Tactical turret

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Tactical turret

A short-range turret. It will stop functioning once its battery runs out. If damaged sufficiently, it may explode.

Base Stats

Type
BuildingSecurity
Market Value
Silver
Beauty
-20
HP
100
Flammability
70%
Rotatable
False
Path Cost
50

Building

Passability
pass through only
Cover Effectiveness
40%
Terrain Affordance
Light

Pawn Stats

Combat Power
45

Ranged Combat

Mode
Burst
Damage
12 dmg (Bullet)
Warm-Up
4.8 ticks (0.08 secs)
Cooldown
2.4 ticks (0.04 secs)
Range
19.9 tile(s)
Accuracy
0.96
Accuracy
0.77% - 0.70% - 0.45% - 0.24%
Velocity
70 (m/s)
Burst Count
2 (per burst)
Burst Ticks
ticks (0.13 secs)
(450 RPM)

Creation

Work To Make
1,800 ticks (30 secs)
Resources to make
Steel 40
Deconstruct yield
Steel 20
Destroy yield
Steel 10
Technical
defName
Turret_TacticalTurret
weaponTags
TurretGun


The tactical turret is a temporary short range, low power turret deployed from the turret pack.

Acquisition[edit]

It is deployed by the turret pack.

Summary[edit]

Once deployed, it lasts for 12,500 ticks (5 in-game hours), and it remains in an unpowered state once the battery is depleted.

  • Label: "Battery power"
  • Tooltip: "This turret has a limited battery life. Once it runs out, it will stop working entirely."

It is forbiddable, breakdownable, stunnable by Stun and EMP damage, and has a 50% chance to explode from damage, taking 240 ticks (4 secs) to explode, with a radius of 3.9 cells of Bomb damage.

Analysis[edit]

?

Version history[edit]