Kid helmet

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Kid helmet

Kid helmet

A simple helmet sized for children. It gives moderate protection against sharp attacks. Not effective against blunt weapons. That said, if this is being used in combat something has already gone very wrong.

Base Stats

Type
GearArmor
Tech Level
Industrial
Stack Limit
1
Mass
1 kg
HP
60

Apparel

Insulation Factor - Cold
0.15×
Insulation Factor - Heat
0.0×
Armor Factor - Sharp
0.5
Armor Factor - Blunt
0.5
Armor Factor - Heat
0.5
Clothing For Nudity
False
Coverage
Head, Left Ear, Right Ear
Layer
Headgear
Lifestage
Child

Creation

Crafted At
Fueled smithy / Electric smithy
Required Research
Smithing
Work To Make
2,000 ticks (33.33 secs)
Work Speed Stat
General Labor Speed
Stuff Tags
Metallic
Resources to make
Stuff 20
Technical


The kid helmet is a headgear apparel added by the Biotech DLC.

Acquisition[edit]

Kid helmets can be crafted at a fueled smithy or electric smithy once the Smithing research project has been completed. Each requires Stuff 20 Stuff (Metallic, 200 for SVMs) and 2,000 ticks (33.33 secs) of work modified by the general labor speed of the crafter and the work to make factor of the material.

Summary[edit]

The kid helmet is a child-sized version of the regular simple helmet, meaning it can only be worn by pawns under 13.

Analysis[edit]

As technically the only armor available for children, the kid helmet offers superior protection from damage to the head compared to anything else. This makes it an excellent choice for preventing nasty booboos. Due to the low body part HP of children, even a bullet blocked by armor is likely to kill. But a kid helmet is better than nothing, and steel helmets are relatively affordable.

In hot biomes, you may prefer headgear like the cowboy hat, which protects against warmer temperatures. Similarly, a tuque can be good for its cold insulation.

Stats table

Feature Toggle
QualityRitual Quality Check Off.png
  • Kid helmet Kid helmet Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 55% 25% 25% 120 -0.375 °C (-0.7 °F) +0 °C (0 °F) 33 Silver
    Normal Gold Gold 36% 18% 18% 36 -0.45 °C (-0.8 °F) +0 °C (0 °F) 2005 Silver
    Normal Plasteel Plasteel 57% 27.5% 32.5% 168 -0.45 °C (-0.8 °F) +0 °C (0 °F) 196 Silver
    Normal Silver Silver 36% 18% 18% 42 -0.45 °C (-0.8 °F) +0 °C (0 °F) 205 Silver
    Normal Steel Steel 45% 22.5% 30% 60 -0.45 °C (-0.8 °F) +0 °C (0 °F) 45 Silver
    Normal Uranium Uranium 54% 27% 32.5% 150 -0.45 °C (-0.8 °F) +0 °C (0 °F) 134 Silver

    For the full effects of qualities, see Quality.

  • Version history[edit]