Tactical turret
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This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
Tactical turret
A short-range turret. It will stop functioning once its battery runs out. If damaged sufficiently, it may explode.
Base Stats
- Beauty
- -20
- HP
- 100
- Flammability
- 70%
- Rotatable
- False
- Path Cost
- 50
Building
- Passability
- pass through only
- Cover Effectiveness
- 40%
- Terrain Affordance
- Light
Pawn Stats
- Combat Power
- 45
Ranged Combat
- Mode
- Burst
- Damage
- 12 dmg (Bullet)
- Warm-Up
- 4.8 ticks (0.08 secs)
- Cooldown
- 2.4 ticks (0.04 secs)
- Range
- 19.9 tile(s)
- Accuracy
- 0.96
- Accuracy
- 0.77% - 0.70% - 0.45% - 0.24%
- Velocity
- 70 (m/s)
- Burst Count
- 2 (per burst)
- Burst Ticks
- 8 ticks (0.13 secs)
(450 RPM)
Creation
- Work To Make
- 1,800 ticks (30 secs)
Technical
- defName
- Turret_TacticalTurret
- weaponTags
- TurretGun
The tactical turret is a temporary short range, low power turret deployed from the turret pack.
Acquisition[edit]
It is deployed by the turret pack.
Summary[edit]
Once deployed, it lasts for 12,500 ticks (5 in-game hours), and it remains in an unpowered state once the battery is depleted.
- Label: "Battery power"
- Tooltip: "This turret has a limited battery life. Once it runs out, it will stop working entirely."
It is forbiddable, breakdownable, stunnable by Stun and EMP damage, and has a 50% chance to explode from damage, taking 240 ticks (4 secs) to explode, with a radius of 3.9 cells of Bomb damage.
Analysis[edit]
?
Version history[edit]
- Anomaly (DLC) Release - Added.