Skip abduction
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This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General - Missing real summary and analysis. Also needs participant kinds and numbers. |
Skip abduction
Abduct a random hostile person from anywhere in the world, prioritizing those nearby. The ritual induces a dark archotech to warp space, teleporting a distant person to the center of the ritual circle. The process causes the target to fall into a short coma.
Base Stats
- Type
- Psychic ritual
Creation
- Required Research
- Skip abduction
- Ritual Duration
- 5,000 ticks (1.39 mins)
- Ritual Cooldown
- 600,000 ticks (166.67 mins)
Skip abduction is a psychic ritual that skips a random hostile pawn to the psychic ritual spot.
Acquisition[edit]
The skip abduction psychic ritual can be performed once every 600,000 ticks (10 in-game days) at a psychic ritual spot at the cost of 60 Bioferrite, once the Skip abduction research project has been completed. Note that this research requires dark study to unlock. The ritual takes 5,000 ticks (2 in-game hours) to complete.
Summary[edit]
- Teleports a random hostile humanlike pawn on the map to the ritual spot and renders them unconscious, this includes pawns that are berserk. Otherwise it will target a random pawn from any hostile faction and spawn them on the ritual spot unconscious.
- Base coma duration of 30 days decreased by 1 day per 2.5% ritual quality
Analysis[edit]
Version history[edit]
- Anomaly DLC Release - Added.