Pollution pump

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Pollution pump

Pollution pump

A groundwater-filtering pump which slowly cleans polluted terrain. The extracted pollution is formed into toxic wastepacks which must be hauled away.

Base Stats

Type
BuildingBiotech (Buildings)
Market Value
189 Silver [Note]
HP
200
Flammability
50%

Building

Size
1 × 1
Minifiable
True
Passability
impassable
Power
-200 W

Creation

Required Research
Electricity
Skill Required
Construction 3
Work To Make
4,000 ticks (1.11 mins)
Resources to make
Steel 75 + Component 1
Deconstruct yield
Steel 37 - 38 + Component 0 - 1
Destroy yield
Steel 18 - 19 + Component 0 - 1
Technical
thingCategories
BuildingsMisc


The pollution pump is a building added by the Biotech DLC that gradually clears pollution in a radius around itself when powered.

Acquisition[edit]

Pollution pumps can be constructed once the electricity research project has been completed. Each requires Steel 75 Steel, Component 1 Component, 4,000 ticks (1.11 mins) of work modified by the construction speed of the builder, and a construction skill of 3.

Summary[edit]

The radius of the pollution pump

When powered, pollution pumps turn pollution on the ground into toxic wastepacks. It takes 200 W of power to function. It has a radius of 10.9 tiles. It removes 1 tile[Which?] of pollution every 15,000 ticks (4.17 mins), or 4 tiles per game-day. Once 6 tiles of pollution have been removed, it creates a wastepack, or a wastepack every 1.5 days assuming sufficient pollution is in range.

The wastepacks then have to be managed as normal, lest they dissolve back into pollution.

Pollution pumps are not considered artificial for purposes such as the anima tree.Content added by the Royalty DLC

Analysis[edit]

?

Version history[edit]

  • Biotech DLC Release - Added.
  • 1.4.3531 - Radius of the pollution pump increased by 1 so it can reach the edge of the map.