Plate armor

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Plate armor

Plate armor

Overlapping solid plates of armor covering the entire body from neck to feet.

Base Stats

Type
GearArmor
Tech Level
Medieval
Mass
15 kg
HP
290

Apparel

Insulation Factor - Cold
1.0×
Insulation Factor - Heat
0.0×
Armor Factor - Sharp
0.9
Armor Factor - Blunt
0.9
Armor Factor - Heat
0.9
Clothing For Nudity
True
Coverage
Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
Layer
Middle, Outer
Lifestage
Adult
Equip Delay
900 ticks (15 secs)

Creation

Crafted At
Fueled smithy / Electric smithy
Required Research
Plate armor
Skill Required
Crafting 7
Work To Make
38,000 ticks (10.56 mins)
Work Speed Stat
General Labor Speed
Stuff Tags
Metallic, Woody
Resources to make
Stuff 170
Technical
Has Quality
True
thingCategories
ApparelArmor
thingSetMakerTags
RewardStandardLowFreq, RewardStandardQualitySuper
defaultOutfitTags
Soldier
tags
MedievalMilitary
tradeTags
Clothing, Armor


Plate armor is a type of apparel (armor) that functions as low-tech full body armor. It can be crafted out of various materials and inflicts a move speed penalty when worn.

Acquisition[edit]

Plate armor can be crafted at a fueled smithy or electric smithy once the Plate armor research project has been completed. Each requires Stuff 170 Stuff (Metallic/Woody, 1700 for SVMs), 38,000 ticks (10.56 mins) of work modified by the general labor speed of the crafter and the work to make factor of the material, and a crafting skill of 7.

It can also be found on the following raider kinds:

Raider Kind Chance Average Quality Health
Archer chief 100% Normal 100%
Berserker chief 100% Normal 100%
Champion Content added by the Royalty DLC 100% Normal 70-100%

Summary[edit]

When equipped, a set of plate armor reduces the pawn's base move speed by −0.80 c/s. As offsets such as these apply before multiplicative effects such as from Moving capacity, the actual impact on move speed can be larger or smaller than this value. For example, a pawn with 125% Moving would have their speed decreased by −1 c/s, while a pawn with only 50% Moving would only have their speed decreased by −0.4 c/s. See Move Speed for details.

Analysis[edit]

Overall, plate armor is rarely worth it. A non-wood set of plate is a large resource investment in the early game. Wood plate armor offers minimal protection, and still takes a lot of work to create. All sets of plate armor slow the user by -0.8c/s (~17% reduction) - the second highest movement penalty in the game, first being vacsuitContent added by the Odyssey DLC.

Usually, it is worth it to wait until the Flak armor research has completed, as flak vests are much cheaper, much more protective against arrows and bullets, and do not slow the wearer nearly as much. Flak research is not terribly hard to complete after Plate armor. Flak can also be obtained from raiders or through trade, meaning that even tribal colonies can replace plate armor relatively quickly.

BioferriteContent added by the Anomaly DLC Plate armor in combination with BioferriteContent added by the Anomaly DLC Flak helmet can give a significant boost to psychic sensitivity (×1.06 to ×1.20 per piece, depending on quality) while giving a reasonable amount of armor.

Compared to flak[edit]

Flak vests cost Steel 60 Steel, Cloth 30 Cloth, Component 1 Component, cheaper than a set of steel plate armor, which costs Steel 170. The vest alone has 100% Sharp and 36% Blunt armor. This is slightly worse Blunt and better Sharp protection than steel plate. Sharp damage is the most common form of damage.

Vests protect the torso, neck, and vital organs. Unlike plate, vests do not cover the arms or legs. While the limbs are important to pawn function, steel plate offers worse protection to the torso - the body part most likely to be hit, which is very important due to containing vital organs. In addition, vests offer its superior protection to every vital body part except for the head and brain, which the plate won't protect either. The chance of losing a leg is worth the reduced chance of outright dying.

Flak vests can also be worn with flak jackets and flak pants, the full combination being a fair bit more expensive than steel plate (Steel 190 + Cloth 110 + Component 3). Jackets and pants protect the arms / legs, respectively, but are still worse than steel plate. The jacket also protects the torso and neck, for an even larger disparity in those areas. In addition, vests can be worn with dusters of a protective material like devilstrand or thrumbofur for even greater protection for the torso, neck, arms, and legs. In any case, plate still ends up better for limb protection.

A more balanced comparison can be made with plasteel and bioferrite plate armor. Either provide about the same Sharp protection as flak vests, while having better Blunt and Heat protection. In this case flak vest + flak jacket/duster still offer better protection to the torso and less so to the limbs, while plate armor provides great protection to both torso and limbs, making them a good early option for tanking damage.

Steel, plasteel or bioferrite plate armor always have higher Heat armor than the flak combination. However, a devilstrand duster beats any set of plate against Heat. Each piece of flak armor has 200 HP, while plate has 290 HP from steel up to 812 HP from plasteel. Plate armor also has a -0.8c/s movement speed penalty, while each piece of flak armor only gives -0.12c/s for a maximum of -0.36c/s.

Compared to power armor[edit]

A set of plasteel plate armor is a bit less expensive in value than marine armor; it protects the same body parts, is very slightly worse against Sharp damage, and very slightly better against Blunt and Heat. Its movement penalty is heavier at -0.8c/s, compared to -0.25c/s with marine armor.

Plasteel plate has 2 advantages: one is that it doesn't require advanced components. The second is that with 812 hp it lasts much longer than the recon and marine armors, which have 280 HP and 340 HP respectively. However, these are not usually worth it, unless you have a large surplus on plasteel and are unable to create power armor.

A legendary steel plate armor is slightly better than good cataphract armorContent added by the Royalty DLC at 1/3 of the market value, while legendary plasteel plate armor is middle of the way between masterwork and legendary cataphract while costing 40 less plasteel to produce. With a Production SpecialistContent added by the Ideology DLC and a GenieContent added by the Biotech DLC (or anyone with the Great Crafting gene), masterwork and legendary quality armors can be created from the beginning of the game.

Stats table

Feature Toggle
QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Plate armor Plate armor Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 59.4% 27% 27% 580 -2 °C (-3.6 °F) +0 °C (0 °F) 235 Silver
    Awful Gold Gold 38.88% 19.44% 19.44% 174 -2.4 °C (-4.3 °F) +0 °C (0 °F) 8,560 Silver
    Awful Obsidian Obsidian Content added by the Odyssey DLC 45.9% 21.6% 37.8% 145 -2.4 °C (-4.3 °F) +0 °C (0 °F) 530 Silver
    Awful Plasteel Plasteel 61.56% 29.7% 35.1% 812 -2.4 °C (-4.3 °F) +0 °C (0 °F) 915 Silver
    Awful Silver Silver 38.88% 19.44% 19.44% 203 -2.4 °C (-4.3 °F) +0 °C (0 °F) 920 Silver
    Awful Steel Steel 48.6% 24.3% 32.4% 290 -2.4 °C (-4.3 °F) +0 °C (0 °F) 230 Silver
    Awful Uranium Uranium 58.32% 29.16% 35.1% 725 -2.4 °C (-4.3 °F) +0 °C (0 °F) 640 Silver
    Awful Wood Wood 29.16% 29.16% 21.6% 188.5 -6.4 °C (-11.5 °F) +0 °C (0 °F) 150 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 79.2% 36% 36% 580 -2.25 °C (-4.1 °F) +0 °C (0 °F) 350 Silver
    Poor Gold Gold 51.84% 25.92% 25.92% 174 -2.7 °C (-4.9 °F) +0 °C (0 °F) 12,840 Silver
    Poor Obsidian Obsidian Content added by the Odyssey DLC 61.2% 28.8% 50.4% 145 -2.7 °C (-4.9 °F) +0 °C (0 °F) 790 Silver
    Poor Plasteel Plasteel 82.08% 39.6% 46.8% 812 -2.7 °C (-4.9 °F) +0 °C (0 °F) 1,375 Silver
    Poor Silver Silver 51.84% 25.92% 25.92% 203 -2.7 °C (-4.9 °F) +0 °C (0 °F) 1,380 Silver
    Poor Steel Steel 64.8% 32.4% 43.2% 290 -2.7 °C (-4.9 °F) +0 °C (0 °F) 345 Silver
    Poor Uranium Uranium 77.76% 38.88% 46.8% 725 -2.7 °C (-4.9 °F) +0 °C (0 °F) 960 Silver
    Poor Wood Wood 38.88% 38.88% 28.8% 188.5 -7.2 °C (-13 °F) +0 °C (0 °F) 225 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 99% 45% 45% 580 -2.5 °C (-4.5 °F) +0 °C (0 °F) 470 Silver
    Normal Gold Gold 64.8% 32.4% 32.4% 174 -3 °C (-5.4 °F) +0 °C (0 °F) 17,125 Silver
    Normal Obsidian Obsidian Content added by the Odyssey DLC 76.5% 36% 63% 145 -3 °C (-5.4 °F) +0 °C (0 °F) 1,055 Silver
    Normal Plasteel Plasteel 102.6% 49.5% 58.5% 812 -3 °C (-5.4 °F) +0 °C (0 °F) 1,830 Silver
    Normal Silver Silver 64.8% 32.4% 32.4% 203 -3 °C (-5.4 °F) +0 °C (0 °F) 1,835 Silver
    Normal Steel Steel 81% 40.5% 54% 290 -3 °C (-5.4 °F) +0 °C (0 °F) 460 Silver
    Normal Uranium Uranium 97.2% 48.6% 58.5% 725 -3 °C (-5.4 °F) +0 °C (0 °F) 1,280 Silver
    Normal Wood Wood 48.6% 48.6% 36% 188.5 -8 °C (-14.4 °F) +0 °C (0 °F) 300 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 113.85% 51.75% 51.75% 580 -2.75 °C (-5 °F) +0 °C (0 °F) 585 Silver
    Good Gold Gold 74.52% 37.26% 37.26% 174 -3.3 °C (-5.9 °F) +0 °C (0 °F) 17,625 Silver
    Good Obsidian Obsidian Content added by the Odyssey DLC 87.98% 41.4% 72.45% 145 -3.3 °C (-5.9 °F) +0 °C (0 °F) 1,320 Silver
    Good Plasteel Plasteel 117.99% 56.93% 67.28% 812 -3.3 °C (-5.9 °F) +0 °C (0 °F) 2,290 Silver
    Good Silver Silver 74.52% 37.26% 37.26% 203 -3.3 °C (-5.9 °F) +0 °C (0 °F) 2,295 Silver
    Good Steel Steel 93.15% 46.58% 62.1% 290 -3.3 °C (-5.9 °F) +0 °C (0 °F) 575 Silver
    Good Uranium Uranium 111.78% 55.89% 67.28% 725 -3.3 °C (-5.9 °F) +0 °C (0 °F) 1,600 Silver
    Good Wood Wood 55.89% 55.89% 41.4% 188.5 -8.8 °C (-15.8 °F) +0 °C (0 °F) 375 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 128.7% 58.5% 58.5% 580 -3 °C (-5.4 °F) +0 °C (0 °F) 705 Silver
    Excellent Gold Gold 84.24% 42.12% 42.12% 174 -3.6 °C (-6.5 °F) +0 °C (0 °F) 18,125 Silver
    Excellent Obsidian Obsidian Content added by the Odyssey DLC 99.45% 46.8% 81.9% 145 -3.6 °C (-6.5 °F) +0 °C (0 °F) 1,585 Silver
    Excellent Plasteel Plasteel 133.38% 64.35% 76.05% 812 -3.6 °C (-6.5 °F) +0 °C (0 °F) 2,745 Silver
    Excellent Silver Silver 84.24% 42.12% 42.12% 203 -3.6 °C (-6.5 °F) +0 °C (0 °F) 2,755 Silver
    Excellent Steel Steel 105.3% 52.65% 70.2% 290 -3.6 °C (-6.5 °F) +0 °C (0 °F) 690 Silver
    Excellent Uranium Uranium 126.36% 63.18% 76.05% 725 -3.6 °C (-6.5 °F) +0 °C (0 °F) 1,920 Silver
    Excellent Wood Wood 63.18% 63.18% 46.8% 188.5 -9.6 °C (-17.3 °F) +0 °C (0 °F) 450 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 143.55% 65.25% 65.25% 580 -3.75 °C (-6.8 °F) +0 °C (0 °F) 1,175 Silver
    Masterwork Gold Gold 93.96% 46.98% 46.98% 174 -4.5 °C (-8.1 °F) +0 °C (0 °F) 19,125 Silver
    Masterwork Obsidian Obsidian Content added by the Odyssey DLC 110.93% 52.2% 91.35% 145 -4.5 °C (-8.1 °F) +0 °C (0 °F) 2,640 Silver
    Masterwork Plasteel Plasteel 148.77% 71.78% 84.83% 812 -4.5 °C (-8.1 °F) +0 °C (0 °F) 3,830 Silver
    Masterwork Silver Silver 93.96% 46.98% 46.98% 203 -4.5 °C (-8.1 °F) +0 °C (0 °F) 3,835 Silver
    Masterwork Steel Steel 117.45% 58.73% 78.3% 290 -4.5 °C (-8.1 °F) +0 °C (0 °F) 1,150 Silver
    Masterwork Uranium Uranium 140.94% 70.47% 84.83% 725 -4.5 °C (-8.1 °F) +0 °C (0 °F) 3,200 Silver
    Masterwork Wood Wood 70.47% 70.47% 52.2% 188.5 -12 °C (-21.6 °F) +0 °C (0 °F) 750 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 178.2% 81% 81% 580 -4.5 °C (-8.1 °F) +0 °C (0 °F) 2,345 Silver
    Legendary Gold Gold 116.64% 58.32% 58.32% 174 -5.4 °C (-9.7 °F) +0 °C (0 °F) 20,125 Silver
    Legendary Obsidian Obsidian Content added by the Odyssey DLC 137.7% 64.8% 113.4% 145 -5.4 °C (-9.7 °F) +0 °C (0 °F) 4,055 Silver
    Legendary Plasteel Plasteel 184.68% 89.1% 105.3% 812 -5.4 °C (-9.7 °F) +0 °C (0 °F) 4,830 Silver
    Legendary Silver Silver 116.64% 58.32% 58.32% 203 -5.4 °C (-9.7 °F) +0 °C (0 °F) 4,835 Silver
    Legendary Steel Steel 145.8% 72.9% 97.2% 290 -5.4 °C (-9.7 °F) +0 °C (0 °F) 2,300 Silver
    Legendary Uranium Uranium 174.96% 87.48% 105.3% 725 -5.4 °C (-9.7 °F) +0 °C (0 °F) 4,280 Silver
    Legendary Wood Wood 87.48% 87.48% 64.8% 188.5 -14.4 °C (-25.9 °F) +0 °C (0 °F) 1,500 Silver

    For the full effects of qualities, see Quality.

  • Protection charts[edit]

    Sharp Armor Blunt Armor
    Sharp Armor Blunt Armor

    Trivia[edit]

    Every set of plate armor found on an Imperial Champion will be white.

    Version history[edit]

    • 0.19.2009 - Added.
    • 1.1.0 - Can now be smelted, except wooden plate armor which is now burnable.
    • 1.6.4518 - Armor multiplier increased from 0.73 to 0.9