Shard inhibitor
| This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Shard inhibitor
A shard of dark archotechnology that resonates with psychic energy, increasing the containment strength of any holding platform or spot within its radius.
The effect does not stack.
Base Stats
- Type
- Building – Anomaly (Buildings)
- HP
- 100
- Flammability
- 0%
- Path Cost
- 50 (21%)
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Blocks Wind
- False
Creation
- Required Research
- Entity containment
- Work To Make
- 1,000 ticks (16.67 secs)
Containment
- Containment Offset
- +20
The Shard inhibitor is a shard of archotechnology being utilized to increase the containment strength of your Holding platforms.
Acquisition[edit]
Shard inhibitors can be constructed once the Entity containment research project has been completed. Note that this research requires dark study to unlock. Each requires
15 Steel,
1 Shard and 1,000 ticks (16.67 secs) of work modified by the construction speed of the builder.
Summary[edit]
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Increases containment by +20 for all holding spots and holding platforms within a 5 tile radius - the middle cell of the holding spot/platform needs to be within the radius. Works through walls, a well placed shard beacon can cover multiple holding platforms in multiple cells.
Analysis[edit]
Since a security door and stone walls are usually sufficient for containment needs, and a shard inhibitor uses a valuable shard, they are not a very big priority to build. Still, they can be used in the early game before security doors are available, or when containment is especially needed (such as against metalhorrors).
Gallery[edit]
Version history[edit]
- Anomaly DLC Release - Added
