Coronet

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Coronet

Coronet

A tiny crown-like piece of headwear made of metal.

Base Stats

Type
GearClothing
Tech Level
Medieval
Mass
0.7 kg
HP
80

Apparel

Insulation Factor - Cold
0.0×
Insulation Factor - Heat
0.0×
Armor Factor - Sharp
0
Armor Factor - Blunt
0
Armor Factor - Heat
0
Clothing For Nudity
False
Coverage
Head, Left Ear, Right Ear
Layer
Headgear
Lifestage
Adult

Creation

Crafted At
Fueled smithy / Electric smithy
Required Research
Royal apparel
Work To Make
8,000 ticks (2.22 mins)
Work Speed Stat
General Labor Speed
Stuff Tags
Metallic
Resources to make
Stuff 50
Technical


The Coronet is a clothing item added in the Royalty DLC. It provides a +20% increase to Social Impact, and meets the headwear requirements of nobles of Baron and Count rank.

Acquisition[edit]

Coronets can be crafted at a fueled smithy or electric smithy once the Royal apparel research project has been completed. Each requires Stuff 50 Stuff (Metallic, 500 for SVMs) and 8,000 ticks (2.22 mins) of work modified by the general labor speed of the crafter and the work to make factor of the material.

Coronets can also be purchased or found on nobles.

Summary[edit]

A coronet offers a +20% increase to Social Impact. Note: Social impact predominantly affects the Opinion bonuses and maluses pawn interactions can create, the success chance of SpeechesContent added by the Royalty DLC and some rituals.Content added by the Ideology DLC It does NOT affect trade prices, as that is instead dependent on Trade Price Improvement. Nor does it affect prisoner recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on Negotiation Ability.

To consider themselves properly dressed and avoid a -4 "Want <TITLE>-specific apparel" moodlet, nobles of Baron and Count rank must wear a coronet or one of the following alternative pieces of headwear:

A coronet has a slave suppression offset of −20%. When worn by a slave,Content added by the Ideology DLC this acts as an offset to the rate at which the slave loses suppression.Content added by the Ideology DLC Note that by default, slaves lose between −5% and −20% suppression per day depending on their current level of suppression. This loss rate stacks additively with all sources of slave suppression offset, with a minimum of 0% loss per day.

Analysis[edit]

Coronets are a luxurious headgear that offers a significant boost to social impact of +20%, but provides no armor or insulation. Although the social impact bonus is larger than that of the bowler hat, this bonus is also met by the top hat and ladies hat which also provide some small amount of insulation. As such, they are only useful for meeting the needs of nobles who specifically require a coronet, and even these should be replaced by helmets as soon as possible.

Stats table

Feature Toggle
QualityRitual Quality Check Off.png
  • Coronet Coronet Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 0% 0% 0% 160 -0 °C (0 °F) +0 °C (0 °F) 110 Silver
    Normal Gold Gold 0% 0% 0% 48 -0 °C (0 °F) +0 °C (0 °F) 5025 Silver
    Normal Plasteel Plasteel 0% 0% 0% 224 -0 °C (0 °F) +0 °C (0 °F) 515 Silver
    Normal Silver Silver 0% 0% 0% 56 -0 °C (0 °F) +0 °C (0 °F) 530 Silver
    Normal Steel Steel 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 124 Silver
    Normal Uranium Uranium 0% 0% 0% 200 -0 °C (0 °F) +0 °C (0 °F) 355 Silver

    For the full effects of qualities, see Quality.