Draw shamblers
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General - Missing real summary and analysis. Also needs participant kinds and numbers. |
Draw shamblers
Create a psychic pulse which will draw a distant horde of animated corpses towards your local area. While they attack any humans that they see, they won't attack your colony directly. You can capture them for study.
Base Stats
- Type
- Psychic ritual
Creation
- Required Research
- Draw shamblers
- Ritual Duration
- 5,000 ticks (1.39 mins)
- Ritual Cooldown
- 300,000 ticks (83.33 mins)
Draw shamblers is a psychic ritual that causes a horde of shamblers to enter the map upon which it is cast.
Acquisition[edit]
The draw shamblers psychic ritual can be performed once every 300,000 ticks (5 in-game days) at a psychic ritual spot at the cost of 20 Bioferrite, once the Draw shamblers research project has been completed. Note that this research requires dark study to unlock. The ritual takes 5,000 ticks (2 in-game hours) to complete.
Summary[edit]
- Causes a ritual quality dependent total combat power of shamblers to enter the map. Note that the total combat power depends on both the number and types of shamblers that spawn, with higher total combat powers tending to more and more dangerous shamblers.[Verify][Details]
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
Offensive Use[edit]
Draw Shamblers is a ritual for raids you anticipate to happen, i.e through quests, toxic wastepack dumping, or Mechanoid bosses
, it is important to have a fully sealed base with no colonists or tamed animals exposed to the outside. The raid now prioritizes the shambler horde which will usually overwhelm mech bosses including Diabolus
due to shamblers ignoring being set on fire, netting free chips.
Note due to the inconsistency of where the horde spawns, the ritual will not be ideal for sieges or horax cultists unless they are provoked through other means, this is where draw fleshbeasts is most helpful as their spawn targets a enemy's location however they often have far less numbers combined with worse health and will most likely not deal with large raids on their own.
Version history[edit]
- Anomaly DLC Release - Added.
- ? - Description changed from "[...] corpses to your area. While they attack any human they see, they will not directly attack your colony. [...]" changed to "[...] corpses towards your local area. While they attack any humans that they see, they won't attack your colony directly. [...]". [Verify old version existed]