Blindfold

From RimWorld Wiki
Jump to navigation Jump to search

Blindfold

Blindfold

A long strip of cloth that is wrapped over the eyes to block vision.

Base Stats

Type
GearClothing
Tech Level
Medieval
Mass
0.07 kg
HP
80

Apparel

Insulation Factor - Cold
0.35×
Insulation Factor - Heat
Armor Factor - Sharp
0.1
Armor Factor - Blunt
0.1
Armor Factor - Heat
0.1
Clothing For Nudity
False
Coverage
Left Eye, Right Eye
Layer
Eyes
Lifestage
Adult

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Work To Make
1,200 ticks (20 secs)
Work Speed Stat
General Labor Speed
Stuff Tags
Fabric
Resources to make
Stuff 20
Technical


Blindfolds are a form of clothing added by the Ideology DLC that reduces Sight and pleases ideoligions that venerate blindness.

Acquisition[edit]

Blindfolds can only be crafted by a pawn with the Blindsight meme. Blindfolds can be crafted at a hand tailor bench or electric tailor bench, each requiring Stuff 20 Stuff (Fabric) and 1,200 ticks (20 secs) of work modified by the general labor speed of the crafter and the work to make factor of the material.

Summary[edit]

Wearing a blindfold inflicts the "Blindfolded" hediff, setting Sight to a maximum of 20%. As with any other effect that would reduce to sight to 20%, this results in a +30% bonus to psychic sensitivity. Note that this only sets a maximum bound, it does not set the actual value - if other conditions would force wearer's Sight below 20%, they will still do so while wearing the blindfold.

Wearing a blindfold will satisfy a pawn with a Blindsight ideology. Pawns who believe in the blindsight meme will get a +2 mood offset from wearing a blindfold.

The blindfold is also unique in that it occupies the eye layer, which no other apparel does. This allows it to stack protection with Headgear layer items that also cover the eyes, such as power armor helmets. As the Eye layer is considered to be over the Headgear layer, the blindfold will attempt to mitigate or negate damage, and thus take damage to its HP, before headgear items do.

Analysis[edit]

The blindfold will not get much use outside of colonies using the blindsight meme. While it does increase a pawn's psychic sensitivity, the −80% sight offset is crippling in battle and significantly impairs a pawn's ability to work. A pacifistic psycaster, or a psycaster equipped with an eltex staff (itself a poor weapon) and supported by other pawns can make some use of the higher neural heat limit offered by this item. Outside of combat, barring a blindsight ideology, the blindfold should be removed in order to limit work speed and efficiency penalties.

Stats table

Feature Toggle
QualityRitual Quality Check Off.png
  • Blindfold Blindfold Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Normal Alpaca wool Alpaca wool 3.6% 0% 11% 80 -10.5 °C (-18.9 °F) +0 °C (0 °F) 80 Silver
    Normal Bison wool Bison wool 3.6% 0% 11% 80 -9.1 °C (-16.4 °F) +0 °C (0 °F) 58 Silver
    Normal Cloth Cloth 3.6% 0% 1.8% 80 -6.3 °C (-11.3 °F) +0 °C (0 °F) 34 Silver
    Normal Devilstrand Devilstrand 14% 3.6% 30% 104 -7 °C (-12.6 °F) +0 °C (0 °F) 114 Silver
    Normal Hyperweave Hyperweave 20% 5.4% 28.8% 192 -9.1 °C (-16.4 °F) +0 °C (0 °F) 184 Silver
    Normal Megasloth wool Megasloth wool 8% 0% 11% 80 -11.9 °C (-21.4 °F) +0 °C (0 °F) 58 Silver
    Normal Muffalo wool Muffalo wool 3.6% 0% 11% 80 -9.8 °C (-17.6 °F) +0 °C (0 °F) 58 Silver
    Normal Sheep wool Sheep wool 3.6% 0% 11% 80 -9.1 °C (-16.4 °F) +0 °C (0 °F) 58 Silver
    Normal Synthread Synthread 9.4% 2.6% 9% 104 -7.7 °C (-13.9 °F) +0 °C (0 °F) 84 Silver

    For the full effects of qualities, see Quality.

  • Version history[edit]

    • Ideology DLC Release - Added.
    • 1.3.3080 - Can now be worn by pawns without eyes.
    • 1.5.4062 - Fix: Apparel covering just eyes does not count as "headgear" for pawn generation purposes.