Blood rain
| This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
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Blood rain is a weather-like[Like?] Major Threat added by the Anomaly DLC that induces the blood rage hediff on pawns and animals. It causes colonists to get wet and apply the soaking wet hediff as well as affecting aim the same as fog (reducing weapon accuracy to 50%).
Blood rage increases melee damage but decreases mood and can cause animals to go manhunter or pawns to go berserk. Blood Rage is affected by Psychic Sensitivity.[How?] Pawns with greater Psychic Sensitivity will gain Blood Rage severity faster.
The Blood Rain event lasts between 8 and 36 hours.
| Severity | 5%< Very mild |
5%> Mild |
40%> Moderate |
60%> Severe |
80%> Extreme |
|---|---|---|---|---|---|
| Melee Damage Factor | - | 110% | 125% | 137.5% | 150% |
| Mood Impact | - | −6 | −12 | −18 | −24 |
At 100% severity the pawn goes into a Berserk state and won't fall asleep until they are no longer exposed to blood rain.
This event can be fired as a major threat or triggered by rituals. Because blood rain affects animals as well as human pawns, it is a great way to deal with raids including mech raids.