Kid romper

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Kid romper

Kid romper

A combined t-shirt and pants sized for kids, with a snuggly built-in undergarment. Little ones love it!

Base Stats

Type
GearClothing
Mass
0.18 kg
HP
50

Apparel

Insulation Factor - Cold
0.22×
Insulation Factor - Heat
0.10×
Armor Factor - Sharp
0.2
Armor Factor - Blunt
0.2
Armor Factor - Heat
0.2
Clothing For Nudity
True
Coverage
Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
Layer
Skin
Lifestage
Child

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Required Research
Complex clothing
Work To Make
2,000 ticks (33.33 secs)
Work Speed Stat
General Labor Speed
Stuff Tags
Fabric, Leathery
Resources to make
Stuff 30
Technical


The kid romper is a piece of apparel added by the Biotech DLC.

Acquisition[edit]

Kid rompers can be crafted at a hand tailor bench or electric tailor bench once the Complex clothing research project has been completed. Each requires Stuff 30 Stuff (Fabric/Leathery) and 2,000 ticks (33.33 secs) of work modified by the general labor speed of the crafter and the work to make factor of the material.

Summary[edit]

The kid romper is a child-sized clothing. It can only be worn by pawns between the ages of 3 and 13.

Analysis[edit]

The kid romper is one of the few body clothing options that children can wear.

  • Compared to a kid shirt with kid pants, the kid romper covers the arms, but the shirt + pants sets has better insulation against heat and cold. Both sets have the same armor rating. The shirt + pants set costs Stuff 10 textile more and takes slightly longer to make.
  • Compared to a kid tribalwear, the kid romper also covers the shoulders, arms, and legs, but kid tribalwear has even better insulation against both temperatures. Both sets have the same armor rating and same material cost, though tribalwear takes slightly less work to make. Kid tribalwear also has 10 more HP than the romper.

Due to the low protection of skin-layer apparel, even when made out of materials like devilstrand, the differences between all 3 sets are very small. Children are frail - even if armor reduces damage, a shot is likely to kill or maim a child. Therefore, children should avoid combat (or at least avoid getting hit in combat), and covering the arms doesn't mitigate this. If children don't undergo combat at all, then tribalwear is a superior choice, as it is cheaper and more insulating. If insulation isn't needed, the romper is cheaper and slightly more protective than a shirt and pants.

Stats table

Feature Toggle
QualityRitual Quality Check Off.png
  • Kid romper Kid romper Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Normal Alpaca wool Alpaca wool 7.2% 0% 22% 50 -6.6 °C (-11.9 °F) +1.6 °C (2.9 °F) 121 Silver
    Normal Bearskin Bearskin 22.4% 4.8% 30% 65 -4.4 °C (-7.9 °F) +2 °C (3.6 °F) 109 Silver
    Normal Birdskin Birdskin 13.4% 2.8% 30% 50 -2.2 °C (-4 °F) +1 °C (1.8 °F) 61 Silver
    Normal Bison wool Bison wool 7.2% 0% 22% 50 -5.72 °C (-10.3 °F) +1.2 °C (2.2 °F) 88 Silver
    Normal Bluefur Bluefur 16.2% 4.8% 30% 65 -4.4 °C (-7.9 °F) +1.6 °C (2.9 °F) 76 Silver
    Normal Camelhide Camelhide 16.2% 4.8% 30% 65 -3.52 °C (-6.3 °F) +2.4 °C (4.3 °F) 76 Silver
    Normal Chinchilla fur Chinchilla fur 13.4% 2.8% 30% 50 -6.6 °C (-11.9 °F) +1.6 °C (2.9 °F) 200 Silver
    Normal Cloth Cloth 7.2% 0% 3.6% 50 -3.96 °C (-7.1 °F) +1.8 °C (3.2 °F) 52 Silver
    Normal Devilstrand Devilstrand 28% 7.2% 60% 65 -4.4 °C (-7.9 °F) +2.4 °C (4.3 °F) 172 Silver
    Normal Dog leather Dog leather 16.2% 4.8% 30% 65 -3.08 °C (-5.5 °F) +1.6 °C (2.9 °F) 67 Silver
    Normal Dread leather Dread leather Content added by the Anomaly DLC 25.4% 4.8% 30% 65 -4.4 °C (-7.9 °F) +1.2 °C (2.2 °F) 112 Silver
    Normal Elephant leather Elephant leather 22.4% 4.8% 30% 75 -3.08 °C (-5.5 °F) +1.2 °C (2.2 °F) 80 Silver
    Normal Foxfur Foxfur 16.2% 4.2% 30% 50 -4.4 °C (-7.9 °F) +1.6 °C (2.9 °F) 112 Silver
    Normal Guinea pig fur Guinea pig fur 13.4% 2.8% 30% 30 -8.36 °C (-15 °F) +1.8 °C (3.2 °F) 157 Silver
    Normal Heavy fur Heavy fur 24.8% 4.8% 30% 75 -6.6 °C (-11.9 °F) +1.4 °C (2.5 °F) 106 Silver
    Normal Human leather Human leather 12.8% 4.8% 30% 65 -2.64 °C (-4.8 °F) +1.2 °C (2.2 °F) 133 Silver
    Normal Hyperweave Hyperweave 40% 10.8% 57.6% 120 -5.72 °C (-10.3 °F) +2.6 °C (4.7 °F) 275 Silver
    Normal Lightleather Lightleather 10.8% 2.8% 30% 50 -2.64 °C (-4.8 °F) +1.2 °C (2.2 °F) 64 Silver
    Normal Lizardskin Lizardskin 16.2% 5.4% 30% 50 -2.64 °C (-4.8 °F) +1.2 °C (2.2 °F) 70 Silver
    Normal Megasloth wool Megasloth wool 16% 0% 22% 50 -7.48 °C (-13.5 °F) +1.2 °C (2.2 °F) 88 Silver
    Normal Muffalo wool Muffalo wool 7.2% 0% 22% 50 -6.16 °C (-11.1 °F) +1.2 °C (2.2 °F) 88 Silver
    Normal Panthera fur Panthera fur 18.6% 4.8% 30% 65 -3.52 °C (-6.3 °F) +2.4 °C (4.3 °F) 97 Silver
    Normal Patchleather Patchleather 9% 3.8% 18% 50 -1.98 °C (-3.6 °F) +0.9 °C (1.6 °F) 52 Silver
    Normal Pigskin Pigskin 12.8% 4.8% 30% 65 -2.64 °C (-4.8 °F) +1.2 °C (2.2 °F) 64 Silver
    Normal Plainleather Plainleather 16.2% 4.8% 30% 65 -3.52 °C (-6.3 °F) +1.6 °C (2.9 °F) 70 Silver
    Normal Rhinoceros leather Rhinoceros leather 25.8% 4.8% 30% 75 -3.08 °C (-5.5 °F) +1.4 °C (2.5 °F) 133 Silver
    Normal Sheep wool Sheep wool 7.2% 0% 22% 50 -5.72 °C (-10.3 °F) +1 °C (1.8 °F) 88 Silver
    Normal Synthread Synthread 18.8% 5.2% 18% 65 -4.84 °C (-8.7 °F) +2.2 °C (4 °F) 127 Silver
    Normal Thrumbofur Thrumbofur 41.6% 7.2% 30% 100 -7.48 °C (-13.5 °F) +2.2 °C (4 °F) 425 Silver
    Normal Wolfskin Wolfskin 20.4% 4.8% 30% 65 -5.28 °C (-9.5 °F) +1.6 °C (2.9 °F) 97 Silver

    For the full effects of qualities, see Quality.

  • Version history[edit]

    • Biotech DLC Release - Added.
    • 1.4.3524 - Fix: Kid Romper has no alpha channel resulting in pink squares when worn instead of a texture.