Draw fleshbeasts
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This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General - Missing real summary and analysis. Also needs participant kinds and numbers. |
Draw fleshbeasts
Create a psychic pulse which will draw fleshbeasts to dig upwards and emerge near your enemies. They will attack anyone they find, including your enemies and allies. The fleshbeasts can be captured and studied, or butchered for twisted meat.
Base Stats
- Type
- Psychic ritual
Creation
- Required Research
- Summon fleshbeasts
- Ritual Duration
- 5,000 ticks (1.39 mins)
- Ritual Cooldown
- 300,000 ticks (83.33 mins)
Draw fleshbeasts is a psychic ritual that causes a horde of fleshbeasts to enter the map upon which it is cast.
Acquisition[edit]
The draw fleshbeasts psychic ritual can be performed once every 300,000 ticks (5 in-game days) at a psychic ritual spot at the cost of 50 Bioferrite, once the Summon fleshbeasts research project has been completed. Note that this research requires dark study to unlock. The ritual takes 5,000 ticks (2 in-game hours) to complete.
Summary[edit]
- Increases number of fleshbeasts summoned
Combat power by Quality |
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Analysis[edit]
Version history[edit]
- Anomaly DLC Release - Added.
- ? - Description changed from "[...] including enemies and allies [...]" changed to "[...] including your enemies and allies [...]".