Pants

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Pants

Pants

A simple set of pants.

Base Stats

Type
GearClothing
Tech Level
Medieval
Mass
0.5 kg
HP
100

Apparel

Insulation Factor - Cold
0.2×
Insulation Factor - Heat
0.08×
Armor Factor - Sharp
0.2
Armor Factor - Blunt
0.2
Armor Factor - Heat
0.2
Clothing For Nudity
True
Coverage
Left Leg, Right Leg
Layer
Skin
Lifestage
Adult

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Required Research
Complex clothing
Work To Make
1,600 ticks (26.67 secs)
Work Speed Stat
General Labor Speed
Stuff Tags
Leathery, Fabric
Resources to make
Stuff 40
Technical


Pants are the most common legwear on the rimworlds, offering a bit of protection from damage, a small amount of insulation, and preventing the "naked" mood debuff (males only need to cover their legs to avoid feeling naked, while females also need to cover their torso).

Pants will deteriorate with the usual conditions.

Acquisition[edit]

Pants can be crafted at a hand tailor bench or electric tailor bench once the Complex clothing research project has been completed. Each requires Stuff 40 Stuff (Leathery/Fabric) and 1,600 ticks (26.67 secs) of work modified by the general labor speed of the crafter and the work to make factor of the material.

Pants can be also be stripped from Outlander and Pirate raiders or purchased from traders.

Analysis[edit]

There are only three options for covering the skin layer of a colonist's legs: pants, flak pants, and tribalwear. Pants are the most common choice, but the other options have their own values:

Flak pants offer better protection against sharp and blunt damage than most types of pants, but require 30 cloth, 60 steel, and 1 component to craft. Compared to regular pants (all at normal quality):

  • Flak pants offer 40% armor - sharp: equivalent to hyperweave pants, slightly worse than thrumbofur pants (41.6%), but better than devilstrand pants (28.0%)
  • Flak pants offer 8.0% armor - blunt: better than devilstrand pants (7.2%) but worse than hyperweave pants (10.8%). However, almost every blunt threat has sufficient AP to effectively ignore the armor of either option, so the effect of this distinction is minimal at best.
  • Flak pants offer 10% armor - heat: worse than every single type of pants except cloth (3.6%). Devilstrand pants offer the best heat protection of any pants (60%)
  • Flak pants have a -0.12 cells per second move speed penalty when worn
  • Flak pants also cover the middle clothing layer, preventing a colonist from wearing both flak pants and marine armor

Overall, flak pants are strictly worse than hyperweave pants of equivalent quality, giving worse armor, insulation, and a move speed penalty. However, flak pants offer better protection than most textile-based pants (including devilstrand), making them appealing for colonists looking for a boost in armor with a lower move speed penalty than plate armor or marine armor

Tribalwear covers both the legs and torso. Compared to a combination of pants and a button-down shirt:

  • Tribalwear has identical armor values, but less coverage (tribalwear doesn't cover the arms and neck)
  • Tribalwear has better insulation - cold (55% vs. 46%)
  • Tribalwear has much better insulation - heat (55% vs. 18%)
  • Tribalwear has lower materials and work cost (60 textiles and 30 work vs. requires 85 textiles and 72 work)

A bit of extra neck and arm protection is usually seen as valuable enough to merit the lower insulation and higher crafting cost of pants and a button-down. But colonists in ultra-hot biomes may prefer the better insulation, especially when first starting out.

Stats table

Feature Toggle
QualityRitual Quality Check Off.png
  • Pants Pants Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Normal Alpaca wool Alpaca wool 7.2% 0% 22% 100 -6 °C (-10.8 °F) +1.28 °C (2.3 °F) 158 Silver
    Normal Bearskin Bearskin 22.4% 4.8% 30% 130 -4 °C (-7.2 °F) +1.6 °C (2.9 °F) 142 Silver
    Normal Birdskin Birdskin 13.4% 2.8% 30% 100 -2 °C (-3.6 °F) +0.8 °C (1.4 °F) 78 Silver
    Normal Bison wool Bison wool 7.2% 0% 22% 100 -5.2 °C (-9.4 °F) +0.96 °C (1.7 °F) 114 Silver
    Normal Bluefur Bluefur 16.2% 4.8% 30% 130 -4 °C (-7.2 °F) +1.28 °C (2.3 °F) 98 Silver
    Normal Camelhide Camelhide 16.2% 4.8% 30% 130 -3.2 °C (-5.8 °F) +1.92 °C (3.5 °F) 98 Silver
    Normal Chinchilla fur Chinchilla fur 13.4% 2.8% 30% 100 -6 °C (-10.8 °F) +1.28 °C (2.3 °F) 265 Silver
    Normal Cloth Cloth 7.2% 0% 3.6% 100 -3.6 °C (-6.5 °F) +1.44 °C (2.6 °F) 66 Silver
    Normal Devilstrand Devilstrand 28% 7.2% 60% 130 -4 °C (-7.2 °F) +1.92 °C (3.5 °F) 225 Silver
    Normal Dog leather Dog leather 16.2% 4.8% 30% 130 -2.8 °C (-5 °F) +1.28 °C (2.3 °F) 86 Silver
    Normal Dread leather Dread leather Content added by the Anomaly DLC 25.4% 4.8% 30% 130 -4 °C (-7.2 °F) +0.96 °C (1.7 °F) 146 Silver
    Normal Elephant leather Elephant leather 22.4% 4.8% 30% 150 -2.8 °C (-5 °F) +0.96 °C (1.7 °F) 103 Silver
    Normal Foxfur Foxfur 16.2% 4.2% 30% 100 -4 °C (-7.2 °F) +1.28 °C (2.3 °F) 146 Silver
    Normal Guinea pig fur Guinea pig fur 13.4% 2.8% 30% 60 -7.6 °C (-13.7 °F) +1.44 °C (2.6 °F) 205 Silver
    Normal Heavy fur Heavy fur 24.8% 4.8% 30% 150 -6 °C (-10.8 °F) +1.12 °C (2 °F) 138 Silver
    Normal Human leather Human leather 12.8% 4.8% 30% 130 -2.4 °C (-4.3 °F) +0.96 °C (1.7 °F) 174 Silver
    Normal Hyperweave Hyperweave 40% 10.8% 57.6% 240 -5.2 °C (-9.4 °F) +2.08 °C (3.7 °F) 365 Silver
    Normal Lightleather Lightleather 10.8% 2.8% 30% 100 -2.4 °C (-4.3 °F) +0.96 °C (1.7 °F) 82 Silver
    Normal Lizardskin Lizardskin 16.2% 5.4% 30% 100 -2.4 °C (-4.3 °F) +0.96 °C (1.7 °F) 90 Silver
    Normal Megasloth wool Megasloth wool 16% 0% 22% 100 -6.8 °C (-12.2 °F) +0.96 °C (1.7 °F) 114 Silver
    Normal Muffalo wool Muffalo wool 7.2% 0% 22% 100 -5.6 °C (-10.1 °F) +0.96 °C (1.7 °F) 114 Silver
    Normal Panthera fur Panthera fur 18.6% 4.8% 30% 130 -3.2 °C (-5.8 °F) +1.92 °C (3.5 °F) 126 Silver
    Normal Patchleather Patchleather 9% 3.8% 18% 100 -1.8 °C (-3.2 °F) +0.72 °C (1.3 °F) 66 Silver
    Normal Pigskin Pigskin 12.8% 4.8% 30% 130 -2.4 °C (-4.3 °F) +0.96 °C (1.7 °F) 82 Silver
    Normal Plainleather Plainleather 16.2% 4.8% 30% 130 -3.2 °C (-5.8 °F) +1.28 °C (2.3 °F) 90 Silver
    Normal Rhinoceros leather Rhinoceros leather 25.8% 4.8% 30% 150 -2.8 °C (-5 °F) +1.12 °C (2 °F) 174 Silver
    Normal Sheep wool Sheep wool 7.2% 0% 22% 100 -5.2 °C (-9.4 °F) +0.8 °C (1.4 °F) 114 Silver
    Normal Synthread Synthread 18.8% 5.2% 18% 130 -4.4 °C (-7.9 °F) +1.76 °C (3.2 °F) 166 Silver
    Normal Thrumbofur Thrumbofur 41.6% 7.2% 30% 200 -6.8 °C (-12.2 °F) +1.76 °C (3.2 °F) 565 Silver
    Normal Wolfskin Wolfskin 20.4% 4.8% 30% 130 -4.8 °C (-8.6 °F) +1.28 °C (2.3 °F) 126 Silver

    For the full effects of qualities, see Quality.