Grav anchor

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Grav anchor

Grav anchor

Prevents the local map from being destroyed during a gravship launch. Grav anchors passively reduce unstable gravitation shear in a large area, which prevents the damaging effects of a gravhip launch. It can't be constructed on the gravship itself because it would prevent flight entirely.


Base Stats

Type
BuildingOdyssey (Buildings)
Market Value
4020 Silver [Note]
Beauty
-10
HP
500
Flammability
0%
Path Cost
50 (21%)

Building

Size
4 × 4
Passability
pass through only
Cover Effectiveness
60%
Terrain Affordance
Heavy
Paintable
False

Creation

Required Research
Basic gravtech
Work To Make
38,000 ticks (10.56 mins)
Resources to make
Plasteel 300 + Gravlite panel 80 + Advanced component 5
Deconstruct yield
Plasteel 150 + Gravlite panel 40 + Advanced component 2 - 3
Destroy yield
Plasteel 75 + Gravlite panel 20 + Advanced component 1 - 2
Technical
defName
GravAnchor


A grav anchor allows gravships to launch without permanently destroying the tile it is on.

Acquisition[edit]

Grav anchors can be constructed once the Basic gravtech research project has been completed. Each requires Plasteel 300 Plasteel, Gravlite panel 80 Gravlite panels, Advanced component 5 Advanced components and 38,000 ticks (10.56 mins) of work modified by the construction speed of the builder.

Summary[edit]

When installed in a map, grav anchors prevent the tile from being destroyed by gravship launches. It also prevents temporary maps, i.e., quest sites, camps, and all areas in orbit, from being abandoned when there are no non-downed colonists or slavesContent added by the Ideology DLC present.

The map will still remain loaded even after all pawns leave. If the anchor is destroyed, there is no grav engine present, the map hasn't been settled yet, and there are no non-downed colonists/slaves present, the map will be lost.

Analysis[edit]

Grav anchors are essential for having a permanent colony and a gravship at the same time. They are also essential for a permanent colony in orbit, whether on an asteroid or on one of sites generated by an orbital scanner, as they cannot be settled normally.

In addition, anchors could be used to return to an unfinshed quest site if a gravship won't stay there. For example, if you enter a satellite and the uranium slug turrets kill an important colonist or two, the anchor will let you retreat and return. However, this requires bringing the materials to the quest site, spending said materials, having enough time to build the anchor, and not having the anchor be destroyed, so this is unlikely to be practical.

If the anchor is destroyed and no gravship is present, the map will be lost if there are no colonists or slavesContent added by the Ideology DLC there. Animals, buildings, items, and friendly mechanoidsContent added by the Biotech DLC will be abandoned, so it is very important to keep the anchors safe to not lose everything there.

Gallery[edit]

Version history[edit]