Plate armor
Plate armor
Overlapping solid plates of armor covering the entire body from neck to feet.
Base Stats
Apparel
- Insulation Factor - Cold
- 1.0×
- Insulation Factor - Heat
- 0.0×
- Armor Factor - Sharp
- 0.9
- Armor Factor - Blunt
- 0.9
- Armor Factor - Heat
- 0.9
- Clothing For Nudity
- True
- Coverage
- Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
- Layer
- Middle, Outer
- Lifestage
- Adult
- Equip Delay
- 900 ticks (15 secs)
Creation
- Required Research
- Plate armor
- Skill Required
- Crafting 7
- Work To Make
- 38,000 ticks (10.56 mins)
- Work Speed Stat
- General Labor Speed
- Stuff Tags
- Metallic, Woody
- Has Quality
- True
- thingCategories
- ApparelArmor
- thingSetMakerTags
- RewardStandardLowFreq, RewardStandardQualitySuper
- defaultOutfitTags
- Soldier
- tags
- MedievalMilitary
- tradeTags
- Clothing, Armor
Plate armor is a type of apparel (armor) that functions as low-tech full body armor. It can be crafted out of various materials and inflicts a move speed penalty when worn.
Acquisition[edit]
Plate armor can be crafted at a fueled smithy or electric smithy once the Plate armor research project has been completed. Each requires
170 Stuff (Metallic/Woody, 1700 for SVMs), 38,000 ticks (10.56 mins) of work modified by the general labor speed of the crafter and the work to make factor of the material, and a crafting skill of 7.
It can also be found on the following raider kinds:
| Raider Kind | Chance | Average Quality | Health |
|---|---|---|---|
| Archer chief | 100% | Normal | 100% |
| Berserker chief | 100% | Normal | 100% |
| Champion |
100% | Normal | 70-100% |
Summary[edit]
When equipped, a set of plate armor reduces the pawn's base move speed by −0.80 c/s. As offsets such as these apply before multiplicative effects such as from Moving capacity, the actual impact on move speed can be larger or smaller than this value. For example, a pawn with 125% Moving would have their speed decreased by −1 c/s, while a pawn with only 50% Moving would only have their speed decreased by −0.4 c/s. See Move Speed for details.
Analysis[edit]
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Overall, plate armor is rarely worth it. A non-wood set of plate is a large resource investment in the early game. Wood plate armor offers minimal protection, and still takes a lot of work to create. All sets of plate armor slow the user by -0.8c/s (~17% reduction) - the second highest movement penalty in the game, first being vacsuit
.
Usually, it is worth it to wait until the Flak armor research has completed, as flak vests are much cheaper, much more protective against arrows and bullets, and do not slow the wearer nearly as much. Flak research is not terribly hard to complete after Plate armor. Flak can also be obtained from raiders or through trade, meaning that even tribal colonies can replace plate armor relatively quickly.
Bioferrite
Plate armor in combination with Bioferrite
Flak helmet can give a significant boost to psychic sensitivity (×1.06 to ×1.20 per piece, depending on quality) while giving a reasonable amount of armor.
Compared to flak[edit]
Flak vests cost
60 Steel,
30 Cloth,
1 Component, cheaper than a set of steel plate armor, which costs
170. The vest alone has 100% Sharp and 36% Blunt armor. This is slightly worse Blunt and better Sharp protection than steel plate. Sharp damage is the most common form of damage.
Vests protect the torso, neck, and vital organs. Unlike plate, vests do not cover the arms or legs. While the limbs are important to pawn function, steel plate offers worse protection to the torso - the body part most likely to be hit, which is very important due to containing vital organs. In addition, vests offer its superior protection to every vital body part except for the head and brain, which the plate won't protect either. The chance of losing a leg is worth the reduced chance of outright dying.
Flak vests can also be worn with flak jackets and flak pants, the full combination being a fair bit more expensive than steel plate (
190 +
110 +
3). Jackets and pants protect the arms / legs, respectively, but are still worse than steel plate. The jacket also protects the torso and neck, for an even larger disparity in those areas. In addition, vests can be worn with dusters of a protective material like devilstrand or thrumbofur for even greater protection for the torso, neck, arms, and legs. In any case, plate still ends up better for limb protection.
A more balanced comparison can be made with plasteel and bioferrite plate armor. Either provide about the same Sharp protection as flak vests, while having better Blunt and Heat protection. In this case flak vest + flak jacket/duster still offer better protection to the torso and less so to the limbs, while plate armor provides great protection to both torso and limbs, making them a good early option for tanking damage.
Steel, plasteel or bioferrite plate armor always have higher Heat armor than the flak combination. However, a devilstrand duster beats any set of plate against Heat. Each piece of flak armor has 200 HP, while plate has 290 HP from steel up to 812 HP from plasteel. Plate armor also has a -0.8c/s movement speed penalty, while each piece of flak armor only gives -0.12c/s for a maximum of -0.36c/s.
Compared to power armor[edit]
A set of plasteel plate armor is a bit less expensive in value than marine armor; it protects the same body parts, is very slightly worse against Sharp damage, and very slightly better against Blunt and Heat. Its movement penalty is heavier at -0.8c/s, compared to -0.25c/s with marine armor.
Plasteel plate has 2 advantages: one is that it doesn't require advanced components. The second is that with 812 hp it lasts much longer than the recon and marine armors, which have 280 HP and 340 HP respectively. However, these are not usually worth it, unless you have a large surplus on plasteel and are unable to create power armor.
A legendary steel plate armor is slightly better than good cataphract armor
at 1/3 of the market value, while legendary plasteel plate armor is middle of the way between masterwork and legendary cataphract while costing 40 less plasteel to produce. With a Production Specialist
and a Genie
(or anyone with the Great Crafting gene), masterwork and legendary quality armors can be created from the beginning of the game.
Stats table
| Feature | Toggle |
|---|---|
| Quality |
| Sharp | Blunt | Heat | HP | Insulation - Cold |
Insulation - Heat |
Market Value | ||
|---|---|---|---|---|---|---|---|---|
| Quality | Material | |||||||
| Awful | |
59.4% | 27% | 27% | 580 | -2 °C (-3.6 °F) | +0 °C (0 °F) | 235 |
| Awful | |
38.88% | 19.44% | 19.44% | 174 | -2.4 °C (-4.3 °F) | +0 °C (0 °F) | 8,560 |
| Awful | |
45.9% | 21.6% | 37.8% | 145 | -2.4 °C (-4.3 °F) | +0 °C (0 °F) | 530 |
| Awful | |
61.56% | 29.7% | 35.1% | 812 | -2.4 °C (-4.3 °F) | +0 °C (0 °F) | 915 |
| Awful | |
38.88% | 19.44% | 19.44% | 203 | -2.4 °C (-4.3 °F) | +0 °C (0 °F) | 920 |
| Awful | |
48.6% | 24.3% | 32.4% | 290 | -2.4 °C (-4.3 °F) | +0 °C (0 °F) | 230 |
| Awful | |
58.32% | 29.16% | 35.1% | 725 | -2.4 °C (-4.3 °F) | +0 °C (0 °F) | 640 |
| Awful | |
29.16% | 29.16% | 21.6% | 188.5 | -6.4 °C (-11.5 °F) | +0 °C (0 °F) | 150 |
| Poor | |
79.2% | 36% | 36% | 580 | -2.25 °C (-4.1 °F) | +0 °C (0 °F) | 350 |
| Poor | |
51.84% | 25.92% | 25.92% | 174 | -2.7 °C (-4.9 °F) | +0 °C (0 °F) | 12,840 |
| Poor | |
61.2% | 28.8% | 50.4% | 145 | -2.7 °C (-4.9 °F) | +0 °C (0 °F) | 790 |
| Poor | |
82.08% | 39.6% | 46.8% | 812 | -2.7 °C (-4.9 °F) | +0 °C (0 °F) | 1,375 |
| Poor | |
51.84% | 25.92% | 25.92% | 203 | -2.7 °C (-4.9 °F) | +0 °C (0 °F) | 1,380 |
| Poor | |
64.8% | 32.4% | 43.2% | 290 | -2.7 °C (-4.9 °F) | +0 °C (0 °F) | 345 |
| Poor | |
77.76% | 38.88% | 46.8% | 725 | -2.7 °C (-4.9 °F) | +0 °C (0 °F) | 960 |
| Poor | |
38.88% | 38.88% | 28.8% | 188.5 | -7.2 °C (-13 °F) | +0 °C (0 °F) | 225 |
| Normal | |
99% | 45% | 45% | 580 | -2.5 °C (-4.5 °F) | +0 °C (0 °F) | 470 |
| Normal | |
64.8% | 32.4% | 32.4% | 174 | -3 °C (-5.4 °F) | +0 °C (0 °F) | 17,125 |
| Normal | |
76.5% | 36% | 63% | 145 | -3 °C (-5.4 °F) | +0 °C (0 °F) | 1,055 |
| Normal | |
102.6% | 49.5% | 58.5% | 812 | -3 °C (-5.4 °F) | +0 °C (0 °F) | 1,830 |
| Normal | |
64.8% | 32.4% | 32.4% | 203 | -3 °C (-5.4 °F) | +0 °C (0 °F) | 1,835 |
| Normal | |
81% | 40.5% | 54% | 290 | -3 °C (-5.4 °F) | +0 °C (0 °F) | 460 |
| Normal | |
97.2% | 48.6% | 58.5% | 725 | -3 °C (-5.4 °F) | +0 °C (0 °F) | 1,280 |
| Normal | |
48.6% | 48.6% | 36% | 188.5 | -8 °C (-14.4 °F) | +0 °C (0 °F) | 300 |
| Good | |
113.85% | 51.75% | 51.75% | 580 | -2.75 °C (-5 °F) | +0 °C (0 °F) | 585 |
| Good | |
74.52% | 37.26% | 37.26% | 174 | -3.3 °C (-5.9 °F) | +0 °C (0 °F) | 17,625 |
| Good | |
87.98% | 41.4% | 72.45% | 145 | -3.3 °C (-5.9 °F) | +0 °C (0 °F) | 1,320 |
| Good | |
117.99% | 56.93% | 67.28% | 812 | -3.3 °C (-5.9 °F) | +0 °C (0 °F) | 2,290 |
| Good | |
74.52% | 37.26% | 37.26% | 203 | -3.3 °C (-5.9 °F) | +0 °C (0 °F) | 2,295 |
| Good | |
93.15% | 46.58% | 62.1% | 290 | -3.3 °C (-5.9 °F) | +0 °C (0 °F) | 575 |
| Good | |
111.78% | 55.89% | 67.28% | 725 | -3.3 °C (-5.9 °F) | +0 °C (0 °F) | 1,600 |
| Good | |
55.89% | 55.89% | 41.4% | 188.5 | -8.8 °C (-15.8 °F) | +0 °C (0 °F) | 375 |
| Excellent | |
128.7% | 58.5% | 58.5% | 580 | -3 °C (-5.4 °F) | +0 °C (0 °F) | 705 |
| Excellent | |
84.24% | 42.12% | 42.12% | 174 | -3.6 °C (-6.5 °F) | +0 °C (0 °F) | 18,125 |
| Excellent | |
99.45% | 46.8% | 81.9% | 145 | -3.6 °C (-6.5 °F) | +0 °C (0 °F) | 1,585 |
| Excellent | |
133.38% | 64.35% | 76.05% | 812 | -3.6 °C (-6.5 °F) | +0 °C (0 °F) | 2,745 |
| Excellent | |
84.24% | 42.12% | 42.12% | 203 | -3.6 °C (-6.5 °F) | +0 °C (0 °F) | 2,755 |
| Excellent | |
105.3% | 52.65% | 70.2% | 290 | -3.6 °C (-6.5 °F) | +0 °C (0 °F) | 690 |
| Excellent | |
126.36% | 63.18% | 76.05% | 725 | -3.6 °C (-6.5 °F) | +0 °C (0 °F) | 1,920 |
| Excellent | |
63.18% | 63.18% | 46.8% | 188.5 | -9.6 °C (-17.3 °F) | +0 °C (0 °F) | 450 |
| Masterwork | |
143.55% | 65.25% | 65.25% | 580 | -3.75 °C (-6.8 °F) | +0 °C (0 °F) | 1,175 |
| Masterwork | |
93.96% | 46.98% | 46.98% | 174 | -4.5 °C (-8.1 °F) | +0 °C (0 °F) | 19,125 |
| Masterwork | |
110.93% | 52.2% | 91.35% | 145 | -4.5 °C (-8.1 °F) | +0 °C (0 °F) | 2,640 |
| Masterwork | |
148.77% | 71.78% | 84.83% | 812 | -4.5 °C (-8.1 °F) | +0 °C (0 °F) | 3,830 |
| Masterwork | |
93.96% | 46.98% | 46.98% | 203 | -4.5 °C (-8.1 °F) | +0 °C (0 °F) | 3,835 |
| Masterwork | |
117.45% | 58.73% | 78.3% | 290 | -4.5 °C (-8.1 °F) | +0 °C (0 °F) | 1,150 |
| Masterwork | |
140.94% | 70.47% | 84.83% | 725 | -4.5 °C (-8.1 °F) | +0 °C (0 °F) | 3,200 |
| Masterwork | |
70.47% | 70.47% | 52.2% | 188.5 | -12 °C (-21.6 °F) | +0 °C (0 °F) | 750 |
| Legendary | |
178.2% | 81% | 81% | 580 | -4.5 °C (-8.1 °F) | +0 °C (0 °F) | 2,345 |
| Legendary | |
116.64% | 58.32% | 58.32% | 174 | -5.4 °C (-9.7 °F) | +0 °C (0 °F) | 20,125 |
| Legendary | |
137.7% | 64.8% | 113.4% | 145 | -5.4 °C (-9.7 °F) | +0 °C (0 °F) | 4,055 |
| Legendary | |
184.68% | 89.1% | 105.3% | 812 | -5.4 °C (-9.7 °F) | +0 °C (0 °F) | 4,830 |
| Legendary | |
116.64% | 58.32% | 58.32% | 203 | -5.4 °C (-9.7 °F) | +0 °C (0 °F) | 4,835 |
| Legendary | |
145.8% | 72.9% | 97.2% | 290 | -5.4 °C (-9.7 °F) | +0 °C (0 °F) | 2,300 |
| Legendary | |
174.96% | 87.48% | 105.3% | 725 | -5.4 °C (-9.7 °F) | +0 °C (0 °F) | 4,280 |
| Legendary | |
87.48% | 87.48% | 64.8% | 188.5 | -14.4 °C (-25.9 °F) | +0 °C (0 °F) | 1,500 |
For the full effects of qualities, see Quality.
Protection charts[edit]
| Sharp Armor | Blunt Armor |
|---|---|
| Sharp Armor | Blunt Armor |
|---|---|
Trivia[edit]
Every set of plate armor found on an Imperial Champion will be white.
Version history[edit]
- 0.19.2009 - Added.
- 1.1.0 - Can now be smelted, except wooden plate armor which is now burnable.
- 1.6.4518 - Armor multiplier increased from 0.73 to 0.9
