Orbital scanner

From RimWorld Wiki
Jump to navigation Jump to search

Orbital scanner

Orbital scanner

A sensor unit that passively scans for irregular objects orbiting the planet. It will periodically detect locations in orbit that can be visited with transport pods, shuttles, or gravships.
The scanner won't function under a roof. Building multiple orbital scanners does not increase the chance to find new locations.


Base Stats

Type
BuildingOdyssey (Buildings)
Market Value
935 Silver [Note]
Beauty
-8
HP
180
Flammability
30%
Rotatable
True
Path Cost
50 (21%)

Building

Size
2 × 2
Passability
pass through only
Cover Effectiveness
40%
Blocks Wind
False
Terrain Affordance
Heavy
Power
500 W

Creation

Required Research
Orbital tech
Skill Required
Construction 8
Work To Make
10,000 ticks (2.78 mins)
Resources to make
Steel 180 + Component 6 + Advanced component 2
Deconstruct yield
Steel 90 + Component 3 + Advanced component 1
Destroy yield
Steel 45 + Component 1 - 2 + Advanced component 0 - 1
Technical
defName
OrbitalScanner


Orbital scanners are buildings added by the Odyssey DLC that automatically detect sites in orbit for mining, looting, and other uses.

Acquisition[edit]

Orbital scanners can be constructed once the Orbital tech research project has been completed. Each requires Steel 180 Steel, Component 6 Components, Advanced component 2 Advanced components, 10,000 ticks (2.78 mins) of work modified by the construction speed of the builder, and a construction skill of 8.

Summary[edit]

The scanner will have two main phases:

  • Scanning: While powered, the scanner will passively look for orbital objects. This process has an MTB of 60000 ticks (1 day).
  • Locating: When an object has been found, the scanner will begin locating its location. This process will take between 8 to 10 days, during which the scanner must be powered. The countdown will pause should the scanner loses power during this period. Once completed, a quest will be given to the player, and the scanner restarts.

In addition, there is a cooldown of 18 days, which starts after an object is scanned. This cooldown may tick down concurrently with the Locating phase, and will also tick down if the scanner is powered off. This cooldown is not visible in game.

Having multiple scanners provides no benefit over having one scanner. If you do have multiple, the game will randomly select one powered scanner to be the one to have found the object during the Scanning phase, and only that scanner needs to remain powered during the Locating phase.

The scanner can be built on the ground, even in orbit or on a gravship. Scanner progress is not reset if the gravship it's on moves tiles.

Quests[edit]

When a scan is complete, the game will randomly select a random quests among these:

  • Resource Asteroid: An asteroid containing mineable resources.
    • This quest has a weight of 1.5 (compared to the weight of 1 for most of the other quests), making it more likely to be chosen than other quests.
    • The random resource can be gold, uranium or plasteel, with each of them having an equal likelihood of being chosen.
    • The location is similar to asteroids generated on world creation, with some minor differences. Its icon on the world map contain color veins - based on which resources the asteroid has. Additionally, asteroids found by this method will contains more of such resources compared to pre-generated ones[Verify] .
    • The asteroid has a chance to spawn with an archean tree as well as a crate with one or more archean seeds and/or[Confirmation needed] an in stone enclosed chamber with cryptosleep caskets[Variant? Occupants?] in it.
  • Orbital Item Stash: An asteroid with a hollow core containing structures with loot.
    • The location is similar to the previous one, but without any mineable resources other than vacstone.
  • Abandoned Platform: An ancient orbital platform with no signs of life.
  • Orbital Wreck: Wreckage of abandoned platform with hostile salvagers.
  • Mechanoid Platform: An orbital platform with high mechanoid activity.
    • This quest has a weight of 0.5 (compared to the weight of 1 for most of the other quests), making it less likely to be chosen than other quests.
  • Satellite: An abandoned platform, usually protected by outside uranium slug turrets.

Outside of the orbital scanner, these quests can be obtained by hacking ancient uplinks.

Analysis[edit]

The orbital scanner is the primary means of finding locations in orbit around the planet. It should not be an immediate priority to build. The orbital locations it finds typically have a few rare items each, but the quantity of loot is low and those items may be duds. At the very least, your colonists need a way to survive in a vacuum and fight enemies there - power armor is recommended. Still, the scanner is a good way to find rare items like high quality unique weapons, orbital bombardment targeters, and even healer mech serums.

Ancient uplinks can find orbital locations, but are single use and can only be found in special locations, also they can be used alongside the orbital scanner to find more locations.

Gallery[edit]

Version history[edit]

  • Odyssey DLC Release - Added
  • 1.6.4535 - Clarified the orbital scanner description. The only change is adding "Building multiple orbital scanners does not increase the chance to find new locations." to the end of the description. Fix: Orbital scanner north and south sprites swapped.