Philophagy
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Philophagy
Psychically draw experiences from the victim's mind and transfer them to the invoker, targeting the victim's highest skill. The target will suffer brain damage, causing them to fall into a coma for several days.
Base Stats
- Type
- Psychic ritual
Creation
- Required Research
- Philophagy
- Ritual Duration
- 10,000 ticks (2.78 mins)
- Ritual Cooldown
- 300,000 ticks (83.33 mins)
Philophagy is a psychic ritual that transfers skill experience from the target's highest skill to the invoker.
Acquisition[edit]
The philophagy psychic ritual can be performed once every 300,000 ticks (5 in-game days) at a psychic ritual spot at the cost of
1 Shard, once the Philophagy research project has been completed. Note that this research requires dark study to unlock. The ritual takes 10,000 ticks (4 in-game hours) to complete.
Summary[edit]
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- Transfer a percentage of the total experience of the victim's best skill to the invoker.
- The victim's skill with the highest total XP is selected. If multiple skills are tied, the skill in which the invoker has the highest total XP is selected.
- Base level of skill is taken into account, before modifiers from aptitude genes
or inhumanized. - Both the victim and the invoker must be capable of a skill in order for it to be eligible.
- Inflict psychic damage to the brain, ranging from 3 to 5 damage in total.
- This damage can kill the victim, and the victim is considered to have been executed if they're a prisoner.
- The victim will go into a dark psychic shock for 1 to 2 days. They'll also gain the drained my skills thought against the invoker for 20 days.
- The percentage of experience transferred is dependent on the ritual's quality - the higher the quality the higher the percentage.
- At 100% quality, 80% of the victim's XP is transferred over.
- Applies a −3 / −6 / −10 guilt thought for participants.[Thought Template] This thought is nullified by the Psychopath traits, being Inhumanized, as well as Psychic rituals: Exalted precept.

Analysis[edit]
Philophagy is relatively niche since it costs a shard, only improves 1 skill at a time, and requires a sacrifical pawn that has a high level in the desired skill. In many cases, if a skill is desperately needed, it is better to just recruit the target rather than use philophagy. Many health conditions can be cured by chronophagy, and resistance and unwavering loyalty cleared by brainwipe, so the cases where recruitment is impossible is low.
Therefore, philophagy is a low priority use of a shard. Some particular uses include:
- In an emergency where a skill is urgently needed but brainwipe is not available or the coma would take too long.
- Philophagy can be used to transfer skills from a pawn with especially bad traits, creepjoiner downsides, or difficult to cure conditions like crumbling mind to a more usable pawn.
- Children,
as well as new recruits that have great traits but poor starting skills, can appreciate getting up to speed faster. - Philophagy can make corrupted obelisk duplication more powerful - it is better to duplicate a pawn good at all skills than a pawn good at only some.
Version history[edit]
- Anomaly DLC Release - Added.
