Hemopump
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Hemopump
This blood-refining pump increases the amount of hemogen a deathresting person can store in their body. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.
Base Stats
- Type
- Building – Biotech (Buildings)
- Beauty
- 0
- HP
- 200
- Flammability
- 40%
- Path Cost
- 42 (24%)
Fuel
- Usable Item(s)
Hemogen pack
- Capacity
- 5
- Consumption Rate
- 0.5
Building
- Size
- 1 × 2
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 40%
- Blocks Wind
- False
- Terrain Affordance
- Light
- Power
- -100 W
Creation
- Required Research
- Deathrest
- Skill Required
- Construction 4
- Work To Make
- 5,000 ticks (1.39 mins)
The hemopump is a deathrest building added by the Biotech DLC that allows Hemogenic deathresters to store more hemogen.
Acquisition[edit]
Hemopumps can be constructed once the Deathrest research project has been completed. Each requires 100 Steel,
4 Components,
5 Hemogen packs, 5,000 ticks (1.39 mins) of work modified by the construction speed of the builder, and a construction skill of 4.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need?. |
Active hemopumps require a pawn capable of deathrest and must be connected to a deathrest casket. Each hemopump consumes 100W of power and 0.5 hemogen pack per day as long a pawn is deathresting in an attached casket. It can hold up to 5 packs at a time, for a maximum run time of 10 days, and is constructed fully fueled. It will be automatically refueled by a haulers so long as auto-refueling is enabled. It doesn't consume power or hemogen while idling and so can be left idle without consequence.
Like other deathrest buildings, hemopump permanently bind to the first pawn that uses them, as long as the following is true:
- The pawn has enough capacity and the building has not reached its maximum allowed.
- This capacity starts at 1 and can be increased ingesting deathrest capacity serums.
- There is clear line of sight between this building and the deathrest casket, with no distance limit.
- This hemopump is powered and unbound.
- Either:
- This building was present when Deathrest started.
- This building was constructed/installed while Deathrest is in progress.
As all other bound deathrest buildings, a minified hemopump will become unbound and lose any progress it may have. There is no penalty for deconstruction, beyond the lost resources. Additionally, it needs to reach at least 75% progress in order to apply its buff at the end of the deathrest.
If the deathrest is completed without interuption, the hemopump increases the amount of Hemogen the deathresting pawn can store by +25 until the next deathrest. A hemogenic pawn can store 100 hemogen before modifiers. The bonus will be lost if the deathrest gene is removed from the pawn.
Analysis[edit]
Hemopumps increase the amount of Hemogen a Hemogenic pawn can store, allowing more uses of their abilities before needing to bloodfeed or consume a hemogen pack. Most of these abilities are related to combat.
How useful this is will depend on playstyle, but the boost is modest either way. Getting a few more uses of abilities like Coagulate may be useful, but pawns already have a high capacity for Hemogen. The starting capacity is 100, and the most expensive ability is only 20 Hemogen, so a pawn must be using 80 Hemogen between refills to warrant using hemopumps. Usually, increasing move speed or decreasing deathrest time are stronger buffs and thus the priority. Once those options at capacity, then an extra coagulate or five extra longjumps can be a useful addition, allowing sanguophages to rapidly traverse even large maps with long jump and still have sufficient hemogen to expend at the destination.
Hemopumps are one of two deathrest buildings without a connection cap. If a pawn has a high building capacity, and the other buildings have reached their maximum, you might as well use one. It has a small niche for long caravans, extending the time where conceited noble pawns with Hemogen drain can last without bloodfeeding or facing penalties from eating hemogen packs.
As with all other deathrest machines, these cost a non-negligible amount of steel and components. Consider holding off on building them until you are more well established and are able to produce steel and components reliably with deep drills and fabrication benches.
Gallery[edit]
Images
Audio
Working Start
Working Loop
Working Stop
Version history[edit]
- Biotech DLC Release - Added.
- 1.4.3529 - Fix: Deathrest buildings use hemogen when not in use.
- 1.4.3534 - Fix: Deathrest bonuses are not removed if deathrest gene is removed.
- 1.4.3563 - Fix: Hemogen wasted when refueling deathrest buildings.