Hood

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Hood

Hood

A draped hood which covers the head and ears.

Base Stats

Type
GearClothing
Tech Level
Medieval
Mass
0.10 kg
HP
80

Apparel

Insulation Factor - Cold
0.1×
Insulation Factor - Heat
0.25×
Armor Factor - Sharp
0.2
Armor Factor - Blunt
0.2
Armor Factor - Heat
0.2
Coverage
Head, Left Ear, Right Ear
Layer
Headgear
Lifestage
Child, Adult

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Work To Make
6,000 ticks (1.67 mins)
Work Speed Stat
General Labor Speed
Stuff Tags
Fabric, Leathery
Resources to make
Stuff 50
Technical


The hood is a clothing item initially added in the Royalty DLC but now part of RimWorld core. They provide a +20% increase to Social Impact.

Acquisition[edit]

Hoods can be crafted at a hand tailor bench or electric tailor bench, each requiring Stuff 50 Stuff (Fabric/Leathery) and 6,000 ticks (1.67 mins) of work modified by the general labor speed of the crafter and the work to make factor of the material.

They can also be purchased from traders, and a red hood can be found on every Bestower.Content added by the Royalty DLC

Summary[edit]

A hood offers a +20% increase to Social Impact. Note: Social impact predominantly affects the Opinion bonuses and maluses pawn interactions can create, the success chance of SpeechesContent added by the Royalty DLC and some rituals.Content added by the Ideology DLC It does NOT affect trade prices, as that is instead dependent on Trade Price Improvement. Nor does it affect prisoner recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on Negotiation Ability.

Analysis[edit]

Without the Royalty DLC, hoods offer the highest boost to Social Impact. The actual value of Social Impact is limited. The most practical purpose of a hood is to boost the quality of ritualsContent added by the Ideology DLC. It does not have an impact on trade prices.

Hoods are inferior to almost every other type of headgear for any other purpose. Bowler hats are cheaper, have the same physical protection, same cold insulation, and better heat insulation. For combat, hoods should be switched for a helmet unless you have no other alternative. If only fabrics are available and the Ideology DLC is installed, then broadwraps are cheaper and offer more physical protection (though they can't use leather). If no DLC is available, then bowler hats are cheaper for the same protection.

With the Royalty DLC, the hood has several competitors with the same Social Impact stat. The top and ladies hat are mostly identical, with the same social impact and same cost. The key differences are:

  1. That the hood only requires Complex Clothing to be researched, not Noble Apparel.
  2. That the hood can't be used for nobles
  3. That the hood is unisex, and doesn't give either gender a mood debuff
  4. That the hood has the exact inverse insulation, offering better heat while the hats offer better cold.

The hood also offers some amount of physical protection, but for the reasons stated above, it does not have a big impact. If you require the hats for your nobles anyway, then you might as well use them. Otherwise, unless cold insulation is likely to be relevant, then the hood is superior.

Stats table

Feature Toggle
QualityRitual Quality Check Off.png
  • Hood Hood Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Normal Alpaca wool Alpaca wool 7.2% 0% 22% 80 -3 °C (-5.4 °F) +4 °C (7.2 °F) 210 Silver
    Normal Bearskin Bearskin 22.4% 4.8% 30% 104 -2 °C (-3.6 °F) +5 °C (9 °F) 192 Silver
    Normal Birdskin Birdskin 13.4% 2.8% 30% 80 -1 °C (-1.8 °F) +2.5 °C (4.5 °F) 112 Silver
    Normal Bison wool Bison wool 7.2% 0% 22% 80 -2.6 °C (-4.7 °F) +3 °C (5.4 °F) 157 Silver
    Normal Bluefur Bluefur 16.2% 4.8% 30% 104 -2 °C (-3.6 °F) +4 °C (7.2 °F) 137 Silver
    Normal Camelhide Camelhide 16.2% 4.8% 30% 104 -1.6 °C (-2.9 °F) +6 °C (10.8 °F) 137 Silver
    Normal Chinchilla fur Chinchilla fur 13.4% 2.8% 30% 80 -3 °C (-5.4 °F) +4 °C (7.2 °F) 345 Silver
    Normal Cloth Cloth 7.2% 0% 3.6% 80 -1.8 °C (-3.2 °F) +4.5 °C (8.1 °F) 97 Silver
    Normal Devilstrand Devilstrand 28% 7.2% 60% 104 -2 °C (-3.6 °F) +6 °C (10.8 °F) 295 Silver
    Normal Dog leather Dog leather 16.2% 4.8% 30% 104 -1.4 °C (-2.5 °F) +4 °C (7.2 °F) 122 Silver
    Normal Dread leather Dread leather Content added by the Anomaly DLC 25.4% 4.8% 30% 104 -2 °C (-3.6 °F) +3 °C (5.4 °F) 197 Silver
    Normal Elephant leather Elephant leather 22.4% 4.8% 30% 120 -1.4 °C (-2.5 °F) +3 °C (5.4 °F) 143 Silver
    Normal Foxfur Foxfur 16.2% 4.2% 30% 80 -2 °C (-3.6 °F) +4 °C (7.2 °F) 197 Silver
    Normal Guinea pig fur Guinea pig fur 13.4% 2.8% 30% 48 -3.8 °C (-6.8 °F) +4.5 °C (8.1 °F) 270 Silver
    Normal Heavy fur Heavy fur 24.8% 4.8% 30% 120 -3 °C (-5.4 °F) +3.5 °C (6.3 °F) 187 Silver
    Normal Human leather Human leather 12.8% 4.8% 30% 104 -1.2 °C (-2.2 °F) +3 °C (5.4 °F) 230 Silver
    Normal Hyperweave Hyperweave 40% 10.8% 57.6% 192 -2.6 °C (-4.7 °F) +6.5 °C (11.7 °F) 470 Silver
    Normal Lightleather Lightleather 10.8% 2.8% 30% 80 -1.2 °C (-2.2 °F) +3 °C (5.4 °F) 117 Silver
    Normal Lizardskin Lizardskin 16.2% 5.4% 30% 80 -1.2 °C (-2.2 °F) +3 °C (5.4 °F) 127 Silver
    Normal Megasloth wool Megasloth wool 16% 0% 22% 80 -3.4 °C (-6.1 °F) +3 °C (5.4 °F) 157 Silver
    Normal Muffalo wool Muffalo wool 7.2% 0% 22% 80 -2.8 °C (-5 °F) +3 °C (5.4 °F) 157 Silver
    Normal Panthera fur Panthera fur 18.6% 4.8% 30% 104 -1.6 °C (-2.9 °F) +6 °C (10.8 °F) 172 Silver
    Normal Patchleather Patchleather 9% 3.8% 18% 80 -0.9 °C (-1.6 °F) +2.25 °C (4.1 °F) 97 Silver
    Normal Pigskin Pigskin 12.8% 4.8% 30% 104 -1.2 °C (-2.2 °F) +3 °C (5.4 °F) 117 Silver
    Normal Plainleather Plainleather 16.2% 4.8% 30% 104 -1.6 °C (-2.9 °F) +4 °C (7.2 °F) 127 Silver
    Normal Rhinoceros leather Rhinoceros leather 25.8% 4.8% 30% 120 -1.4 °C (-2.5 °F) +3.5 °C (6.3 °F) 230 Silver
    Normal Sheep wool Sheep wool 7.2% 0% 22% 80 -2.6 °C (-4.7 °F) +2.5 °C (4.5 °F) 157 Silver
    Normal Synthread Synthread 18.8% 5.2% 18% 104 -2.2 °C (-4 °F) +5.5 °C (9.9 °F) 220 Silver
    Normal Thrumbofur Thrumbofur 41.6% 7.2% 30% 160 -3.4 °C (-6.1 °F) +5.5 °C (9.9 °F) 720 Silver
    Normal Wolfskin Wolfskin 20.4% 4.8% 30% 104 -2.4 °C (-4.3 °F) +4 °C (7.2 °F) 172 Silver

    For the full effects of qualities, see Quality.

  • Trivia[edit]

    This is one of very few items to transition between DLC and Core, originally being introduced as part of the Royalty DLC but later being integrated into the base game.

    Version history[edit]

    • Added by the 1.2 update with Bestowers.
    • 1.2.2753 - Insulation against cold increased from 0 to 0.1x, insulation against heat increased from 0 to 0.25x.
    • 1.3.3066 - Made craftable. Transferred from Royalty DLC to RimWorld Core. Work To Make increased from 1,200 ticks to 6,000 ticks.
    • 1.3.3200 - Armor multipliers increased from 0 to 0.2
    • ? - No longer meets the headwear requirements of nobles. Previously could substitute for the top hat/ladies hat.