Shard inhibitor

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Shard inhibitor

Shard inhibitor

A shard of dark archotechnology that resonates with psychic energy, increasing the containment strength of any holding platform or spot within its radius.
The effect does not stack.

Base Stats

Type
BuildingAnomaly (Buildings)
Market Value
430 Silver [Note]
HP
100
Flammability
0%
Path Cost
50 (21%)

Building

Size
1 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Blocks Wind
False

Creation

Required Research
Entity containment
Work To Make
1,000 ticks (16.67 secs)
Resources to make
Steel 15 + Shard 1
Deconstruct yield
Steel 15 + Shard 1
Destroy yield
Steel 3 - 4 + Shard 0 - 1

Containment

Containment Offset
+20

The Shard inhibitor is a shard of archotechnology being utilized to increase the containment strength of your Holding platforms.

Acquisition[edit]

Shard inhibitors can be constructed once the Entity containment research project has been completed. Note that this research requires dark study to unlock. Each requires Steel 15 Steel, Shard 1 Shard and 1,000 ticks (16.67 secs) of work modified by the construction speed of the builder.

Summary[edit]

Increases containment by +20 for all holding spots and holding platforms within a 5 tile radius - the middle cell of the holding spot/platform needs to be within the radius. Works through walls, a well placed shard beacon can cover multiple holding platforms in multiple cells.

Analysis[edit]

Since a security door and stone walls are usually sufficient for containment needs, and a shard inhibitor uses a valuable shard, they are not a very big priority to build. Still, they can be used in the early game before security doors are available, or when containment is especially needed (such as against metalhorrors).

Gallery[edit]

Version history[edit]