Kid pants

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Kid pants

Kid pants

A small set of pants sized to fit children.

Base Stats

Type
GearClothing
Tech Level
Industrial
Mass
0.25 kg
HP
50

Apparel

Insulation Factor - Cold
0.2×
Insulation Factor - Heat
0.08×
Armor Factor - Sharp
0.2
Armor Factor - Blunt
0.2
Armor Factor - Heat
0.2
Clothing For Nudity
True
Coverage
Left Leg, Right Leg
Layer
Skin
Lifestage
Child

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Required Research
Complex clothing
Work To Make
1,280 ticks (21.33 secs)
Work Speed Stat
General Labor Speed
Stuff Tags
Leathery, Fabric
Resources to make
Stuff 20
Technical


Kid pants are a piece of apparel added by the Biotech DLC.

Acquisition[edit]

Kid pants can be crafted at a hand tailor bench or electric tailor bench once the Complex clothing research project has been completed. Each requires Stuff 20 Stuff (Leathery/Fabric) and 1,280 ticks (21.33 secs) of work modified by the general labor speed of the crafter and the work to make factor of the material.

Summary[edit]

Kid pants are a child-sized version of the regular pants. It can only be worn by pawns between the ages of 3 and 13.

Analysis[edit]

Kid pants are one of the few body clothing options that children can wear.

Kid pants should be combined with a kid shirt to fully clothe a child.

  • Compared to a kid romper, the kid shirt and kid pants has better insulation against heat and cold, but does not cover the arms. Both sets have the same armor rating. The shirt + pants set costs Stuff 10 textile more and takes slightly longer to make.
  • Compared to kid tribalwear, the kid shirt and kid pants cover the shoulders or legs, but the kid tribalwear has +32% better heat insulation and +8% cold insulation. Both sets have the same armor rating. The shirt and pants set costs Stuff 10 textile more, and takes slightly more work to make.

Due to the low protection of skin-layer apparel, even when made out of materials like devilstrand, the differences between all 3 sets are very small. Children are frail - even if armor reduces damage, a shot is likely to kill or maim a child. Therefore, children should avoid combat (or at least avoid getting hit in combat), and covering the arms doesn't mitigate this. If children don't undergo combat at all, then tribalwear is a superior choice, as it is cheaper and more insulating. If insulation isn't needed, the romper is cheaper and slightly more protective than a shirt and pants.

If a colonist would only need pants to be considered nude (male colonists without ideoligionContent added by the Ideology DLC, or any gender depending on ideoligion rules), then pants would become the cheapest way to clothe a child.

Stats table

Feature Toggle
QualityRitual Quality Check Off.png
  • Kid pants Kid pants Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Normal Alpaca wool Alpaca wool 7.2% 0% 22% 50 -6 °C (-10.8 °F) +1.28 °C (2.3 °F) 81 Silver
    Normal Bearskin Bearskin 22.4% 4.8% 30% 65 -4 °C (-7.2 °F) +1.6 °C (2.9 °F) 73 Silver
    Normal Birdskin Birdskin 13.4% 2.8% 30% 50 -2 °C (-3.6 °F) +0.8 °C (1.4 °F) 41 Silver
    Normal Bison wool Bison wool 7.2% 0% 22% 50 -5.2 °C (-9.4 °F) +0.96 °C (1.7 °F) 59 Silver
    Normal Bluefur Bluefur 16.2% 4.8% 30% 65 -4 °C (-7.2 °F) +1.28 °C (2.3 °F) 51 Silver
    Normal Camelhide Camelhide 16.2% 4.8% 30% 65 -3.2 °C (-5.8 °F) +1.92 °C (3.5 °F) 51 Silver
    Normal Chinchilla fur Chinchilla fur 13.4% 2.8% 30% 50 -6 °C (-10.8 °F) +1.28 °C (2.3 °F) 135 Silver
    Normal Cloth Cloth 7.2% 0% 3.6% 50 -3.6 °C (-6.5 °F) +1.44 °C (2.6 °F) 35 Silver
    Normal Devilstrand Devilstrand 28% 7.2% 60% 65 -4 °C (-7.2 °F) +1.92 °C (3.5 °F) 115 Silver
    Normal Dog leather Dog leather 16.2% 4.8% 30% 65 -2.8 °C (-5 °F) +1.28 °C (2.3 °F) 45 Silver
    Normal Dread leather Dread leather Content added by the Anomaly DLC 25.4% 4.8% 30% 65 -4 °C (-7.2 °F) +0.96 °C (1.7 °F) 75 Silver
    Normal Elephant leather Elephant leather 22.4% 4.8% 30% 75 -2.8 °C (-5 °F) +0.96 °C (1.7 °F) 53 Silver
    Normal Foxfur Foxfur 16.2% 4.2% 30% 50 -4 °C (-7.2 °F) +1.28 °C (2.3 °F) 75 Silver
    Normal Guinea pig fur Guinea pig fur 13.4% 2.8% 30% 30 -7.6 °C (-13.7 °F) +1.44 °C (2.6 °F) 105 Silver
    Normal Heavy fur Heavy fur 24.8% 4.8% 30% 75 -6 °C (-10.8 °F) +1.12 °C (2 °F) 71 Silver
    Normal Human leather Human leather 12.8% 4.8% 30% 65 -2.4 °C (-4.3 °F) +0.96 °C (1.7 °F) 89 Silver
    Normal Hyperweave Hyperweave 40% 10.8% 57.6% 120 -5.2 °C (-9.4 °F) +2.08 °C (3.7 °F) 185 Silver
    Normal Lightleather Lightleather 10.8% 2.8% 30% 50 -2.4 °C (-4.3 °F) +0.96 °C (1.7 °F) 43 Silver
    Normal Lizardskin Lizardskin 16.2% 5.4% 30% 50 -2.4 °C (-4.3 °F) +0.96 °C (1.7 °F) 47 Silver
    Normal Megasloth wool Megasloth wool 16% 0% 22% 50 -6.8 °C (-12.2 °F) +0.96 °C (1.7 °F) 59 Silver
    Normal Muffalo wool Muffalo wool 7.2% 0% 22% 50 -5.6 °C (-10.1 °F) +0.96 °C (1.7 °F) 59 Silver
    Normal Panthera fur Panthera fur 18.6% 4.8% 30% 65 -3.2 °C (-5.8 °F) +1.92 °C (3.5 °F) 65 Silver
    Normal Patchleather Patchleather 9% 3.8% 18% 50 -1.8 °C (-3.2 °F) +0.72 °C (1.3 °F) 35 Silver
    Normal Pigskin Pigskin 12.8% 4.8% 30% 65 -2.4 °C (-4.3 °F) +0.96 °C (1.7 °F) 43 Silver
    Normal Plainleather Plainleather 16.2% 4.8% 30% 65 -3.2 °C (-5.8 °F) +1.28 °C (2.3 °F) 47 Silver
    Normal Rhinoceros leather Rhinoceros leather 25.8% 4.8% 30% 75 -2.8 °C (-5 °F) +1.12 °C (2 °F) 89 Silver
    Normal Sheep wool Sheep wool 7.2% 0% 22% 50 -5.2 °C (-9.4 °F) +0.8 °C (1.4 °F) 59 Silver
    Normal Synthread Synthread 18.8% 5.2% 18% 65 -4.4 °C (-7.9 °F) +1.76 °C (3.2 °F) 85 Silver
    Normal Thrumbofur Thrumbofur 41.6% 7.2% 30% 100 -6.8 °C (-12.2 °F) +1.76 °C (3.2 °F) 285 Silver
    Normal Wolfskin Wolfskin 20.4% 4.8% 30% 65 -4.8 °C (-8.6 °F) +1.28 °C (2.3 °F) 65 Silver

    For the full effects of qualities, see Quality.

  • Version history[edit]