Draw shamblers
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This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General - Missing real summary and analysis. Also needs participant kinds and numbers. |
Draw shamblers
Create a psychic pulse which will draw a distant horde of animated corpses towards your local area. While they attack any humans that they see, they won't attack your colony directly. You can capture them for study.
Base Stats
- Type
- Psychic ritual
Creation
- Required Research
- Draw shamblers
- Ritual Duration
- 5,000 ticks (1.39 mins)
- Ritual Cooldown
- 300,000 ticks (83.33 mins)
Draw shamblers is a psychic ritual that causes a horde of shamblers to enter the map upon which it is cast.
Acquisition[edit]
The draw shamblers psychic ritual can be performed once every 300,000 ticks (5 in-game days) at a psychic ritual spot at the cost of 20 Bioferrite, once the Draw shamblers research project has been completed. Note that this research requires dark study to unlock. The ritual takes 5,000 ticks (2 in-game hours) to complete.
Summary[edit]
- Causes a ritual quality dependent total combat power of shamblers to enter the map. Note that the total combat power depends on both the number and types of shamblers that spawn, with higher total combat powers tending to more and more dangerous shamblers.[Verify][Details]
Analysis[edit]
Version history[edit]
- Anomaly DLC Release - Added.
- ? - Description changed from "[...] corpses to your area. While they attack any human they see, they will not directly attack your colony. [...]" changed to "[...] corpses towards your local area. While they attack any humans that they see, they won't attack your colony directly. [...]". [Verify old version existed]