Plate armor
Plate armor
Overlapping solid plates of armor covering the entire body from neck to feet.
Base Stats
Apparel
- Insulation Factor - Cold
- 1.0×
- Insulation Factor - Heat
- 0.0×
- Armor Factor - Sharp
- 0.9
- Armor Factor - Blunt
- 0.9
- Armor Factor - Heat
- 0.9
- Clothing For Nudity
- True
- Coverage
- Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
- Layer
- Middle, Outer
- Lifestage
- Adult
- Equip Delay
- 900 ticks (15 secs)
Creation
- Required Research
- Plate armor
- Skill Required
- Crafting 7
- Work To Make
- 38,000 ticks (10.56 mins)
- Work Speed Stat
- General Labor Speed
- Stuff Tags
- Metallic, Woody
- Has Quality
- True
- thingCategories
- ApparelArmor
- thingSetMakerTags
- RewardStandardQualitySuper
- defaultOutfitTags
- Soldier
- tags
- MedievalMilitary
- tradeTags
- Clothing, Armor
Plate armor is a type of apparel (armor) that functions as low-tech full body armor. It can be crafted out of various materials and inflicts a move speed penalty when worn.
Acquisition[edit]
Plate armor can be crafted at a fueled smithy or electric smithy once the Plate armor research project has been completed. Each requires
170 Stuff (Metallic/Woody, 1700 for SVMs), 38,000 ticks (10.56 mins) of work modified by the general labor speed of the crafter and the work to make factor of the material, and a crafting skill of 7.
It can also be found on the following raider kinds:
| Raider Kind | Chance | Average Quality | Health |
|---|---|---|---|
| Archer chief | 100% | Normal | 100% |
| Berserker chief | 100% | Normal | 100% |
| Champion |
100% | Normal | 70-100% |
Summary[edit]
When equipped, a set of plate armor reduces the pawn's base move speed by −0.80 c/s. As offsets such as these apply before multiplicative effects such as from Moving capacity, the actual impact on move speed can be larger or smaller than this value. For example, a pawn with 125% Moving would have their speed decreased by −1 c/s, while a pawn with only 50% Moving would only have their speed decreased by −0.4 c/s. See Move Speed for details.
Analysis[edit]
Plate armor is expensive in the early game, and has a high movement penalty - −0.8 c/s (~-17$ reduction), the second highest movement penalty in the game, first being vacsuit
. This means it has stiff competition with flak armor. Flak vests in particular are cheaper, penalize movement less, offer more protection to the torso and neck, and can be researched quickly after Plate can.
For New Arrivals, it is often worth skipping plate for flak. For New Tribes, plate can be a protective, if expensive, armor option available before Electricity. Still, flak is not terribly far away, and flak armor can be obtained from raiders, so skipping plate or only equipping plate on specific pawns can be reasonable options.
Bioferrite
plate armor is worth considering even past the early game. Bioferrite is not expensive to generate, bioferrite plate armor is about as protective as a flak vest with no flak jacket/duster, and the armor provides a significant boost to psychic sensitivity (×1.06 to ×1.20 per piece, depending on quality) to support psycasters
.
Compared to flak[edit]
Flak vests don't cover limbs, but are cheaper (
60 Steel,
30 Cloth,
1 Component) than plate armor, and the vest alone provides more Sharp protection to the areas it covers, barring plasteel plate armor. Sharp damage is the most common damage in the game. The flak vest covers the torso, which is most likely to get hit and contains multiple vital parts, as well as the vital neck. In addition, flak has a much smaller movement penalty.
Most importantly, flak vests can be worn with flak jackets or dusters and flak pants for even more torso and neck protection, as well as some limb protection. The combo is more expensive than plate armor, but provides effective overall protection. If cold temperature is a concern, then flak vests can be worn with jackets and parkas while plate armor can't.
The main benefits of plate armor are that it covers the limbs better, and has more overall Blunt armor, than flak vests with an overgarment. The limbs are important, especially mid-combat, albeit not vital and replaceable later on. Blunt armor helps for melee pawns, but the Blunt armor of cheap (steel and bioferrite
) plate armor is not much better than flak. Plate also has better Heat armor than flak itself, but a flak vest can be worn with a devilstrand duster for even better Heat protection.
Overall, flak vests + overgarments are most likely better for ranged fighters, who should rarely face blunt weapons. For melee fighters, any fighter who values movement speed will also want flak, but for melee blockers the comparison is a bit more complex:
- Steel plate armor offers significantly worse Sharp protection than a flak vest + overgarment combination, so the added limb coverage and slightly better Blunt protection of plate is not worth it.
- Plasteel, uraniumn, and bioferrite
are more balanced comparisons to flak, definitely within the same ballpark, but those materials could be used elsewhere. For instance, while plasteel plate armor has some merits over flak vests, a plasteel flak helmet is definitely better than a steel one.
Compared to power armor[edit]
A set of plasteel plate armor is a bit less expensive in value than marine armor; it protects the same body parts, is very slightly worse against Sharp damage, and very slightly better against Blunt and Heat. Its movement penalty is heavier at -0.8c/s, compared to -0.25c/s with marine armor.
Plasteel plate has 2 advantages: one is that it doesn't require advanced components. The second is that with 812 hp it lasts much longer than the recon and marine armors, which have 280 HP and 340 HP respectively. However, these are not usually worth it, unless you have a large surplus on plasteel and are unable to create power armor.
A legendary steel plate armor is slightly better than good cataphract armor
at 1/3 of the market value, while legendary plasteel plate armor is middle of the way between masterwork and legendary cataphract while costing 40 less plasteel to produce. With a Production Specialist
and a Genie
(or anyone with the Great Crafting gene), masterwork and legendary quality armors can be created from the beginning of the game.
Stats table
| Feature | Toggle |
|---|---|
| Quality |
| Sharp | Blunt | Heat | HP | Insulation - Cold |
Insulation - Heat |
Market Value | ||
|---|---|---|---|---|---|---|---|---|
| Quality | Material | |||||||
| Awful | |
59.4% | 27% | 27% | 580 | -2 °C (-3.6 °F) | +0 °C (0 °F) | 235 |
| Awful | |
38.88% | 19.44% | 19.44% | 174 | -2.4 °C (-4.3 °F) | +0 °C (0 °F) | 8,560 |
| Awful | |
45.9% | 21.6% | 37.8% | 145 | -2.4 °C (-4.3 °F) | +0 °C (0 °F) | 530 |
| Awful | |
61.56% | 29.7% | 35.1% | 812 | -2.4 °C (-4.3 °F) | +0 °C (0 °F) | 915 |
| Awful | |
38.88% | 19.44% | 19.44% | 203 | -2.4 °C (-4.3 °F) | +0 °C (0 °F) | 920 |
| Awful | |
48.6% | 24.3% | 32.4% | 290 | -2.4 °C (-4.3 °F) | +0 °C (0 °F) | 230 |
| Awful | |
58.32% | 29.16% | 35.1% | 725 | -2.4 °C (-4.3 °F) | +0 °C (0 °F) | 640 |
| Awful | |
29.16% | 29.16% | 21.6% | 188.5 | -6.4 °C (-11.5 °F) | +0 °C (0 °F) | 150 |
| Poor | |
79.2% | 36% | 36% | 580 | -2.25 °C (-4.1 °F) | +0 °C (0 °F) | 350 |
| Poor | |
51.84% | 25.92% | 25.92% | 174 | -2.7 °C (-4.9 °F) | +0 °C (0 °F) | 12,840 |
| Poor | |
61.2% | 28.8% | 50.4% | 145 | -2.7 °C (-4.9 °F) | +0 °C (0 °F) | 790 |
| Poor | |
82.08% | 39.6% | 46.8% | 812 | -2.7 °C (-4.9 °F) | +0 °C (0 °F) | 1,375 |
| Poor | |
51.84% | 25.92% | 25.92% | 203 | -2.7 °C (-4.9 °F) | +0 °C (0 °F) | 1,380 |
| Poor | |
64.8% | 32.4% | 43.2% | 290 | -2.7 °C (-4.9 °F) | +0 °C (0 °F) | 345 |
| Poor | |
77.76% | 38.88% | 46.8% | 725 | -2.7 °C (-4.9 °F) | +0 °C (0 °F) | 960 |
| Poor | |
38.88% | 38.88% | 28.8% | 188.5 | -7.2 °C (-13 °F) | +0 °C (0 °F) | 225 |
| Normal | |
99% | 45% | 45% | 580 | -2.5 °C (-4.5 °F) | +0 °C (0 °F) | 470 |
| Normal | |
64.8% | 32.4% | 32.4% | 174 | -3 °C (-5.4 °F) | +0 °C (0 °F) | 17,125 |
| Normal | |
76.5% | 36% | 63% | 145 | -3 °C (-5.4 °F) | +0 °C (0 °F) | 1,055 |
| Normal | |
102.6% | 49.5% | 58.5% | 812 | -3 °C (-5.4 °F) | +0 °C (0 °F) | 1,830 |
| Normal | |
64.8% | 32.4% | 32.4% | 203 | -3 °C (-5.4 °F) | +0 °C (0 °F) | 1,835 |
| Normal | |
81% | 40.5% | 54% | 290 | -3 °C (-5.4 °F) | +0 °C (0 °F) | 460 |
| Normal | |
97.2% | 48.6% | 58.5% | 725 | -3 °C (-5.4 °F) | +0 °C (0 °F) | 1,280 |
| Normal | |
48.6% | 48.6% | 36% | 188.5 | -8 °C (-14.4 °F) | +0 °C (0 °F) | 300 |
| Good | |
113.85% | 51.75% | 51.75% | 580 | -2.75 °C (-5 °F) | +0 °C (0 °F) | 585 |
| Good | |
74.52% | 37.26% | 37.26% | 174 | -3.3 °C (-5.9 °F) | +0 °C (0 °F) | 17,625 |
| Good | |
87.98% | 41.4% | 72.45% | 145 | -3.3 °C (-5.9 °F) | +0 °C (0 °F) | 1,320 |
| Good | |
117.99% | 56.93% | 67.28% | 812 | -3.3 °C (-5.9 °F) | +0 °C (0 °F) | 2,290 |
| Good | |
74.52% | 37.26% | 37.26% | 203 | -3.3 °C (-5.9 °F) | +0 °C (0 °F) | 2,295 |
| Good | |
93.15% | 46.58% | 62.1% | 290 | -3.3 °C (-5.9 °F) | +0 °C (0 °F) | 575 |
| Good | |
111.78% | 55.89% | 67.28% | 725 | -3.3 °C (-5.9 °F) | +0 °C (0 °F) | 1,600 |
| Good | |
55.89% | 55.89% | 41.4% | 188.5 | -8.8 °C (-15.8 °F) | +0 °C (0 °F) | 375 |
| Excellent | |
128.7% | 58.5% | 58.5% | 580 | -3 °C (-5.4 °F) | +0 °C (0 °F) | 705 |
| Excellent | |
84.24% | 42.12% | 42.12% | 174 | -3.6 °C (-6.5 °F) | +0 °C (0 °F) | 18,125 |
| Excellent | |
99.45% | 46.8% | 81.9% | 145 | -3.6 °C (-6.5 °F) | +0 °C (0 °F) | 1,585 |
| Excellent | |
133.38% | 64.35% | 76.05% | 812 | -3.6 °C (-6.5 °F) | +0 °C (0 °F) | 2,745 |
| Excellent | |
84.24% | 42.12% | 42.12% | 203 | -3.6 °C (-6.5 °F) | +0 °C (0 °F) | 2,755 |
| Excellent | |
105.3% | 52.65% | 70.2% | 290 | -3.6 °C (-6.5 °F) | +0 °C (0 °F) | 690 |
| Excellent | |
126.36% | 63.18% | 76.05% | 725 | -3.6 °C (-6.5 °F) | +0 °C (0 °F) | 1,920 |
| Excellent | |
63.18% | 63.18% | 46.8% | 188.5 | -9.6 °C (-17.3 °F) | +0 °C (0 °F) | 450 |
| Masterwork | |
143.55% | 65.25% | 65.25% | 580 | -3.75 °C (-6.8 °F) | +0 °C (0 °F) | 1,175 |
| Masterwork | |
93.96% | 46.98% | 46.98% | 174 | -4.5 °C (-8.1 °F) | +0 °C (0 °F) | 19,125 |
| Masterwork | |
110.93% | 52.2% | 91.35% | 145 | -4.5 °C (-8.1 °F) | +0 °C (0 °F) | 2,640 |
| Masterwork | |
148.77% | 71.78% | 84.83% | 812 | -4.5 °C (-8.1 °F) | +0 °C (0 °F) | 3,830 |
| Masterwork | |
93.96% | 46.98% | 46.98% | 203 | -4.5 °C (-8.1 °F) | +0 °C (0 °F) | 3,835 |
| Masterwork | |
117.45% | 58.73% | 78.3% | 290 | -4.5 °C (-8.1 °F) | +0 °C (0 °F) | 1,150 |
| Masterwork | |
140.94% | 70.47% | 84.83% | 725 | -4.5 °C (-8.1 °F) | +0 °C (0 °F) | 3,200 |
| Masterwork | |
70.47% | 70.47% | 52.2% | 188.5 | -12 °C (-21.6 °F) | +0 °C (0 °F) | 750 |
| Legendary | |
178.2% | 81% | 81% | 580 | -4.5 °C (-8.1 °F) | +0 °C (0 °F) | 2,345 |
| Legendary | |
116.64% | 58.32% | 58.32% | 174 | -5.4 °C (-9.7 °F) | +0 °C (0 °F) | 20,125 |
| Legendary | |
137.7% | 64.8% | 113.4% | 145 | -5.4 °C (-9.7 °F) | +0 °C (0 °F) | 4,055 |
| Legendary | |
184.68% | 89.1% | 105.3% | 812 | -5.4 °C (-9.7 °F) | +0 °C (0 °F) | 4,830 |
| Legendary | |
116.64% | 58.32% | 58.32% | 203 | -5.4 °C (-9.7 °F) | +0 °C (0 °F) | 4,835 |
| Legendary | |
145.8% | 72.9% | 97.2% | 290 | -5.4 °C (-9.7 °F) | +0 °C (0 °F) | 2,300 |
| Legendary | |
174.96% | 87.48% | 105.3% | 725 | -5.4 °C (-9.7 °F) | +0 °C (0 °F) | 4,280 |
| Legendary | |
87.48% | 87.48% | 64.8% | 188.5 | -14.4 °C (-25.9 °F) | +0 °C (0 °F) | 1,500 |
For the full effects of qualities, see Quality.
Protection charts[edit]
| Sharp Armor | Blunt Armor |
|---|---|
| Sharp Armor | Blunt Armor |
|---|---|
Trivia[edit]
Every set of plate armor found on an Imperial Champion will be white.
Version history[edit]
- 0.19.2009 - Added.
- 1.1.0 - Can now be smelted, except wooden plate armor which is now burnable.
- 1.6.4518 - Armor multiplier increased from 0.73 to 0.9
