covers the wearer's scalp.

Base Stats

Type
GearClothing
Tech Level
Medieval
Mass
0.80 kg
HP
80

Apparel

Insulation Factor - Cold
0.00×
Insulation Factor - Heat
0.10×
Armor Factor - Sharp
0.10
Armor Factor - Blunt
0.10
Armor Factor - Heat
0.10
Coverage
Head
Layer
Headgear
Lifestage
Adult

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Work To Make
2,000 ticks (33.33 secs)
Work Speed Stat
General Labor Speed
Stuff Tags
Woody, Metallic
Resources to make
Stuff 15
Technical


Slicecaps are a form of clothing added by the Ideology DLC. A form of headwear, it covers less and provides very little protection and insulation compared to other options.

Acquisition[edit]

Slicecaps can be crafted at a hand tailor bench or electric tailor bench, each requiring Stuff 15 Stuff (Woody/Metallic, 150 for SVMs) and 2,000 ticks (33.33 secs) of work modified by the general labor speed of the crafter and the work to make factor of the material.

They can also be acquired through trade.

Analysis[edit]

The slicecap is lackluster in nearly every way. It has abysmal protection - with even high quality plasteel slicecaps offering practically negligible armor. Its insulative ability is similarly bad. Notably, it also covers the least of any headwear item, only covering the head while even hats also cover the ears. Its one strong point is cost, but even there it is tied for cheapest headwear for a given stuff by the superior-in-every-way visage mask.

There is essentially no reason to ever use the slicecap unless it is required by an ideoligion or for aesthetic reasons.

Stats table

Feature Toggle
QualityRitual Quality Check Off.png
  • Slicecap Slicecap Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 11% 5% 5% 160 -0 °C (0 °F) +0 °C (0 °F) 29 Silver
    Normal Gold Gold 7.2% 3.6% 3.6% 48 -0 °C (0 °F) +0 °C (0 °F) 1505 Silver
    Normal Plasteel Plasteel 11.4% 5.5% 6.5% 224 -0 °C (0 °F) +0 °C (0 °F) 151 Silver
    Normal Silver Silver 7.2% 3.6% 3.6% 56 -0 °C (0 °F) +0 °C (0 °F) 157 Silver
    Normal Steel Steel 9% 4.5% 6% 80 -0 °C (0 °F) +0 °C (0 °F) 36 Silver
    Normal Uranium Uranium 10.8% 5.4% 6.5% 200 -0 °C (0 °F) +0 °C (0 °F) 104 Silver
    Normal Wood Wood 5.4% 5.4% 4% 52 -0 °C (0 °F) +0.4 °C (0.7 °F) 23 Silver

    For the full effects of qualities, see Quality.

  • Version history[edit]